For the record I don't spend my time playing Solo, Commando, Normal. I usually play co-op in the Normal-Suicidal range & I Solo on Hell on Earth. That was just an example for easy math.
I don't really care what the exact headshot damage multiplier is (1.1 vs 1.2) that is not the point.
I never suggested that you could hit a clot with a rocket and expect to get 1520 exp for killing a clot with a rocket or anything...
I'm still a little fuzzy on the whole concept of Head health & body or maybe total health. The bloat is a good example of a zed that generally keeps walking after you lop off their head but other Zeds like the Husk for example pretty much instantly drop after their head comes off, so there would not be enough time to pick up the left over damage on the body if you only did enough damage to knock the head off...
All of say you know exactly what is going on, but so far their have been at least 2 different answers to my question of how much experience is gained by decapitating a zed with a non-sharpshoter weapon (besides my own original & possibly misguided interpretation).
Another suggestion thread called for an exact number to be reported in the experience gauge. An exact number updated in real-time would put an end to this discussion & we could all just check for ourselves.
So far Scary Ghost seems to have the most firm grasp on headshot mechanics & if he is right then Aze is wrong.
...
And both of them is right.
Ok, HoE clot has 227 hp. No matter how you kill it, it gain 227 points to the perk of the weapon you are using (except ss weapons). NO MATTER HOW.
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