Murphy: Lighting is still WIP atm. I might use a more blue theme but the docking bay will still be brightly lit. It makes players feel safe, in sharp contrast when they are forced into dark claustrophobic halls.
Fel: Docking bay is a non fighting area, once players leave it, there is no way back. The tunnel in the screenshot is quite long, most of you are already thinking "Easy for SS" I bet.
No worries though, there are alternate spawns like air ducts. Also, what is not shown in the screen shot with the white light post is what is behind you. Monsters only come one way down the hall. However, the players must "unweld" / cut a hole in a metal blast door to escape. 1-2 players must unweld while others fight an endless horde(Endless until you advance past the obj.)
Also, other creatures like/including the reaver will be put to use, and will most likely catch players off guard.
Simox: I have a basic plan for level progression, 1 set of maps is on a ship, the rest is a mystery.