We are talking about balancing the gameplay mechanics, to deal with the fact that the Japanese land forces often had inferior technology. [...]
I don't agree with the premise here, the Japanese technology was only inferior in terms of the amount of sub-machine guns they had, their lack of medium tanks and their use of Mauser Pattern Arisakas vs. the M1 Garand.
Japanese artillery far outnumbered US guns on land, although being threatened by naval bombardments. The IJN and it's air force was strong at the beginning of the war and won major engagements around Guadalcanal against the US Navy.
The main problem wasn't technology, just as the Germans had lost despite having better engineering and technology. It is manpower. The Americans are not limited in any way compared to Japan and Germany in how much meat they can field to win. If you are you are to reflect anything I would say make a game mode where the Japanese are outnumbered but have great defences, and can win by effectively defending, while the US forces have more troops but can only win by effectively teaming up to destroy the enemies defences, e.g. bunkers, peepholes, trenches, minefields, etc
A good Japanese team should learn to use these defences to their fullest, laying ambushes, covering draws, laying traps. In this way I think you will not only create an enjoyable game and game mode but actually capture some of the personality of the Pacific war which cannot be strapped onto a game about the Eastern Front with some different maps and weapons.
No game has managed to do this in a realistic manner. CoD:WaW, MoH:RS, or even that terrible History Channel game. You have an amazing opportunity to make a great, honest game about a theatre few people know about or understand, even if they have watched a few Clint Eastwood films or the Pacific.
Don't be afraid to make this the game it should be, and deserves to be.
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