Throwing out a refined version of a previous idea I had. I'm not reusing the old thread because people will simply read the initial post and completely ignore the rest, or misconstrue it... again.
---
Name: Mk.2-M Medic Pistol
Caliber: .22LR Sabot Dart
(firemodes)
Primary: Fire Sabot Projectile
Secondary: Self-Shot Sabot
(damage)
Base Damage: ZERO
Headshot Multiplier: x1
(firerate*)
Rounds/Min: 330
Fire Rate: 0.18
Secondary Fire Rate: 2.1
Reload: 3.4
(recoil)
Recoil X: 50
Recoil Y: 75
Rate: 0.18
Spread: 0.01
(momentum)
Momentum Transfer: 5500
Projectile Speed: 15000
(magazine)
Magazine Capacity: 10
Initial Ammo: 20
Maximum Ammo: 40
(cost**)
Cost/Mag: 80
Total Mag Cost: 320
Weapon Cost: 12500 (375)
Sale Value: 9375 (281,25)
(weight)
Weight: 2 block(s)
(penetration)
Penetrations: ZERO
(medic)
Tier: 2.5
Max Charge: N/A
Heal/Shot: 20
Heal/Sec: 100
*Fire Rate is what would be used as the value in the default properties in the code. Simply put, it's the inverse of the Rounds/Min stat multiplied by 60 (Fire Rate is in seconds/round). Secondary Fire Rate is also based on seconds/round.
**Total Mag Cost is simply the cost of refilling from zero ammo to max ammo. The parenthesized values by Weapon Cost and Sale Value are the values after being a lvl. 6 Medic.
Edits:
Changed weight from 3 to 1. (Undedd Jester) Then to 2. (Rhenna)
Changed costs from purchase of 4000 to 12500. Level 6 cost went from 120 to 375. (Undedd Jester)
Changed reload speed from 2.3 to 3.4 seconds. I forgot about how slow it was to reload! (Rhenna)
---
Weapon Description: A Horzine development in medical firearms equipment, this pistol can only fire special saboted darts for medical use in the field.
---
Now that hard values, notes of these values, and the weapon description are out of the way... on to explain the weapon in detail.
The Mk.1-M Medic Pistol is purely a medical use only pistol. There is no possibility of using the weapon offensively (although the idea of other perks being able to fire things like adren or nerve agents were thought on, but for later use in other ideas... as other people have thought of these things before).
The idea for this being a Horzine development comes simply from a bit of small research into gun politics in England. I noticed pistols are pretty much impossible to have as a civilian, so the idea of Horzine having to create their own experimental pistol came to mind next.
As for actual weapon operation in-game... This pistol is like having a ranged version of the Syringe, except with a few advantages and disadvantages that come with the range.
Pros:
-ranged
-no charge times (each dart is self contained)
-quick for healing
-secondary allows for (unrealistic) self-shooting to heal
-200 HP worth of heal per magazine in under 2 seconds
-1.5x dart speed over MP7M's dart
Cons:
-low heal power per dart
-small magazine size
-expensive to use (8 per shot)
-low max ammo
-slow reload
---
So, what purpose does this weapon fit, you might ask?
Well, if you look at how the MP7M's heal dart operates, you will see that at level 6 Medic, it takes approximately 0.5 seconds to recharge for each shot you fire (if I'm reading the code right)... if you're just going at a rate to fire indefinitely. Of course, due to the firerate of the dart fire anyways being 0.5, that's just in the right timing for this. However, it's also healing at 20 per shot.
So... that means you could be using the Mk.3-M and firing approximately 2.5 times the darts and healing 50HP in the same time. Of course, this speed healing would drain your ammo up very quickly, so it's heavily useful for just the extreme need to heal a teammate. This, of course, is barring the problem of heals that want to malfunction.
Why so expensive of ammo?
Simple. As I've read on the forums, it looks like currently KF uses the idea of 0.6 pounds per HP, so this means 12 pounds per 20HP heal. So, 8 per shot is still gaining you cash. Of course, there are those times you miss. This in a way is pretty lenient since you can hit twice, but miss once and break even.
What gun would this be modeled after?
Ruger Mk.2. The Whole Mk.2-M probably should have been something of a key there.
Oh great, another American gun...
So what? I've personally fired a Mk.2, and it was good. Also, from some other research, it looks like this particular line of .22 pistols is worldwide, so Horzine would likely have taken one and modified it to be their new medical gun prototype.
---
Name: Mk.2-M Medic Pistol
Caliber: .22LR Sabot Dart
(firemodes)
Primary: Fire Sabot Projectile
Secondary: Self-Shot Sabot
(damage)
Base Damage: ZERO
Headshot Multiplier: x1
(firerate*)
Rounds/Min: 330
Fire Rate: 0.18
Secondary Fire Rate: 2.1
Reload: 3.4
(recoil)
Recoil X: 50
Recoil Y: 75
Rate: 0.18
Spread: 0.01
(momentum)
Momentum Transfer: 5500
Projectile Speed: 15000
(magazine)
Magazine Capacity: 10
Initial Ammo: 20
Maximum Ammo: 40
(cost**)
Cost/Mag: 80
Total Mag Cost: 320
Weapon Cost: 12500 (375)
Sale Value: 9375 (281,25)
(weight)
Weight: 2 block(s)
(penetration)
Penetrations: ZERO
(medic)
Tier: 2.5
Max Charge: N/A
Heal/Shot: 20
Heal/Sec: 100
*Fire Rate is what would be used as the value in the default properties in the code. Simply put, it's the inverse of the Rounds/Min stat multiplied by 60 (Fire Rate is in seconds/round). Secondary Fire Rate is also based on seconds/round.
**Total Mag Cost is simply the cost of refilling from zero ammo to max ammo. The parenthesized values by Weapon Cost and Sale Value are the values after being a lvl. 6 Medic.
Edits:
Changed weight from 3 to 1. (Undedd Jester) Then to 2. (Rhenna)
Changed costs from purchase of 4000 to 12500. Level 6 cost went from 120 to 375. (Undedd Jester)
Changed reload speed from 2.3 to 3.4 seconds. I forgot about how slow it was to reload! (Rhenna)
---
Weapon Description: A Horzine development in medical firearms equipment, this pistol can only fire special saboted darts for medical use in the field.
---
Now that hard values, notes of these values, and the weapon description are out of the way... on to explain the weapon in detail.
The Mk.1-M Medic Pistol is purely a medical use only pistol. There is no possibility of using the weapon offensively (although the idea of other perks being able to fire things like adren or nerve agents were thought on, but for later use in other ideas... as other people have thought of these things before).
The idea for this being a Horzine development comes simply from a bit of small research into gun politics in England. I noticed pistols are pretty much impossible to have as a civilian, so the idea of Horzine having to create their own experimental pistol came to mind next.
As for actual weapon operation in-game... This pistol is like having a ranged version of the Syringe, except with a few advantages and disadvantages that come with the range.
Pros:
-ranged
-no charge times (each dart is self contained)
-quick for healing
-secondary allows for (unrealistic) self-shooting to heal
-200 HP worth of heal per magazine in under 2 seconds
-1.5x dart speed over MP7M's dart
Cons:
-low heal power per dart
-small magazine size
-expensive to use (8 per shot)
-low max ammo
-slow reload
---
So, what purpose does this weapon fit, you might ask?
Well, if you look at how the MP7M's heal dart operates, you will see that at level 6 Medic, it takes approximately 0.5 seconds to recharge for each shot you fire (if I'm reading the code right)... if you're just going at a rate to fire indefinitely. Of course, due to the firerate of the dart fire anyways being 0.5, that's just in the right timing for this. However, it's also healing at 20 per shot.
So... that means you could be using the Mk.3-M and firing approximately 2.5 times the darts and healing 50HP in the same time. Of course, this speed healing would drain your ammo up very quickly, so it's heavily useful for just the extreme need to heal a teammate. This, of course, is barring the problem of heals that want to malfunction.
Why so expensive of ammo?
Simple. As I've read on the forums, it looks like currently KF uses the idea of 0.6 pounds per HP, so this means 12 pounds per 20HP heal. So, 8 per shot is still gaining you cash. Of course, there are those times you miss. This in a way is pretty lenient since you can hit twice, but miss once and break even.
What gun would this be modeled after?
Ruger Mk.2. The Whole Mk.2-M probably should have been something of a key there.
Oh great, another American gun...
So what? I've personally fired a Mk.2, and it was good. Also, from some other research, it looks like this particular line of .22 pistols is worldwide, so Horzine would likely have taken one and modified it to be their new medical gun prototype.
Last edited: