Survival of the Richest
Do you not get along well with others? Do you hate sharing? Or is your very being simply filled with an insatiable misanthropic rage?
Why should you share your hard earned dosh with those money grubbing bastards you call teammates, who are only going to use said dosh to buy even bigger guns to kill even more zeds, effectively leaving you with even less dosh.
The world is in chaos. There is no more order. The only way you're going to survive is through self preservation. And the ones that preserve are the ones with the most cash. The survival of the richest.
All players spawn on opposite sides of map, their current amount of money displayed in the scoreboard and is updated at the end of every round. The general premise is similar to the standard gamemode. Survive each wave until every zed is killed. However, instead of cooperating with your teamates, you're working against them. The player with the most money by the final round is the winner. You could simply sit and camp in a corner, killing Zeds and staying out of harm's way. However, that means that there are other living players out there, cutting into your income; taking YOUR kills. Killing other players will eliminate them from the round's cut of the money and will drop 1/2 of their total amount of cash on the ground. You will have to learn to conserve money and ammunition. No more simply mashing buy all on the trader menu because you've got a good kill streak going on. Having a tough time surviving in the later waves? Form fragile alliances with your enemies. And hell, maybe at the end of a wave, pop them in the back of the head and take their money. Nobody will probably trust you for the rest of that game, but hey, maybe it is worth it. In between rounds is peace time for trader, but at the end of the buying time, players will be randomly teleported far away from each other, and be given 10 extra seconds to set up in their new area.
So, do you guys like the sound of my idea? Any questions, comments or suggestions would be appreciated.
EDIT: I forgot to consider perks and how they may affect gameplay. Maybe everybody would have the same level perks in the game, or if that doesn't work out too well, perks would be disabled. Gameplay testing would have to be done to really determine what would be best.
Do you not get along well with others? Do you hate sharing? Or is your very being simply filled with an insatiable misanthropic rage?
Why should you share your hard earned dosh with those money grubbing bastards you call teammates, who are only going to use said dosh to buy even bigger guns to kill even more zeds, effectively leaving you with even less dosh.
The world is in chaos. There is no more order. The only way you're going to survive is through self preservation. And the ones that preserve are the ones with the most cash. The survival of the richest.
All players spawn on opposite sides of map, their current amount of money displayed in the scoreboard and is updated at the end of every round. The general premise is similar to the standard gamemode. Survive each wave until every zed is killed. However, instead of cooperating with your teamates, you're working against them. The player with the most money by the final round is the winner. You could simply sit and camp in a corner, killing Zeds and staying out of harm's way. However, that means that there are other living players out there, cutting into your income; taking YOUR kills. Killing other players will eliminate them from the round's cut of the money and will drop 1/2 of their total amount of cash on the ground. You will have to learn to conserve money and ammunition. No more simply mashing buy all on the trader menu because you've got a good kill streak going on. Having a tough time surviving in the later waves? Form fragile alliances with your enemies. And hell, maybe at the end of a wave, pop them in the back of the head and take their money. Nobody will probably trust you for the rest of that game, but hey, maybe it is worth it. In between rounds is peace time for trader, but at the end of the buying time, players will be randomly teleported far away from each other, and be given 10 extra seconds to set up in their new area.
So, do you guys like the sound of my idea? Any questions, comments or suggestions would be appreciated.
EDIT: I forgot to consider perks and how they may affect gameplay. Maybe everybody would have the same level perks in the game, or if that doesn't work out too well, perks would be disabled. Gameplay testing would have to be done to really determine what would be best.
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