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Request: Modding Sum Up

TheImmovableBagel

FNG / Fresh Meat
Nov 28, 2010
4
0
hello everyone, im completely new to these forums so i apologize if im doing anything wrong.

anyways, i honestly just discovered this game today and im really looking forward to it (what have i been missing out on? ;)). but i've also been looking for a game to try out modding for a long time now, and this game has almost all of the fundamentals that i have been looking for.

i tried to do some research of my own but havn't run into anything past this thread: http://forums.tripwireinteractive.com/showthread.php?t=36010 (thanks yoshiro for the post btw)

im looking for a grand FAQ of modding this game, and i can't seem to find one. i just wanted to ask if someone knew of one and it would be great if i could get the link to it.

obviously i dont know any of the abreviations either, UE 3 i assume is "Unreal Engine 3" but whats UDK?

i was also curious as to what programs are used to mod RO2, and actually, how moddable the game is to begin with.

sorry for asking so many questions, please don't go through to much trouble to help me. although it would be much appreciated :D

thanks in advance.
 
IMO the original UDK coming along with RO is pretty hard to use already. Although I manage to do some funky stuff with programes like SPSS and so on it is really relatively time consuming to read yourself into the manuals and guidelines.
UDK in the first place should be the Unreal development kit, which comes along when you buy the game or is maybe even freely available. In the case you ve bought a source game someday proabably you noticed it came along with the SDK, which is the Source development kit being responsible for inumerous mods.
My best guess would be to search around a bit like for example on the websites of the Rising Storm folks or Iron Europe guys. As far as I remember they used to be looking for people and indicated in their adds necessary skills by possible future modteam members.(So you could get an idea of what you need to know) Further on I recommed the moddb to you if I am not mistaken there are some guidelines out there concerning modding and maybe you can connect to more ppl.
Finally since the UE3 is already on the market for some time you should maybe just check out what for ex the last UT(Unreal Tournament or Unreal game) needed or at least what was done in order to mod it.

BTW: http://www.moddb.com/mods/iron-europe-1914-1916 in one of their last posts it states that they are still looking for ppl and what software you should be familiar with.
 
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UDK = Unreal Development Kit. It's essentially a free version of the Unreal 3 engine that Epic released for modders and budding game developers to use to make their own games, with the caveat that you can't change the engine code itself, only the scripting.

The official site (including download) is here: http://www.udk.com/http://www.udk.com/

This is not to be confused with the RO2 SDK, which is the Software Developers Kit. At their heart, they are both the very similar, just that one is built around some basic Unreal Tournament code while the other will be Red Orchestra: HoS code.

The reason that so many people refer to the UDK is because anything that works in UDK will work in the RO2SDK, since they're the same engine. Two out of the three announced mod teams are currently working in the UDK as it allows them to get their models, materials and maps started while they wait for the RO2 source code to become available. The third mod team, the officially backed Rising Storm, is working an early build of the RO2SDK which will not be publicly available until the release of the game.

If you have no experience in Unreal modding (or any modding for that matter), there are things in Unreal called "mutators", which are like mini-mods that can generally be enabled on a server and automatically apply to anyone who joins. Mutators can be quite big, but generally they're fairly small and limited to adding a few minor features, or changing things in the way a game works. They're a good way for beginners to get hands-on experience and some knowledge of the engine at their own pace, without the pressure of being part of a full sized mod team. There will likely be plenty of mutators popping up shortly after the game's release, so you may want to start there.

In the meantime, if you'd like to get some familiarisation with Unreal and the various things that modding may require, you should download the UDK and then have a crack at some tutorials written by Hourences, the team lead on the recently released game, The Ball. You can find a complete list of his exceptional tutorials here:

http://www.hourences.com/tutorials/

EDIT: I should add that while Hourences does explain how to get a basic customised game running, it doesn't really give you much detail on the ins and outs of UnrealScript, the programming language that's used. For that, you should refer to the UDN, or Unreal Developers Network.

http://udn.epicgames.com/Three/DevelopmentKitHome.html
 
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hey, sorry i've been pretty busy these past couple of days so i couldn't get back to you guys.

thanks for the information, those sources look particularily promising. ill look into them whenever i have time :)

i have nothing specific in plan right now, probably take me a while to get a real idea of what to do. i'm open to suggestions, but no promises :p and it'll probably take me forever to get this started anyways, so best ask someone else ;)
 
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happy holidays guys :D

hourences tutorials look pretty in depth, thanks PsYcH0_Ch!cKeN

would anyone happen to know how many polys are used for ingame models? i.e. weapons 1st and 3rd person, human models, vehicles etc.

most importantly humany models really. im going to try and look into it myself, but id be great if anyone can find out and give me a hand with it :)
 
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