Just wish that lean was not a perk option ( really, seriously?!)
Here are the changes (so far) for the next version:
Alpha 0.221 4/6/2011
* Fixed random spawn point selection, now select spawnpoint farthest from all enemies
* Shotguns no longer clear lean ability
* Fixed erratic overly fast sprint (about 29% too fast), now it is TCE 049b sprinting speed (between Arma2 and Insurgency)
* Increased sprint acceleration
* Increased standard (run) speed by 10% (now comparable to Americas Army 3)
* Fixed shared ammo between Uzi and Glock
* Fixed lighting origin for first person gun
* Changed reference aspect ratio for fov to 16:10 resulting in larger fov's for 4:3 mode
* Added ability to moderately adjust fov (cg_fovMode 0, 1, 2): 70, 75 (default), 80 @16:10 (requires respawn to take effect)
* Added fov adjustment to UI
* Removed some references to TC:Elite from UI
* Fixed dead client issues with team name display and compass
* Removed bendable ability and enabled leaning for all players
* Removed high-grade ammo and pain killer without replacement
* Tweaked PPMM turning speeds for more consistency, now always 480 degs/sec (120 for prone) in the frontal +- 60 degs
* Increased PPMM turning speed by 10%, 7% for crouch, unchanged for prone
* Fixed missing world models and/or skins for SPAS 12, M3S90, SG-552+Eotech, Glock 18
Unfortunately, I have to confirm that there is still a serious issue with the spawning which I didn't cover so far with my test cases. I will hunt that one down tonight.
Sorry for that.
I've fixed the spawns (finally) and also incorporated some other tweaks and fixes.
I will pass the next patch to Diane tomorrow.
Sounds goodust a small update on what I've been working so far
Alpha 0.223 4/x/2011
* Fixed floating gun/hands during FP death animation
* Increased and consistent PPMM angular speed limitation of 640 degs/sec (+33%) in the frontal +- 60 degs
* Increased and consistent PPMM turning speed for crouch and stand of 320 degs/sec (+33% for stand, +100% for crouch)
* Increased team name distance and appearance of team names near removed bodies
* MP9 and Miniuzi now start with three clips
* Health regeneration now starts with 3 sec delay after last inflicted damage
* Adjusted position of FP single-handed weapons to appear a bit bigger
* Adjusted position of FP two-handed weapons to be a bit lower and closer in shouldered position
* Improved AABB movement code to better slide around corners where players otherwise got easily stuck
* Faster return from freelook excursion, increased return speed by 80%
On my todo list are (until easter)
*weapon collision with walls and appropriate lowering of the weapon
*more weapon bulk/size/weight dependent effects (movement, weapon handling)
*possibly lowering larger weapons during jump/airmove completely (like during sprint)
*adding the missing routes to sample map (will be slightly bigger)
*possibly allow a max of 8 vs. 8 players as to have proper squad size
Haven't played it in some time but I still keep track of the development.le bump. Seems .223 is out. Anyone round here still playing this at all?
Haven't played it in some time but I still keep track of the development.