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VR

Kittenmittens

Espire 1 : VR Operative 1.5 HOTFIX For Steam, Oculus Rift and Quest

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STEAM VERSION
Version:
1.5.60

RIFT VERSION ON OCULUS HOME
Version:
1.5.62

QUEST VERSION
Version:
1.5.58

Espire Version 1.5 Hotfix
Attention Espire Agents! We hope you’re enjoying our recently released version 1.5 content update. We’ve pushed a quick hotfix for the current v1.5 version of Espire that fixes some issues reported by users since release of the update:

  • Fixed an issue with Leaderboards where the “My Rank” button was not correctly showing the user’s rank in some circumstances.
  • Adjusted the PAR time, cost and expenditure targets for some virtual challenges based on user feedback. Some targets were too difficult or easy.

    They’ve now been adjusted as follows:
Hold-Up #2 Togah Expenditure PAR: Decreased from 10000 to 2745
Hold-Up #3 Silver Expenditure PAR: Decreased from 7500 to 3000
Hold-Up #3 Silver Combined Score PAR: Increased from 4000 to 8000
Hold-Up #5 Stellata Combined Score PAR: Increased from...
Yoshiro

PSA: AMD Video Card Users

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We are tracking a launch crash that seems related to a recent AMD graphics card driver update. We strongly recommend not updating to the latest or rolling back for now (if you experience the crash) while we investigate this issue.
Yoshiro

Espire 1: VR Operative Patch 1.3.X For Steam, Oculus Rift and Quest

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STEAM VERSION: 1.3.37
RIFT VERSION: 1.3.38
QUEST VERSION: 1.3.39

Announcement
Attention Espire Agents! We are excited to present our 3rd patch for Espire. With patch 1.3, we’ve addressed some critical issues with the AI, fixed other reported bugs and, on the PC side, added more gameplay options for HTC Vive and Valve Index users. This patch will be shipping on PS VR very soon.

The team’s core focus is now improving the A.I based off player feedback. We’ve been working on a sizeable “Espire A.I Update” that we hope will address the issues players have had with the AI. We will update our public roadmap to list everything we’re addressing in this A.I update, which will be landing ASAP. This update also aims to improve the user experience, mechanics and gameplay, based off your suggestions. The player will be able to find tranq ammo throughout the map, for example.

On the Quest side, we’re also preparing a visual update, where the game...
Yoshiro

PlayStation VR update 1.04 is now live

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This update brings improved graphical fideleity to the PlayStation 4 and further improvement to the PRO consoles.

We expect to be able to bring further improvements in forthcoming updates along with several gameplay and bug fix improvements in the near future.
Yoshiro

Espire 1: VR Operative Patch 1.2.X For Steam, Oculus Rift and Quest

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These are new fixes present in 1.2 for PC Steam and Oculus Rift and Quest Agents which are as follows:

STEAM VERSION: 1.2.3
OCULUS RIFT VERSION For OCULUS HOME: 1.2.8
OCULUS QUEST VERSION: 1.2.7
  • Implemented a setting to change between hold-to-grip and toggle grip.
  • Fixed an issue where players were still seeing their motion controller in-game.
  • Added a Brightness option to the Display menu, allowing players to adjust overall brightness.
  • Fixed an issue where environmental objects were stunning guards without being, first, disturbed by a player.
  • Fixed an issue where players could incorrectly pause the game while inside the checkpoint airlock after reloading their saved mission progress.
  • Fixed an issue where the user would fall through the world after possessing certain Espire units while in the checkpoint Airlock after reloading saved mission progress.
  • Fixed lighting issues in the Radiata Virtual Challenge.
  • Improved the ease of use...
Yoshiro

PlayStation VR Update 1.03

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We have just set live another PlayStation VR update, bringing the build version to 1.03. This update addresses the following:

• Adjusted the height of seated mode so that it matches the height of a standing user.
• Fixed up various collision issues with vents.
• Further improved speech recognition.
• Fixed an issue where knocked out guards could not be dragged.
• Adjusted the speed of smooth turning (this will get more granular options in a later patch).
• Adjusted the angle of in-game hands so that users don’t have to tilt their hands unnaturally to use weapons.
• Adjusted hand position in relation to the motion controller (and it’s tracking orb).

This update is designed to help address some functionality and easy of use issues that PSVR users were experiencing. The teams are continuing to work on improved polish and visual fidelity for a follow up patch. This update also follows yesterday's update...
Yoshiro

PlayStation VR Update 1.02

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Yesterday the first PSVR update was set live, it contained the following fixes:

  • Fixed missing option settings.
  • Fixed an issue where artificial crouch would not work in Seated mode.
  • Adjusted voice recognition sensitivity (more improvements to this feature are being investigated)

We are now working on releasing a follow up patch that we expect to have out shortly with more fixes and enhancements for the platform.
Yoshiro

Espire Update 1 Is Now Available

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Espire Update 1 is starting to roll out on platforms starting now with the Steam and Oculus platforms. This update includes the following:

Feature Improvements
  • Redesigned the Comfort Settings UI, such that it is clear how to disable our comfort mode (The Espire Control Theater).
  • Redesigned the Smooth/Snap turn settings so that players now switch between smooth and snap turn modes and adjust the speed/intensity of each.
  • Added an option in the Display Settings to disable the blue detection level HUD lines.
  • Sliders in menus now disable their associated feature when hitting a minimum value.
  • Disabled the "Ghost Hand" feature, where motion controllers render on top of weapons if Espire's hands do not match the real-world location of the player's hand. We will look to bring this back as a purely optional feature in a later patch.
Platform Improvements
  • Adjusted the grip sensitivity of the Valve Index...
Yoshiro

Field Agent Report: Launch and our immediate plans

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Hello everyone!

On behalf of everyone at developer Digital Lode and publisher Tripwire Interactive, we’d like to give a big shout out and “Thank You” to everyone who has been following and supporting Espire 1: VR Operative since it was first announced. This is Digital Lode’s first title and we are truly humbled by the community’s response to our launch last week.

We’ve been watching the streams and videos – and reading player reviews and comments. We are blown away by the positive feedback and are excited to see so many new agents enjoying Espire 1: VR Operative for the first time. But we are also keeping an eye out on issues, concerns, and constructive feedback – and wanted to share an update on some of our top priorities moving forward, this will encompass a first pass and follow up pass of issues that will require a little more time.

For those agents on PSVR, we are working with our partners with a goal to get a patch out as soon as we can, we do not yet have a firm...
Yoshiro

Espire 1: VR Operative Deploys Today for Oculus Quest, PlayStation®VR, Valve...

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Espire 1: VR Operative aims to set the new gold standard for the stealth genre in virtual reality, delivering gameplay mechanics for the stealth and action genres that have yet to be explored in the space. Players are charged with the role of an “Espire Agent” and use cutting-edge Virtual Reality hardware to remote-operate the Espire model 1 drone.
Watch an Espire Agent steal a guard’s gun to hold him up...
Yoshiro

Target Aquired - Espire 1: VR Operative is releasing this Friday Novemeber 22nd!

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The game will be going live for the Oculus Rift, Quest, PSVR, Index and VIVE this Friday, November 22nd!
Yoshiro

Espire 1 VR Launch Delay - More News Coming Soon

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Hello everyone,

We here at Digital Lode and Tripwire Interactive have been excited to see the anticipation for Espire 1: VR Operative growing over the last few months. With that said, we have some important news to share about the release date. While originally planned for tomorrow, September 24th, we unfortunately need to push the launch day back a bit further. We know this is not ideal and apologize for any plans we may have interrupted.

So what has happened to cause this change?

A few things:

Throughout the year, we’ve been taking Espire 1 out to shows and meeting excited fans at events such as E3, Gamescom, PAX and others. During that time we’ve gotten invaluable feedback from those players and realized we would not be able to incorporate as much of it as we would like into the launch build.

And, while working with our partners doing Quality Assurance checks around the release candidate builds, it became clear...