If I play on a server with disabled unlocks, do I still get progress? So I am not forced to play on specific servers just to unlock guns.
Well the way ranking systems work is in order to rank up you have to play on ranked servers. And seeing as all these unlocks are a part of the ranking system as a whole, you're going to have to play with them (like it or not) in order to rank up.If I play on a server with disabled unlocks, do I still get progress? So I am not forced to play on specific servers just to unlock guns.
I think that is up to the server owner. You may choose to set up an own server or where you want to play, but if people want to play with unlocks on some unranked servers please let them.If you're not able to unlock new weapons on a server, you shouldn't be able to use your previously unlocked stuff either. ...
Apparently ^^. Although if I have udnerstood it correctly, and I hope I have, it will be possible to say like "rifleman lvl 1 is allowed on this server" which would hopefully allow every rifleman to have a bayo if they have unlocked it. I seriosuly hope that bayonet is the first unlock...so if i run an unranked (custom) server that has no unlockable items in play, then will all the infantry soldiers not have their standard issue bayonets? a bayonetless server? ...
so if i run an unranked (custom) server that has no unlockable items in play, then will all the infantry soldiers not have their standard issue bayonets? a bayonetless server?
I'd like TWI to comment on this myself. While I want the unlocks and whatnot gone, I still want the realistic loadouts. Which would include drums for the PPSH, bayonets and possibly other things.
I was never ever convinced about the whole levelling and unlocking aspect from the beginning.
I think "progression" is stupid. It only promotes score-whoring playstyles, it puts people who don't spend as much time with the game at a total disadvantage (as if having less practice wasn't already enough) and it denies content from people. It's a bad trend in multiplayer gaming and it's totally contrary to what I (and I'm sure many other people) think is the Red Orchestra concept.
I'm really concerned that unranked servers, especially "realism" servers will not have the content that ranked servers have, meaning that stuff that really was standard issue, such as PPSh drum mags and bayonets will just be denied from people who prefer the more "authentic" playstyles.
I also hate the stuff such as getting weapon sway reductions and improved character performance. As I already said, you need to play the game for a while to unlock such stuff, so why give those who already have more actual experience a gameplay advantage too? It makes the game less accessible.
If the advantage gained through these skill points is substantial, it'll upset the balance of the game. If it is too minor to make a difference, why include it in the first place?
I share some of your thoughts on this TBH
But until a DEV or someone who's actually played the game comments on this we'll never know, they seem to have made many of these type things options, not sure how that will effect non ranked servers
Hope is doesn't mean they will have less weapons
I can understand why DEV's are not posting much at the mo - just seems to start flame wars
I hope one of them reasd this and see's it's a sensible discussion and adds info and that if they do others carry the discussion on in a sensible tone