Just as the topic.
The KF weapon system is in too much a mess today.Something needs to be done about them.
In KF the PRIMARY weapon seem like in 3 grades for most perks.(Handguns are always buffed by DMs though...)
PSM stands for designated marksman,or in other words,the sharpshooter.
Grade C:junior weapon.Used when everyone is in insufficient funds at the beginning.Usually cheap and not very high on attributes.Can be replaced by Grade B and A weapons if the team is in sufficent funds.
egump shotgun,LAR,Bullpup,machete,M79
Grade B:middle-attribute weapons.These weapons are much more powerful than the junior ones and probably own unique attributes.
eg:Hunting shotgun,crossbow,AK,chainsaw,flamethrower,M32
Grade A:High-rank weapons.These weapons are even more powerful and they also own unique attributes.But Grade A weapons cannot take the place of the Grade-Bs because of the different unique attributes.
(For example,AA12 can spam quickly but hunting shotgun own the highest damage in a blow.M14 can shoot much faster but nothing kills a FP in a blow other than a headshot from a crossbow from a LV6 DM.)
eg:AA12,M14,SCAR,mac10,katana,LAW
Grade C weapons are cheap.B more expensive,A the most expensive.But due to the unique attribute B and A are adopted at the same time.This grants diversity to the weapons players use.
Normally a LV5 is respawn with C weapon of his class.LV6 with B weapon.
So how many weapons do we have...now?
Medic:MP7A1 only.Since medic is defined as a support class,this could be okay.
Support:C as pump,B as hunting shotgun,A as AA12.
DM:C as LAR,B as crossbow,A as M14.
Commando:C as bullpup,B as AK,A as SCAR.
Berserker.C as machete,B as chainsaw,A as katana.Knife for backup only.
Firebug:B as flamethrower,A as mac10.We need another weapon for firebug.
Demolition:C as M79,B as M32,A as LAW.Pipebombs is not part of the discussion.
Too many weapons will result in some of them drop out of our sight,and that is not a good idea.
I had written a thread about adding a bayonet rifle in order to improve the situation when berserkers contact crawlers and husks.But take a look at the list above...Bayonet rifle is a multiperk weapon of DM and berserker,and both of them have 3 weapons already.ADDING A NEW BAYONET RIFLE WITHOUT DELETING IS A BAD IDEA.
Another thing I have noticed:Few uses LAR or machete(at least I see none).This two weapons are enough useless already.
Since it has come to this,I'd like to delete the machete and LAR and replace them with a Bayonet rifle-Arisaka bayonet.
This is not a simple added weapon,this is the conclusion of 3 weapons strategy.
Why Arisaka instead of SMLE?Because the reload of SMLE is too complex(mag capacity 10,reload 5*2).Arisaka have no such problems.
One more thing,the bayonet of SMLE is pretty awful while Japanese own the best quality melee weapon manufacture industry.No wonder Japanese wins the order.
The KF weapon system is in too much a mess today.Something needs to be done about them.
In KF the PRIMARY weapon seem like in 3 grades for most perks.(Handguns are always buffed by DMs though...)
PSM stands for designated marksman,or in other words,the sharpshooter.
Grade C:junior weapon.Used when everyone is in insufficient funds at the beginning.Usually cheap and not very high on attributes.Can be replaced by Grade B and A weapons if the team is in sufficent funds.
egump shotgun,LAR,Bullpup,machete,M79
Grade B:middle-attribute weapons.These weapons are much more powerful than the junior ones and probably own unique attributes.
eg:Hunting shotgun,crossbow,AK,chainsaw,flamethrower,M32
Grade A:High-rank weapons.These weapons are even more powerful and they also own unique attributes.But Grade A weapons cannot take the place of the Grade-Bs because of the different unique attributes.
(For example,AA12 can spam quickly but hunting shotgun own the highest damage in a blow.M14 can shoot much faster but nothing kills a FP in a blow other than a headshot from a crossbow from a LV6 DM.)
eg:AA12,M14,SCAR,mac10,katana,LAW
Grade C weapons are cheap.B more expensive,A the most expensive.But due to the unique attribute B and A are adopted at the same time.This grants diversity to the weapons players use.
Normally a LV5 is respawn with C weapon of his class.LV6 with B weapon.
So how many weapons do we have...now?
Medic:MP7A1 only.Since medic is defined as a support class,this could be okay.
Support:C as pump,B as hunting shotgun,A as AA12.
DM:C as LAR,B as crossbow,A as M14.
Commando:C as bullpup,B as AK,A as SCAR.
Berserker.C as machete,B as chainsaw,A as katana.Knife for backup only.
Firebug:B as flamethrower,A as mac10.We need another weapon for firebug.
Demolition:C as M79,B as M32,A as LAW.Pipebombs is not part of the discussion.
Too many weapons will result in some of them drop out of our sight,and that is not a good idea.
I had written a thread about adding a bayonet rifle in order to improve the situation when berserkers contact crawlers and husks.But take a look at the list above...Bayonet rifle is a multiperk weapon of DM and berserker,and both of them have 3 weapons already.ADDING A NEW BAYONET RIFLE WITHOUT DELETING IS A BAD IDEA.
Another thing I have noticed:Few uses LAR or machete(at least I see none).This two weapons are enough useless already.
Since it has come to this,I'd like to delete the machete and LAR and replace them with a Bayonet rifle-Arisaka bayonet.
This is not a simple added weapon,this is the conclusion of 3 weapons strategy.
Why Arisaka instead of SMLE?Because the reload of SMLE is too complex(mag capacity 10,reload 5*2).Arisaka have no such problems.
One more thing,the bayonet of SMLE is pretty awful while Japanese own the best quality melee weapon manufacture industry.No wonder Japanese wins the order.