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Engineer perk, why and how.

Now heres the quirk for me. I want an engineer class.
Capable of repairing armors, a perk similair to the Support Specialist in that he can weld faster, but also gain the ability to buy door reinforcements, maybe two or three "box" worth of space and will be able to reinforce the door to double HP, maybe 50% if double is a little unbalanced.
Cheaper Sub-Machine guns (Including the MAC-10), Faster Welding, Welder Efficency, Reduced Price of reinforcement.
So, if you could give me feedback here and help me improve my ideas,
then whats the whole point of the support specialist, everything you said is basically him... and then a whole bunch more.this perk would ruin the fun of the game by making it way too easy.
 
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Well, I haven't read the forums too much, just made a profile today.

That doesnt mean you shouldnt use the search function before posting.

Now heres the quirk for me. I want an engineer class.
Capable of repairing armors, a perk similair to the Support Specialist in that he can weld faster, but also gain the ability to buy door reinforcements, maybe two or three "box" worth of space and will be able to reinforce the door to double HP, maybe 50% if double is a little unbalanced.

Absolute NO, having the ability to repair armor would make players pretty much indestructible, and having the ability to both weld faster AND reinforce doors to double health would make camping way too easy.

So, here is my suggetion for the weapons for the engineer:
MP5, P90, UMP45 and other small arms for personal protection, weighing around the same as the MAC-10.

Boring weapon choices, P90 for example has been suggested about once per day and MP5 is also in EVERY game. UMP45 is not uncommon either.

Some originality people!

Sorry for the negative feedback, but as fun as this perk might seem like at the first glance, it would wreck the balance completely.
 
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That doesnt mean you shouldnt use the search function before posting.

Couldnt really find any posts that adressed the Engineer the way i envisioned it and most people just wanted auto-turrets that would shoot on their own while i suggested manable turrets, sorta like the gattling gun Mut.

Absolute NO, having the ability to repair armor would make players pretty much indestructible, and having the ability to both weld faster AND reinforce doors to double health would make camping way too easy.

Well, thats why i suggested pwehaps pulling the reinforcements down to 50%ish or so. Also on higher difficulties Kiting becomes harder and harder and the need to get strong barricades and doors up arises, thus the reinforcements and the barricade i suggested.

Boring weapon choices, P90 for example has been suggested about once per day and MP5 is also in EVERY game. UMP45 is not uncommon either.

Some originality people!

Well i dont really know much about SMGs but in that case let me come up with three new then.

First wep: Swedish M45B. Rapid fire, weak damage (Same as the 9mm as they chamber the same round.)
http://en.wikipedia.org/wiki/Carl_Gustav_M/45

Second: Thompson SMG. Higher damage, lower ROF and smaller mag.
http://en.wikipedia.org/wiki/Thompson_SMG

Third and last: HK53. 5.56mm NATO round, short version of the HK33
http://en.wikipedia.org/wiki/Heckler_&_Koch_HK53#Variants

Sorry for the negative feedback, but as fun as this perk might seem like at the first glance, it would wreck the balance completely.
Well I asked for feedback so i could keep working on this and perhaps make it somewhat of a playable eoption without making it godlike or gamebreaking.
 
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Mind if i supply some pictures? :D

HK53A3left.jpg

H&K HK53. 5.56x45mm NATO, same as the L22A1 (KF's Bullpup)

1927m1.jpg

I'm going with the box mag navy-style grip version of the Thompson SMG here. There's also the "gangster-style" Thompson, however that's not a military weapon.

SWEDKA-mast.jpg

The Carl Gustav M45. Note the folding stock.


So these are images of the previously suggested weapons, just so you know what we're talking about. :)
 
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Mind if i supply some pictures? :D

HK53A3left.jpg

H&K HK53. 5.56x45mm NATO, same as the L22A1 (KF's Bullpup)
like some sort of m16 commando?

1927m1.jpg

I'm going with the box mag navy-style grip version of the Thompson SMG here. There's also the "gangster-style" Thompson, however that's not a military weapon.
how'bout AS Val? 9X39mm russian assault rifle....where the VSS based on,
with silencer, that seems to be cooler and uncommon(except bfbc2)...
SWEDKA-mast.jpg

The Carl Gustav M45. Note the folding stock.
Sten? MP40? how'bout CX4 storm?

 
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I'm seeing a lot of "how" instead of why...
perhaps you could inform us why you feel this would improve the game, and how this will effect gameplay and overall balance/fun/both positively.
Thanks :D
Ah you do have a great point there.

Well personally I dont have too much experience of larger "partys" in Hard and up, even though i easily solo Hard/Suicidal (Short) up to Patty with lvl 2 Demo/SS/Sharpshooter, but since the zeds get a boost for each player that joins it will become harder. They will get more HP, Speed and damage, and in a 6man HoE i can really see the need for a person that can put up a temporary stop where SS cant, thus the barricades.
Also, even though the SS is more than capable of getting a door up and properly stopping, that door will fall withing seconds if there was a larger group out there, thus the reinforcements.
Also, when a group gets cornered with nowhere to run and just an impending doom awaiting them the manable turrets could prove to be lifesavers.

Ofcourse, as I've said, these are not supposed to be gamebreakers, but simply add another viable tactic to the game.
 
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As much as i would love feeding off this troll-food, i cant help but offer some real feedback. What is stopping everyone from taking this perk and just sitting in a corner the whole time? Further, why would you want a LAW turret when you can just haul one around on your arm? What makes this perk much different from having a commando and Support on the team doing both tasks at the same time? If there were turrets you could blast them up with so much concentrated fire that no matter what difficulty it is they all just fly backwards like chewed up dummies.
 
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like some sort of m16 commando?
Dont wuite get you there, but this has derived from the G3

how'bout AS Val? 9X39mm russian assault rifle....where the VSS based on,
with silencer, that seems to be cooler and uncommon(except bfbc2)...
AS Val is an Assault Rifle, and preferably I'd like to see SMGs due to being a lot lighter as to simulate of needing to carry less in weaponry in order to carry materials for perhaps the MG + tripod and/or barricades.

Sten? MP40? how'bout CX4 storm?


STEN and MP40 are both WW2 era weapons, just like the Thompson, but they both chamber the 9mm Just like the Carl Gustav M45, but well.. Being a Swede i guess i felt a little nationalistic and went with "my" weapon ;)
Also being rarer then the two up there i felt having to add that so some whiner earlier wouldnt have a reason to whine no more.
Although the CX4 Storm looks like a viable choice, it would have to be the last choice wep and compete with the HK53 due to both being rather "modern" and thus not as cheap.
Also the M45 was ment to be the Engineers first tier wep
 
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Kudos to you for keeping civilized despite some of the posts in this thread (that's not to say that such posts encourage flames, but they generally do receive flames from people that post engineer suggestions ;)).
I really like the fact that most people in this thread keep it civilized, and i try to keep it civilized as well as long as they dont make serious attempts to aggravate me.
 
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Ah you do have a great point there.

Well personally I dont have too much experience of larger "partys" in Hard and up, even though i easily solo Hard/Suicidal (Short) up to Patty with lvl 2 Demo/SS/Sharpshooter, but since the zeds get a boost for each player that joins it will become harder. They will get more HP, Speed and damage, and in a 6man HoE i can really see the need for a person that can put up a temporary stop where SS cant, thus the barricades.
Also, even though the SS is more than capable of getting a door up and properly stopping, that door will fall withing seconds if there was a larger group out there, thus the reinforcements.
Also, when a group gets cornered with nowhere to run and just an impending doom awaiting them the manable turrets could prove to be lifesavers.

Ofcourse, as I've said, these are not supposed to be gamebreakers, but simply add another viable tactic to the game.

why would you want to add something specifically to prevent the whole experience of being overrun? Some of my best games have been hugh difficulty matches with lots of people when the position broke, but we got away, with the entire situation falling into chaos. The main problem is just that its PvAI which prevents the enemy from outmanuevering or outsmarting really good turret placement.

Door reinforcements...well, personally, the only improvement to the current system I could imagine would be adding the Penumbra or Amnesia systems, but wrong engine, I suppose.

As for the turrets...well, it would be difficult to balance, but I suppose if you managed to tweak according to the standards of the first paragraph (not making it too easy, still allowing for overrunning, ect), then I suppose I wouldn't mind.
 
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Kudos to you for keeping civilized despite some of the posts in this thread (that's not to say that such posts encourage flames, but they generally do receive flames from people that post engineer suggestions ;)).

There's a reason these are usually flamed. I typically downvote any "Engineer Perk NAO PLZ!" topics I see and move on. Most of the others seem to as well. Not sure how this has lasted so long.

Anyway...I'm posting why this perk is a bad idea and leaving this alone. I'm just gonna copy-paste this in every "Engineer Perk" thread I see until people get the picture:

-Simple AI Pathfinding means they'll NEVER find a way around turrets and thus the turrets would have to be too weak to be useful or they'd break the game.
-Repairing armor would be ridiculously overpowered, especially on already-damage-resistant classes like Medic and Berserker, who become nigh-unkillable with armor.
-Door Welding is already the Support Guy's thing.
-SMGs aren't really ideal as a main weapon.
-THIS IS NOT TF2
 
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Dont wuite get you there, but this has derived from the G3
ah sorry, I mean gameplay and damage, but sorry, I misunderstood that m16 use 7.62 NATO, so you're right, and sure I know its derived from G3.

AS Val is an Assault Rifle, and preferably I'd like to see SMGs due to being a lot lighter as to simulate of needing to carry less in weaponry in order to carry materials for perhaps the MG + tripod and/or barricades.
maybe you're right, because I always think 9X39 is more like a PDW/SMG ammunition because of its speed, but yeah whatever, you're right anyway.
but I'm think about M231, how'bout that?
 
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