• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Tank Combat Question

There will be same amount of commanders as tanks. Each commander has their own tank, and when they unlock it, in the class selection screen, tank crew will become available.

This may actually be worse than the previous system.

Essentially, two players (if theres two tanks) can bar another 4 players from going in tanks. In practicality its the exact same thing as just stealing a tank in spawn, the only difference being that the other "tankers" can go back to playing infantry when the other dude runs off with the tank.

And how will tank maps work with this system? What if all the tank commanders decide they want to go solo, do the other people have to arse around with infantry on a massive, tank-oriented map?
 
Last edited:
Upvote 0
This may actually be worse than the previous system.

Essentially, two players (if theres two tanks) can bar another 4 players from going in tanks. In practicality its the exact same thing as just stealing a tank in spawn, the only difference being that the other "tankers" can go back to playing infantry when the other dude runs off with the tank.

Those crewman spawn inside the tank, tank isn't running off without someone. There is no way to exit the tank in fact.
 
Upvote 0
This may actually be worse than the previous system.

Essentially, two players (if theres two tanks) can bar another 4 players from going in tanks. In practicality its the exact same thing as just stealing a tank in spawn, the only difference being that the other "tankers" can go back to playing infantry when the other dude runs off with the tank...

You can also look at it from a completely different angle:

There are 2 tanks and only 2 tanker slots available. Each of those tankers can open up additional tanker slots by choosing not to lock their tank :D

And you spawn in the tank, so no one can run off with it and leave you stranded.
 
Last edited:
Upvote 0
You can also look at it from a completely different angle:

There are 2 tanks and only 2 tanker slots available. Each of those tankers can open up additional tanker slots by choosing not to lock their tank :D

That in and of itself is bad. It'd be like if I took RO arad, and limited it to 4 tanker slots instead of 12 (or whatever number it is) so those 4 tankers could have their own tank while everybody else is forced to play infantry

The difference now is that one idiot can effortlessly ban another two people from entering the tank. At least in ROOST its a "run for it" scenario so it is possible for everybody to enter the tank if they wish to do so.

Now you can have one player effectively impose his will on another two players. It'd be like if you made it so the Squad Leader could have an "AI squad" in which AI units take over all the most exciting roles such as sniper, machinegunner and combat engineer, and then the other player get stuck with the scrubs and have to play as rifleman just because the one person who took the squad leader class wanted to play alone.
 
Last edited:
Upvote 0
That in and of itself is bad. It'd be like if I took RO arad, and limited it to 4 tanker slots instead of 12 (or whatever number it is) so those 4 tankers could have their own tank while everybody else is forced to play infantry

The difference now is that one idiot can effortlessly ban another two people from entering the tank. At least in ROOST its a "run for it" scenario so it is possible for everybody to enter the tank if they wish to do so.

Now you can have one player effectively impose his will on another two players. It'd be like if you made it so the Squad Leader could have an "AI squad" in which AI units take over all the most exiting roles such as sniper, machinegunner and combat engineer, and then the other player get stuck with the scrubs and have to play as rifleman just because the one person who took the squad leader class wanted to play alone.

Is the tank half full, or half empty?

OK, then you have 8 tanks and tankers, or 5, or 6. Whatever the number is, the tank commander can open up MORE slots, or just prevent more slots from opening up.

In any case, don't you think that some mapper out there will make a map with plenty of tanks available for just about everyone? :D

As far as idiots, for all you know all the players who chose to play tanker are idiots (but each considers themself Whittman).

PS: Oh, and riflemen RULE!!! :p
 
Upvote 0
In any case, don't you think that some mapper out there will make a map with plenty of tanks available for just about everyone? :D

Then team tankers will be punished as instead of piloting two-three tanks, they'll be piloting one tank, and will be facing a far superior number of enemies assuming the other team decides to solo tank.

You can get away with this in roost, because a good team tanking crew will be at least 50% more combat effective than a good solo tanker, but this wont be the case any more. Since the AI crew effectively allows the commander to pilot the entire tank by himself, anybody doing team tanking will be punished because they are only marginally more effective than a solo tanker w/AI crew.

Assuming I do understand the new system, this tank lockout is a really bad idea, it encourages and rewards selfish behavior. It does need to be a server-side option, one that is preferably not on by default.
 
Upvote 0