I'm talking about (Edit: the position of) the left arm, pointing at where he's gonna throw. (Edit: first person: the position of the shoulder ingame means the chest is pointing at the target, whereas IRL, your shoulder should be pointing at it, and your chest would be turned to your side)
Try it out yourself. Stand up straight, or pretend you are running towards a certain point. Your chest will point to where you are going. Now try to throw a grenade like in the animation ingame, try to get your arms in the same place in your field of vision. This will feel very awkward and i challange you to hold that position for a minute. (just kidding)
Now try to throw a grenade like in the animation naturally. Your shoulders will align on the target and your 2 arms will be in the same line. Also, your pointing arm will be in the center of your FOV, and not coming from way beside you at an angle.
What happened? your head turned while your upper body did too, keeping your eye on the same point without having to keep your upper body pointing to where you are going to throw.
Solution to the animation? Make the left arm come out of the bottom (near) centre of the screen, not from the side at a shoulderbreaking angle.
EDIT 2: Since you guys dont seem to get what I try to explain heres an illustration.
The top guy looks like he is 4 feet wide. The arm might as well belong to another person. Also, his shoulder is way on his left, so the chest is pointing forward to where he is throwing. Compare this to the examples people posted below of people throwing baseballs, spears, grenades and the like. I am just discussing first person view, the third person animation looks fine.
Now if you look at what i've thrown together with my leet paint skills, this is an arm position which I would find much more natural and less mindboggling.
Try it out yourself. Stand up straight, or pretend you are running towards a certain point. Your chest will point to where you are going. Now try to throw a grenade like in the animation ingame, try to get your arms in the same place in your field of vision. This will feel very awkward and i challange you to hold that position for a minute. (just kidding)
Now try to throw a grenade like in the animation naturally. Your shoulders will align on the target and your 2 arms will be in the same line. Also, your pointing arm will be in the center of your FOV, and not coming from way beside you at an angle.
What happened? your head turned while your upper body did too, keeping your eye on the same point without having to keep your upper body pointing to where you are going to throw.
Solution to the animation? Make the left arm come out of the bottom (near) centre of the screen, not from the side at a shoulderbreaking angle.
EDIT 2: Since you guys dont seem to get what I try to explain heres an illustration.
The top guy looks like he is 4 feet wide. The arm might as well belong to another person. Also, his shoulder is way on his left, so the chest is pointing forward to where he is throwing. Compare this to the examples people posted below of people throwing baseballs, spears, grenades and the like. I am just discussing first person view, the third person animation looks fine.
Now if you look at what i've thrown together with my leet paint skills, this is an arm position which I would find much more natural and less mindboggling.
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