so, here is my suggetion for the weapons for the engineer:
Mp5, p90, ump45 and other small arms for personal protection, weighing around the same as the mac-10.
css...
Well i just couldnt come up with any other SMGs atm. Could go with the old swedish M45B. Cheap *** thing and able to use 9mm AP rounds
then whats the whole point of the support specialist, everything you said is basically him... and then a whole bunch more.this perk would ruin the fun of the game by making it way too easy.Now heres the quirk for me. I want an engineer class.
Capable of repairing armors, a perk similair to the Support Specialist in that he can weld faster, but also gain the ability to buy door reinforcements, maybe two or three "box" worth of space and will be able to reinforce the door to double HP, maybe 50% if double is a little unbalanced.
Cheaper Sub-Machine guns (Including the MAC-10), Faster Welding, Welder Efficency, Reduced Price of reinforcement.
So, if you could give me feedback here and help me improve my ideas,
Not really.. Just read my suggestion properly without comparing it to the Support Specialist.then whats the whole point of the support specialist, everything you said is basically him... and then a whole bunch more.this perk would ruin the fun of the game by making it way too easy.
Well, I haven't read the forums too much, just made a profile today.
Now heres the quirk for me. I want an engineer class.
Capable of repairing armors, a perk similair to the Support Specialist in that he can weld faster, but also gain the ability to buy door reinforcements, maybe two or three "box" worth of space and will be able to reinforce the door to double HP, maybe 50% if double is a little unbalanced.
So, here is my suggetion for the weapons for the engineer:
MP5, P90, UMP45 and other small arms for personal protection, weighing around the same as the MAC-10.
That doesnt mean you shouldnt use the search function before posting.
Absolute NO, having the ability to repair armor would make players pretty much indestructible, and having the ability to both weld faster AND reinforce doors to double health would make camping way too easy.
Boring weapon choices, P90 for example has been suggested about once per day and MP5 is also in EVERY game. UMP45 is not uncommon either.
Some originality people!
Well I asked for feedback so i could keep working on this and perhaps make it somewhat of a playable eoption without making it godlike or gamebreaking.Sorry for the negative feedback, but as fun as this perk might seem like at the first glance, it would wreck the balance completely.
like some sort of m16 commando?Mind if i supply some pictures?
H&K HK53. 5.56x45mm NATO, same as the L22A1 (KF's Bullpup)
how'bout AS Val? 9X39mm russian assault rifle....where the VSS based on,
I'm going with the box mag navy-style grip version of the Thompson SMG here. There's also the "gangster-style" Thompson, however that's not a military weapon.
Sten? MP40? how'bout CX4 storm?
The Carl Gustav M45. Note the folding stock.
Ah you do have a great point there.I'm seeing a lot of "how" instead of why...
perhaps you could inform us why you feel this would improve the game, and how this will effect gameplay and overall balance/fun/both positively.
Thanks
Dont wuite get you there, but this has derived from the G3like some sort of m16 commando?
AS Val is an Assault Rifle, and preferably I'd like to see SMGs due to being a lot lighter as to simulate of needing to carry less in weaponry in order to carry materials for perhaps the MG + tripod and/or barricades.how'bout AS Val? 9X39mm russian assault rifle....where the VSS based on,
with silencer, that seems to be cooler and uncommon(except bfbc2)...
I really like the fact that most people in this thread keep it civilized, and i try to keep it civilized as well as long as they dont make serious attempts to aggravate me.Kudos to you for keeping civilized despite some of the posts in this thread (that's not to say that such posts encourage flames, but they generally do receive flames from people that post engineer suggestions ).
Ah you do have a great point there.
Well personally I dont have too much experience of larger "partys" in Hard and up, even though i easily solo Hard/Suicidal (Short) up to Patty with lvl 2 Demo/SS/Sharpshooter, but since the zeds get a boost for each player that joins it will become harder. They will get more HP, Speed and damage, and in a 6man HoE i can really see the need for a person that can put up a temporary stop where SS cant, thus the barricades.
Also, even though the SS is more than capable of getting a door up and properly stopping, that door will fall withing seconds if there was a larger group out there, thus the reinforcements.
Also, when a group gets cornered with nowhere to run and just an impending doom awaiting them the manable turrets could prove to be lifesavers.
Ofcourse, as I've said, these are not supposed to be gamebreakers, but simply add another viable tactic to the game.
Kudos to you for keeping civilized despite some of the posts in this thread (that's not to say that such posts encourage flames, but they generally do receive flames from people that post engineer suggestions ).
ah sorry, I mean gameplay and damage, but sorry, I misunderstood that m16 use 7.62 NATO, so you're right, and sure I know its derived from G3.Dont wuite get you there, but this has derived from the G3
maybe you're right, because I always think 9X39 is more like a PDW/SMG ammunition because of its speed, but yeah whatever, you're right anyway.AS Val is an Assault Rifle, and preferably I'd like to see SMGs due to being a lot lighter as to simulate of needing to carry less in weaponry in order to carry materials for perhaps the MG + tripod and/or barricades.