Right now, the Suggestions board is all over the place. There are dozens of threads for each "fix" problem, and a dogpile of suggestions for new content on top of that. It is my personal opinion that what needs to be modified should be taken care of first, before adding any more content. I'm fairly certain most of you agree with me. Therefore, this thread.
I want you to vote on the three (max) perks (and their attendant weapons) that you think are the most in need of rebalancing. Then, in your post explain concisely (and hopefully also briefly) your logical argument for each, and the best fix ideas you have had or seen while browsing the forum, or if you don't have any, ask questions so that other people can speculate, also concisely.
You should be able to do each of these in two-ish sentences, because if it is logic (or at least educated opinion)-based, most people will be able to infer the rest of your argument. Or at least the smart people will. And we can agree that the wonderful people over at TWI are, in fact, smart. If you feel that it is said better elsewhere, summarize and link. Note the conciseness and facility of reading of the following examples:
~~~EXAMPLE POSTS START HERE~~~
{my actual arguments}
1) Sharpshooter
2) Firebug
3) N/A
1) The EBR treads too far into Commando territory, opinions vary widely on the Crossbow.
--The first may not be fixable. What is the best way to punish excessive spamming and reward successful headshots with this weapon? After having fixed the Iron Sights, of course.
--Reducing Xbow bolt capacity (and weight?) would (allow for inclusion of a LAR in an Xbow loadout? and) privilege accuracy, target selection and bolt recovery. It would also reduce dosh waste when in a hurry and clicking the '100%' or 'Auto-Fill' buttons.
2) Firebug lacks sufficient weapon diversity and is widely considered useless on higher difficulties [sic?].
--The first should be put off because it involves adding new content, which requires further rebalancing. Defeats the purpose.
--Further increases to clip size permit spamming behaviour and should be avoided.
--Is the perk damage increase to immediate fire damage, or to all burn damage? What could be done to either or both of these to make FB more relevant of higher difficulties without making it overpowered?
~~~
For the sake of conciseness, later posts which repeat should go something like this:
~~~
{theoretical reply}
~~~EXAMPLE POSTS END HERE~~~
Threetwoone...GO! And for God's Sake, try to keep off-topic to a minimum. We're trying to be concise here. TWI might give us brownie points for making their jobs easier.
EDIT: Balance problems should be universal (all difficulties). Serious question: is it too much to ask that the game be mostly balanced across all difficulty levels (with exception of beginner; it's for beginners), with perk levelling being used to help with difficulty issues which arise from changing health and damage settings?
I want you to vote on the three (max) perks (and their attendant weapons) that you think are the most in need of rebalancing. Then, in your post explain concisely (and hopefully also briefly) your logical argument for each, and the best fix ideas you have had or seen while browsing the forum, or if you don't have any, ask questions so that other people can speculate, also concisely.
You should be able to do each of these in two-ish sentences, because if it is logic (or at least educated opinion)-based, most people will be able to infer the rest of your argument. Or at least the smart people will. And we can agree that the wonderful people over at TWI are, in fact, smart. If you feel that it is said better elsewhere, summarize and link. Note the conciseness and facility of reading of the following examples:
~~~EXAMPLE POSTS START HERE~~~
{my actual arguments}
1) Sharpshooter
2) Firebug
3) N/A
1) The EBR treads too far into Commando territory, opinions vary widely on the Crossbow.
--The first may not be fixable. What is the best way to punish excessive spamming and reward successful headshots with this weapon? After having fixed the Iron Sights, of course.
--Reducing Xbow bolt capacity (and weight?) would (allow for inclusion of a LAR in an Xbow loadout? and) privilege accuracy, target selection and bolt recovery. It would also reduce dosh waste when in a hurry and clicking the '100%' or 'Auto-Fill' buttons.
2) Firebug lacks sufficient weapon diversity and is widely considered useless on higher difficulties [sic?].
--The first should be put off because it involves adding new content, which requires further rebalancing. Defeats the purpose.
--Further increases to clip size permit spamming behaviour and should be avoided.
--Is the perk damage increase to immediate fire damage, or to all burn damage? What could be done to either or both of these to make FB more relevant of higher difficulties without making it overpowered?
~~~
For the sake of conciseness, later posts which repeat should go something like this:
~~~
{theoretical reply}
-1. Lack of diversity makes this perk objectively less interesting because of lack of the all-important Player Choice. This problem is so pressing that the benefit outweighs the cost.Baron said:--[Adding new FB weapons] should be put off...
+1 on capacity, -1 on weight. Xbow + LAR is potentially OP.Baron said:Reducing Xbow bolt capacity (and weight?)...
-1. Sic.Baron said:Firebug ... is widely considered useless on higher difficulties [sic?]
~~~EXAMPLE POSTS END HERE~~~
Threetwoone...GO! And for God's Sake, try to keep off-topic to a minimum. We're trying to be concise here. TWI might give us brownie points for making their jobs easier.
EDIT: Balance problems should be universal (all difficulties). Serious question: is it too much to ask that the game be mostly balanced across all difficulty levels (with exception of beginner; it's for beginners), with perk levelling being used to help with difficulty issues which arise from changing health and damage settings?
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