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Tactics Your top 5 tips for newbies

actually, for some reason, it seems like pipes set off by the patty will set off other pipes. I recall once a very, very well piped corridor all being set off at once by a rocket on one end, leading to the death of a demoman on the other end.

From my observations, it seems that the Patriarch's rockets have a huge blast radius, even after hitting a door. At least, I've sometimes seem solo pipes nowhere near a door go up when he's battering it down.
 
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As a Firebug, when against the Pat, it's a good idea to just use the Mac 10.

I find when people go Firebug against the Pat, it becomes difficult to see where he is, even when he's on fire, because everyone spams the flamethrower - But with the Mac 10, no fire gets in the way.

Heck, I tried it today and the only reason we beat him was because we could see him due to the fire. (This was in Mountainpass), we had no clue where he actually was otherwise - When he gets too far, it's just too difficult to even see where he is. So, fire comes in handy - But don't spray it everywhere, because you want your team members to actually shoot him; Not shoot where they think he is.

I just put on Semi-automatic and kept shooting a bullet at him every 2 seconds - In one case, he ran away to heal and wasn't on fire, So I just kept firing slowly as I went across the road until one hit him... How fast everyone reacted was hilarious.
 
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And explosives don't harm the head because if they did, than explosives would suddenly cause heads of nearby clots to randomly explode, and the whole thing doesnt look right if your explosives decapitate. That, and suddenly explosives would be waay more poweful

I wouldn't complain. :D

Spoiler!


Plus, it'd cut down on all the Gorefasts looking like they're trying to limbo.
 
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He who heals himself first, dies first
Your syringe gun has unlimited charges. Relax, it's not like 'herp there's ony 1 syringe n i muz use it on mahself derp". For the Patriarch's sake, HEAL OTHERS. Why? Simple, by healing others you:
* Use up only 50% of your charge. Healing yourself uses up all 100%.
* You gain experience in the Medic perk by healing others. You don't get it by healing yourself.
* The syringe heals more on others. It heals less when used on yourself.
* You gain DOSH by healing others. You don't get loadsa money when healing yourself.

I'll use this Katana even though I'm a Sharpshooter
That's right. Use weapons only for your perk. You don't use Flamethrowers as a Demolitions Man or an AK-47 for a Sharpshooter. Rake your brains and THINK. What does that fire icon on the bottom corner mean? Do Crossbows emit fire? No shait-for-brains. Don't go choosing perks because of the "ooh shiny nice icon!"

Of course, there are exceptions such as a Medic using a Katana and a Berserker using a Lever Action but other than that .......

I'm welding for welding's sake!
Yes, I get it. Welding's a completely new concept for all you green hands from Left 4 Dead and Call of Stupidity: Modern Failfest 2 but seriously, do you have to weld EVERY SINGLE FRIGGIN' DOOR IN THE ENTIRE MAP?!

Here, let me explain it nicely to you. To win in Killing Floor, you need to kill a specific amount of specimens. Therefore, theoretically, a wave can never end if the players do not kill a single specimen. You got that? Then why the hell are you welding all the doors in this room?

If you decide to weld, leave an entrance un-welded; providing a bottleneck for the team to focus fire and NOT weld everything within a ten kilometer radius and have everyone die of boredom.

I'm the Messiah! I can kill everything on my own I tell you!

Just because you manage to top the scoreboards in that pathetic excuse of a game called Call of Duty doesn't mean you're God's gift. All those points, frags and stuff don't matter half a damn in Killing Floor.

You Rambo and you're toast. Stick with the team. Don't wander off on your own. When defending a point with your team, occasionally turn around and check if your team is still there. Sometimes, your mute team might move on without even telling you so you don't want that to happen now do you?

You don't believe me? Okay. Run off on your own. I'm willing to wager my L.A.W. that within five min -- ah scratch that -- within a minute your name will appear on the screen: '<insert your name here> has been eaten by a Gorefast'

I can't live without shooting these headless specimens!
If you see a headless specimen, don't shoot it you prat. Let the nice Sharpshooter who removed the head from the specimen get the well-awarded kill and save your bullets for stuff that matters. Don't get me wrong, if the Gorefast is *THIS* close to your face, by all means feel free to blow a hole in their chest.

But if that Gorefast is twenty miles away from you, just let it bleed out on its own. Why waste a thousand bullets on headless zombies when you can use those thousand bullets on that Houndini Fleshpound that just miraculously popped up behind you?
 
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This cannot be overstated. Not only does playing stoned or drunk tend to make you suck, but generally it's annoying as hell for most people playing the game with you. Playing with your friends drunk might be fun, but playing public games drunk or stoned is just being a giant douche.

I gotta disagree with this. I am at least as good or better drunk. As in hammered, not buzzed. I smoke rarely, but when I do, I get in a zone and completely destroy things. Back when I played halo with guys in my Army unit, they only had a chance if I had 12 beers or more. I don't drink nearly that much, but Timur has played with me drunk plenty of times enough to vouch for this.
 
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Not only does playing stoned or drunk tend to make you suck, but generally it's annoying as hell for most people playing the game with you. Playing with your friends drunk might be fun, but playing public games drunk or stoned is just being a giant douche.

You did make the point that being a bit buzzed will relax you, which improves your game, but the thing is, unless you do it by habit, I think I can speak for the majority of mind-altered KF players when I say:

I do not join servers that are any harder than Hard when I am drunk/stoned off my arse. Normal, even. I die too much and it's too hard to be fun. Yes, it is a dick move to do it on Sui/HoE, because the slightest mistake will kill your whole team, and you will make mistakes, but its perfectly acceptable on lower difficulties where teamwork is sheit anyway and you can afford to mess up.
 
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You did make the point that being a bit buzzed will relax you, which improves your game, but the thing is, unless you do it by habit, I think I can speak for the majority of mind-altered KF players when I say:

I do not join servers that are any harder than Hard when I am drunk/stoned off my arse. Normal, even. I die too much and it's too hard to be fun. Yes, it is a dick move to do it on Sui/HoE, because the slightest mistake will kill your whole team, and you will make mistakes, but its perfectly acceptable on lower difficulties where teamwork is sheit anyway and you can afford to mess up.

Well, if I am really drunk, sometimes I will play sui instead of HoE.

I generally love using the hunting shotgun one barrel at a time as my main weapon when I am drunk, it is fun and quite effective, and I never have money problems. In fact, I can usually afford grenades, armor, and to give money to my team.
 
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It's more likely the case that you think you are playing better when you are drunk. :p

I've played drunk a couple of times, one time was foundry on HoE and I kept dying on every wave, even the earlier waves.

actually, he's pretty good while intoxicated. I don't know if he's better than when not drunk, but in any case he seems to have pretty good aim and awareness for someone drunk.
 
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It's more likely the case that you think you are playing better when you are drunk. :p

I've played drunk a couple of times, one time was foundry on HoE and I kept dying on every wave, even the earlier waves.

Not really, I even play sharp a lot on HoE when I am wasted, and I have never had problems pulling my weight or had the team complain.
 
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1. Learn the Game- Educate Yourself
--Learn the controls. Calling for a medic is as simple as V-1-1. This should be your mentality for every single control at your disposal, including those you customize or create. I heavily emphasize the latter for those without good mics- making custom text commands such as "Siren(s)- take 'em out!" or "Door's packed- unweld it and get ready!" can save you many a frustration.

-This isn't Call of Duty/Counter-Strike/etc. Killwhoring and then bragging about it just ends in facepalms among more experienced players. Let me put it this way- killing a Clot amounts to one kill. Killing a Fleshpound amounts to one kill. A well-placed swing of the knife will decapitate a Clot, leaving it to bleed to death in seconds. A well-placed swing of the knife will likely result in you getting reduced to bloody mush against a Fleshpound. No kills are made equal on Killing Floor. This is a survival shooter- the goal is to survive, not kill every last Zed you can see.

-Start heading for the Trader when the Zed count dips into the teens, particularly if it's on a whole other floor or several dozen meters away. You'll save yourself and your team a lot of headaches.

-Learn the difficulty curves for yourself before attempting to join a Hell On Earth server as a fresh, new player. It's a big step up from Beginner to Normal; imagine the ones higher than that. Get your bearings, learn the maps, learn your roles, get experienced, and then we'll talk.

2. Learn your role- help out your team
-Unless if you're playing solo or the rest of your team died, you need to contribute the most to your team. You can do this by picking a perk which the team needs (such as a Sharpshooter to take out targets at a distance when the rest of the team is made up of Support Specialists for example, or playing as a Field Medic when the team's lacking one and desperately needs one) and playing your role, whether it be trash duty, long-range disposal, big-game hunter, damage sink, crowd control, or defensive asset. If you try to deviate by purchasing off-perk weapons (with some exceptions), not only are you putting the entire team in danger but you are also wasting their hard-earned cash.

-Heal others when you can. You use less of the heal meter, heal marginally more, and get a small cash reward for healing other players. You'll also allow them to keep doing what they're supposed to be doing rather than having a hefty (if not mostly avoidable) delay when self-healing. Self-healing is plain inefficient, but it is nonetheless acceptable in an emergency with no one else able to help you out. Also, don't start running and hopping around if you need healing- you won't get those Med-Syringes or heal darts any closer to you by doing so. If you can't dodge blades, claws, mandibles, chainsaws, rotating maces, fireballs, chaingun bullets, rockets, or ear-busting screams, at least have the decency to NOT dodge heal darts.

-Stay close. This is a co-op survival game. As such, it's a cooperative effort. Berserkers can stray slightly away from the team due to their often-assumed role of damage sink by drawing heat away from the rest of the group. For the most part, however, stick with the team. Cover their blind spots; they'll help cover yours.

-Stay close, but not too close. What I mean by this is don't get in the way of other players. Player character models block shots of all sorts and lead to all sorts of problems, including the dreaded accidental grenade suicide. Crouch when moving ahead of teammates, and especially don't jump around them if there's no call for it. Field Medics, Demolitions, Sharpshooters- everyone, really, will thank you for it.

3. L-O-A-D-S-O-F-E-M-O-N-E
-If you're the type of class that often needs an unperked weapon, ask a player of that perk to buy your desired weapon for you and supply them with the proper dosh. You'll save money that way since they get discounts. Why pay 1000 pounds for an AK47 when you can ask a Commando to buy it for a few hundred?

-Know what your money's going toward. You shouldn't (usually) be handing out dosh to a player who dies often or buys unperked weapons for CLEARLY insipid purposes.

-Bigger isn't always better. Dual pistols, the LAW, the Machete, the Chainsaw, and in some cases the AA12 and AK47 usually aren't worthy buys.

4. Pick your targets- control the engagement
-Headshots. Always. No explanation necessary.

-Just because there's a Fleshpound doesn't mean you should aim for it, depending on your perk. Commandos and Firebugs especially should mainly concentrate on the horde of trash Zeds that usually entail those big ones; only in an emergency should they contribute to the focus-fire effort. Don't be a dolt and rage the Scrake or Fleshpound because it's there.

-Sirens, Crawlers, and Husks. Ears are popped, legs are nibbled, and bodies are sauteed far more often then sawed, pounded, or otherwise as causes of death. If the designated players can't take them out, use the proper weapons and means to do so (Berserkers, that means pulling out your 9mm or other firearm for Crawlers).

-Don't let those Pipe Bombs go to waste just because a headless Bloat walked onto one. Either deploy them as needed or keep the unworthy targets away from them.

5. Be a good sport
-Don't block the Trader door. Don't weld doors just to troll players. Don't mic spam. Don't killwhore then brag/insult over it. Don't randomly put down other players with racial slurs and the like. Kick the lousy dolts that DO.

-**** happens. Sometimes your medic will solo practically an entire round of angry Scrakes, Sirens, Husks, and trash Zeds and make it out okay only to have a sudden lag spike that causes him/her to go away from the Trader and thus cost the game. Things like this unfortunately happen, and it's likely the poor sap felt bad about it too. No need to add insult to injury.

-If you don't plan on listening to other players who try to offer advice or directions, read or hear what they have to type or say. It may turn out they're right. Or, it might not and you can continue doing what you're doing.

-If you plan to leave, at least drop your weapons and dosh just outside the Trader entrance so people can at least have most of their money's worth back. I also stress the "outside" part. Should the Trader round suddenly end with all that dosh and weaponry inside, you just gave the team the proverbial middle finger.
 
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The absolute most important things for a noob to do are follow the orders of their more experienced teammates to the letter and never allow themselves to get too far from the team. That way even if you do something wrong someone will probably explain your mistake in colorful terms.

Nanostrike said:
This cannot be overstated. Not only does playing stoned or drunk tend to make you suck, but generally it's annoying as hell for most people playing the game with you. Playing with your friends drunk might be fun, but playing public games drunk or stoned is just being a giant douche.

Going to have to disagree completely there. I'm like Popeye; far more powerful when I've got my spinach.
 
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1) Always check your surroundings! If you think things are peaceful, chances are they're not.

2) Share money! Always give money to teammates who died in the last wave, or to teammates who just joined the game. They will always appreciate it. You also get money when the wave ends.

3) Heal your teammates! Once you see a teammate get attacked, help kill the specimens and quickly take out your syringe. Surround the injured and hold off the specimens if you can.

4) Utilize the power of the keyboard! The keyboard has over 100 keys. Use them! Assign voice commands to keys you don't need, like the numpad, and the 6 keys above the arrow keys. Also, set frequently used keys around WASD and SPACE.

5) Stick with other teammates! Don't be a complete arse and weld off doors in front of them. Don't leave them to die when you see any specimen attacking them. Help each other out! Majority of the fatalities are caused by the players being overwhelmed because they are alone.
 
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I'm a beginner, but I'm really enjoying KF. Once you get over dying again and again and again, it's nice and fun and challenging.

1) Always check your surroundings! If you think things are peaceful, chances are they're not.
I'm really working on that. This has gotten me killed so many times in solo. I get fixated on the group in front of me I'm killing, get fixated and forget to watch my ***. I'm trying to do 'head shot two or three, then look around and kite if necessary'.

3) Heal your teammates! Once you see a teammate get attacked, help kill the specimens and quickly take out your syringe. Surround the injured and hold off the specimens if you can.
I was screaming Medic! Medic! Medic! and some schmuck is standing next to do with doing nothing. We were down to single digit specimens and really just waiting for the others to clean the rest of the trash up. I was down to 30, and I thought - gee it would be nice if someone would heal me. The next game (on a different server) I was the only person healing anyone else. Because of that a couple guys died that were really easily avoidable deaths.
 
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1. Before ever playing, go into the control settings menu and LEARN THE CONTROLS. This is the biggest question I see asked, people wanting to know what button performs certain actions. The control settings menu has the answer to EVERY one of these questions.

While you are at it, go to kf-wiki.com, and learn the name of all the ZEDs, as well as their abilities. This is more information that is invaluable to playing properly.

2. Do not buy weapons your class does not support...to an extent. If you are a Medic, Demo, or Berserker, it's okay to buy a Handcannon/LAR/Crossbow. These weapons somewhat help alleviate the weaknesses of these classes. However, if you are a Sharpshooter, don't be buying a Shotgun, and if you are a Support, don't be buying an Assault Rifle. For the most part, this is common sense, but for newer players, it will come with time.

3. Do NOT attack a Scrake or Fleshpound without first determining the proper course of action to take. If you see a Berserker going after a Scrake, NO ONE should be attacking the Scrake. The Berserker is literally the anti-Scrake, mainly because most of his attacks can stun Scrakes. He can solo Scrake's, taking little or no damage in the process. If you are attacking a Scrake that the Berserker is attacking, you are un-stunning the Scrake causing the Berserker to take a lot of damage, and you are also wasting ammo.

Fleshpounds need to be handled slightly different. For one, the Berserker can't stun Fleshpounds, so if you see him trying to solo one, help him out. Number two, Fleshpounds are very weak to explosives, so use them nades, but don't get yourself killed. Third, don't try to be a hero, because a Fleshpound will quickly show you how not gangsta you think you are.

4. If you need to close distance on a Husk or the Patriarch, don't walk in a straight line towards either one. If you strafe left and right while walking, you will avoid virtually anything these two ZEDs shoot at you. If you don't strafe while walking towards one of these ZEDs, be prepared to lose all your armor, and almost all your health. In the case of the Patriarch, just be prepared to die.

5. For the new players who want to play Firebug, there are a couple of things you need to know. The first thing is, your main job is to set everything on fire(except Scrakes and Fleshpounds), NOT TO KILL EVERYTHING! Like I said in parenthesis, do not set Scrakes or Fleshpounds on fire, as this just fills their rage meters, and it WILL cause them to flip a wig. If you are a level 3 or higher Firebug, you need to STOP using your grenades on Fleshpounds, and to a lesser extent, Scrakes. At level 3 and higher, your grenades set things on fire.

Against Husks, as a Firebug, you need to intercept their shots. Yes, that means you need to deliberately get hit by them. At lower levels of the Firebug perk, it is probably a better option to dodge them, but only do this if you are alone, and no one else is around. Also, attack Husks with your MAC-10, because they are highly resistant to Fire.

Finally, with the Flamethrower, never hold down the primary fire button. All this does is waste fuel. One tap is all that is needed for all ZEDs you wish to set ablaze. The only time you should hold down is if you get pinned somehow, and you need them to die quickly, or if you are trying to burn down the Patriarch.



These five tips above are the best advice I can offer new players. Now, here are some other tips I want to offer, and they are something that EVERYONE should follow, new and old players alike.

-Never use the term Noob, Newb, Newbie, Nub, etc. It's condescending anytime it is used.
-At the end of every round, if you have everything you need, donate the money you didn't use. This is a team game, and money is not a precious resource. Give priority to players who just joined, or have the least amount of kills.
-Being good at ANY other FPS does NOT make you good at Killing Floor. KF is a whole other monster.
-Be sure your perks are of sufficient level for the difficulty you want to play.
-Flamethrowers and grenade smoke impair vision greatly. If you see a Scrake or Fleshpound, avoid using such weapons if a Sharpshooter is present. The Sharpshooter can kill it a lot quicker than you can, but only if they can see the head.
-Finally, this is a team game, and it should treated as such. Just because you are John Rambo during solo play, does NOT mean it's an effective strategy with other people playing. ALL of the ZEDs get stronger, and gain more the health, with the more people that are present. You need to know everyone's role, and coordinate accordingly.
 
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