+1 idea :
in the respawn you can see a kommissar for the russians who talk to you and give you orders and remenber you soviet duty !
Same thing in the axis respawn...
This officer wil be look like a propaganda bot. I think it s a good place for a bot : a vocal bot who help players to be fanatized !
+2 idea
The second idea is the extension of this first idea :
If ennemies kill the kommisar or the officer the round is win by the team who kill the officer.
Look like in chess, killing the officer is a checkmate. it s a sudden death inside RO. And a suddendeath coming in each moment (not only in the end of renforcement look like in RO OST)
N B :
but there is a problem.
The problem is : that bot is stupid and it s a fixed objective...
Maybe the officer bot is not a good idea... Or difficult to realize.
But the idea of Sudden death is interesting. Maybe in RO 2 we need to see something in link with a sudden death and a sudden death coming in each moment.
in the respawn you can see a kommissar for the russians who talk to you and give you orders and remenber you soviet duty !
Same thing in the axis respawn...
This officer wil be look like a propaganda bot. I think it s a good place for a bot : a vocal bot who help players to be fanatized !
+2 idea
The second idea is the extension of this first idea :
If ennemies kill the kommisar or the officer the round is win by the team who kill the officer.
Look like in chess, killing the officer is a checkmate. it s a sudden death inside RO. And a suddendeath coming in each moment (not only in the end of renforcement look like in RO OST)
N B :
but there is a problem.
The problem is : that bot is stupid and it s a fixed objective...
Maybe the officer bot is not a good idea... Or difficult to realize.
But the idea of Sudden death is interesting. Maybe in RO 2 we need to see something in link with a sudden death and a sudden death coming in each moment.