Hi RO people, how are you?
I'm fine thanks for asking.
How would you guys like a "class kick" system.
We've all been at some point trough a game in the first RO where there was this/those guy(s) who was/were holding tight to the Sniper ot Tankcrewman class even though he/they clearly didn't know how to use it.
So how about implementing some sort of "class kick" that would work kinda like the mutiny system.
You know, a sort of votekick that wouldn't kick the player from the server but just from the class he's holding on to.
I also don't like the idea, which has floated around from time to time since the mod days.
Someone might suck with a certain class, but they'll never learn how to use it properly if people keep kicking them out of that class for somoene who thinks they know better.
I prefer the first come, first serve system as it is. It's fair..... fair that you can't just buy the game late, come onto a server and end up always being stuck as a rifleman because all the higher ranking players take the class or vote kick you out and take it.
You'll never get experience with a class if you never get a chance to use it. You'll never get experience if you're kicked out of the class the moment you make one or two mistakes.
And as others said, that kind of kick system would be abused easily, especially when you have clan buddies or some friends who can team up on you and boot you out simply because they want their clan buddy to have that class over you..... regardless of how bad or good you or they are with that class.
I usually look for a couple of clan servers to put on my favoriteslist where they play nice.
And when I get the feeling someone is hogging the class I want to play, I just ask politely if I can use it for a bit.
Never had a problem on my favorite servers.
Hell, you might even get access to their voiceserver (TS3/Mumble).
What I do is between spawns, I check to see if the class or some other class became free, and it's pretty rare someone hogs a class the entire round, or every single round..... and since there is usually 2-4 slots for one class, it's even more rare for both or more players to hog the entire round. I almost always get a chance to play the class I want, so long as I keep an eye out each spawn.
Also, when I switch to another class, I say to my team that a certain class is now free, so that our team doesn't go too long without that class being used.
I was like
"Class kick...sounds like a good idea"
then I was like
"Oh wait...then you would have 31 people trying to kick you because you have the sniper even though your the best sniper around in the whole universe and winning the game for everyone doing triple star back flips over tanks and throwing grenades into peoples mouths legitimately like a true hero from a movie"
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Example. MAG for PS3. People will always try to kick the squad leader/platoon leader from the game so they can have the artillery strike and rack up more kills.
The other problem that would occur is having a few turds vote kick so they get a chance to play the class, and when someone takes that class before they do, they call another vote kick.... and another and another..... then when they get the class, someone else calls a vote kick to try and take the class.
I've seen it happen in other games like people trying to kick the Commander in BF2..... they keep spamming the vote kick the entire round until they get to be commander, regardless if the original commander was booted.
It wastes everybody else's time having to take the vote off their screen and that idiot would do the rest of the team a world of good if they stopped focusing on vote kicks and focused more on actually playing the game.