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Community News!

Espire 1: VR Operative Patch 1.3.X For Steam, Oculus Rift and Quest

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STEAM VERSION: 1.3.37
RIFT VERSION: 1.3.38
QUEST VERSION: 1.3.39

Announcement
Attention Espire Agents! We are excited to present our 3rd patch for Espire. With patch 1.3, we’ve addressed some critical issues with the AI, fixed other reported bugs and, on the PC side, added more gameplay options for HTC Vive and Valve Index users. This patch will be shipping on PS VR very soon.

The team’s core focus is now improving the A.I based off player feedback. We’ve been working on a sizeable “Espire A.I Update” that we hope will address the issues players have had with the AI. We will update our public roadmap to list everything we’re addressing in this A.I update, which will be landing ASAP. This update also aims to improve the user experience, mechanics and gameplay, based off your suggestions. The player will be able to find tranq ammo throughout the map, for example.

On the Quest side, we’re also preparing a visual update, where the game...

PlayStation VR update 1.04 is now live

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This update brings improved graphical fideleity to the PlayStation 4 and further improvement to the PRO consoles.

We expect to be able to bring further improvements in forthcoming updates along with several gameplay and bug fix improvements in the near future.

Espire 1: VR Operative Patch 1.2.X For Steam, Oculus Rift and Quest

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These are new fixes present in 1.2 for PC Steam and Oculus Rift and Quest Agents which are as follows:

STEAM VERSION: 1.2.3
OCULUS RIFT VERSION For OCULUS HOME: 1.2.8
OCULUS QUEST VERSION: 1.2.7
  • Implemented a setting to change between hold-to-grip and toggle grip.
  • Fixed an issue where players were still seeing their motion controller in-game.
  • Added a Brightness option to the Display menu, allowing players to adjust overall brightness.
  • Fixed an issue where environmental objects were stunning guards without being, first, disturbed by a player.
  • Fixed an issue where players could incorrectly pause the game while inside the checkpoint airlock after reloading their saved mission progress.
  • Fixed an issue where the user would fall through the world after possessing certain Espire units while in the checkpoint Airlock after reloading saved mission progress.
  • Fixed lighting issues in the Radiata Virtual Challenge.
  • Improved the ease of use...

PlayStation VR Update 1.03

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We have just set live another PlayStation VR update, bringing the build version to 1.03. This update addresses the following:

• Adjusted the height of seated mode so that it matches the height of a standing user.
• Fixed up various collision issues with vents.
• Further improved speech recognition.
• Fixed an issue where knocked out guards could not be dragged.
• Adjusted the speed of smooth turning (this will get more granular options in a later patch).
• Adjusted the angle of in-game hands so that users don’t have to tilt their hands unnaturally to use weapons.
• Adjusted hand position in relation to the motion controller (and it’s tracking orb).

This update is designed to help address some functionality and easy of use issues that PSVR users were experiencing. The teams are continuing to work on improved polish and visual fidelity for a follow up patch. This update also follows yesterday's update...

PlayStation VR Update 1.02

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Yesterday the first PSVR update was set live, it contained the following fixes:

  • Fixed missing option settings.
  • Fixed an issue where artificial crouch would not work in Seated mode.
  • Adjusted voice recognition sensitivity (more improvements to this feature are being investigated)

We are now working on releasing a follow up patch that we expect to have out shortly with more fixes and enhancements for the platform.

Espire Update 1 Is Now Available

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Espire Update 1 is starting to roll out on platforms starting now with the Steam and Oculus platforms. This update includes the following:

Feature Improvements
  • Redesigned the Comfort Settings UI, such that it is clear how to disable our comfort mode (The Espire Control Theater).
  • Redesigned the Smooth/Snap turn settings so that players now switch between smooth and snap turn modes and adjust the speed/intensity of each.
  • Added an option in the Display Settings to disable the blue detection level HUD lines.
  • Sliders in menus now disable their associated feature when hitting a minimum value.
  • Disabled the "Ghost Hand" feature, where motion controllers render on top of weapons if Espire's hands do not match the real-world location of the player's hand. We will look to bring this back as a purely optional feature in a later patch.
Platform Improvements
  • Adjusted the grip sensitivity of the Valve Index...

Field Agent Report: Launch and our immediate plans

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Hello everyone!

On behalf of everyone at developer Digital Lode and publisher Tripwire Interactive, we’d like to give a big shout out and “Thank You” to everyone who has been following and supporting Espire 1: VR Operative since it was first announced. This is Digital Lode’s first title and we are truly humbled by the community’s response to our launch last week.

We’ve been watching the streams and videos – and reading player reviews and comments. We are blown away by the positive feedback and are excited to see so many new agents enjoying Espire 1: VR Operative for the first time. But we are also keeping an eye out on issues, concerns, and constructive feedback – and wanted to share an update on some of our top priorities moving forward, this will encompass a first pass and follow up pass of issues that will require a little more time.

For those agents on PSVR, we are working with our partners with a goal to get a patch out as soon as we can, we do not yet have a firm...

Espire 1: VR Operative Deploys Today for Oculus Quest, PlayStation®VR, Valve Index and All Major VR Platforms

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Espire 1: VR Operative aims to set the new gold standard for the stealth genre in virtual reality, delivering gameplay mechanics for the stealth and action genres that have yet to be explored in the space. Players are charged with the role of an “Espire Agent” and use cutting-edge Virtual Reality hardware to remote-operate the Espire model 1 drone.
Watch an Espire Agent steal a guard’s gun to hold him up...

Green Army Men Update 1.2 - Thanksgiving

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General changes:
  • Added four new plastic weapons
  • Added a new map : GMTE-Thanksgiving2019
  • Various small adjustments

Detailed changes:



Added FOUR new weapons for both factions:

  • BAZOOKA
    • 60mm Rocket Launcher for the Grenadier role.
Shoulder-Fired launcher capable of delivering high-explosive missiles at high speeds.

Very destructive, but the size of the weapon leaves little space for spare munitions.

  • DESIGNATED MARKSMAN RIFLE
    • 7.62 Semi-Automatic Rifle for the Sniper role.
Semi-automatic precision weapon intended for medium range engagements.

Sports greatly increased magazine size compared to other alternatives.

  • SMOKE GRENADE LAUNCHER
    • 40mm Grenade Launcher for the Grenadier role.
Cut down variant...

Target Aquired - Espire 1: VR Operative is releasing this Friday Novemeber 22nd!

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The game will be going live for the Oculus Rift, Quest, PSVR, Index and VIVE this Friday, November 22nd!

Yuletide Horror Beta 2 Is Now Live!

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To opt into this beta, join the "preview" branch available in the Beta drop-down list. Admins will need to use the following SteamCMD flag:
  • app_update 232130 -beta preview
Event
Yuletide Horrors
  • Happy holidays from the Horzine team as we present our seasonal Yuletide Horrors update! Take a perilous stroll through Sanitarium and uncover its dark, ritualistic secrets while dispatching the holiday horrors skulking through its maniacal hallways. But don’t stop there! You can thwart the Patriarch’s plans to clone a legion of Zeds in the Biotics Lab Objective game mode. Seems a bit much to get done on top of decorating and gift wrapping? Don’t worry, the Horzine team developed a few new handy dandy weapons to knock the socks off those pesky, ravenous elves! As you deck the halls with guts and blood, wear some holiday cheer with our many new cosmetics that’ll put even your own grandmother’s...

Reminder to take the Yuletide Horror Bet 1 Survey

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As always, a big thank you to all our players who opt-in to a beta to help us fine tune systems and discover issues to correct before the final release! For those who are taking part in the latest beta for the upcoming Yuletide Horror release, please take a moment to fill out this survey as we start making changes for the second beta. http://www.tripwireinteractive.com/redirect/KF2Survey/

Yuletide Horror Beta 1 Is Now Live!

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KF2_Xmas_YuletideHorror_1920x1080#1.jpg

To opt into this beta, join the "preview" branch available in the Beta drop down list. Admins will need to use the following SteamCMD flag:
  • app_update 232130 -beta preview

Event
Yuletide Horrors
  • Happy holidays from the Horzine team as we present our seasonal Yuletide Horrors update! Take a perilous stroll through Sanitarium and uncover its dark, ritualistic secrets while dispatching the holiday horrors skulking through its maniacal hallways. But don’t stop there! You can thwart the Patriarch’s plans to clone a legion of Zeds in the Biotics Lab Objective game mode. Seems a bit much to get done on top of decorating and gift wrapping? Don’t worry, the Horzine team developed a few new handy dandy weapons to knock the socks off those pesky, ravenous elves! As you deck the halls with guts and blood, wear some holiday cheer with our many new cosmetics that’ll put even your own...

What We Are Up To - Investigating Persons and Places Of Interest

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Person Of Interest Biography


Name: Rachel Clamely
Previous Last Sighting: (Believed deceased) The London Underground
(Former) Occupation: Horzine Science Division
Current Mental Status: Insane
Known Relatives: Kevin Clamely (AKA: The Patriarch)

Mercs,

We have some good news! We are not sure how, but the “good” Dr. survived the incident in the London Underground, however that is about the end of the jovial news here. Much as the literary case of Dr. Jekyll and Mr. Hyde, the doctor we once knew has changed, and not for the better!

What little intel we have managed to gather so far suggests that, much like her father, she began to dabble in human modification to better battle the threat of the Patriarch and his clone army. Her results seemed to have fared about as well in the mental stability department, so good luck trying to reason with her.

It appears our...

What We Are Up To - Preparing For ... Something

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Hello Mercs,

Last week we mentioned you would be heading back into the Biotics Lab to shut it down for good, and today we want to go over the new resources you’ll have available to get that job done. The Horzine Research Group has come up with some new concepts we think you are going to love.



First up, the HRG Winterbite for those Gunslingers out there. We get it, sometimes you just want to feel loved by the Sharpshooters, or well anybody running away from a ZED. Don’t you worry, with the Winterbite there is no way for you to fail! Equipped to fire cartridges to put some nitrogen ice shards downrange, these babies will help you bring your foes to a standstill, setting up some great combos with your team. Or team up with a Firebug for a Siren’s song of Fire and Ice!



And Medics, for you the HRG Incision may be your new best friend. The...

What We Are Up To - Back To The Lab

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Hello Mercs,

We’ve received word from the top on your next Objective. It looks like you’ll be revisiting some old ground in the Biotics Lab, and with good reason. Since you’ve last been there it looks like someone has brought it back into full operation and has resumed clone production.



Dr. Buyu has called for help and this time, we need to make sure when you leave, nothing will bring this facility back online. That means shutting down the production lines and playing havoc with the raw material being used so nothing can be salvaged.



On the way out, do make sure to leave a present for the clot birthing “creature” in the tank will you?

Don’t worry, we won’t be sending you in without some new tools of the trade, and trust us, you'll need them if what we are hearing is correct. We have reports that some of the mercs in the field we had tracking down those...

Gamespot has the next Maneater Dev Diary up!

Grim Treatments Hotfix 1087 is live.

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Hello Mercs,
We have just pushed a Hotfix across all platforms.

Steam PC - 1087 : PS4 - 1.36 : XB1 - 1.0.2.3

Bug Fixes:
  • [PS4 & XB1] Addressed crashes caused by specific character and accessory combinations centered around DJ Scully and Oisten Jagerhorn that also affected other players on a server when those combinations were present.
  • [Steam PC] Addressed the issue in which the client and server were not properly downloading mutator workshop content.
  • [All Platforms] Corrected Rhino Revolver Bundle to only include Gunslinger perk within the store description
  • [XB1] Addressed issues in which the store did not fully populate with all available items.
  • [XB1] Addressed party group invite reliability within the Main Menu.

As always, thank you for your continued support!

PSA: Known Console Crash and matchmaking issue (with workarounds)

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Mercs,

We are tracking two crashes related to the Xbox and PS4. These are likely related to cosmetics equiped. Below is a list we have gathered so far.:

  1. Wearing the Scullyphones on DJ Scully
  2. Equiping Steampunk and Dragon and Koi gear
  3. Wearing Horzine Elite Gold Suit
  4. Beyond Horizon weapon skins
For now please avoid these things as we work to get these addressed. If experiencing similar with other cosmetics please list your platform and the combinations of cosmetics equipped. From what we are seeing these are the primary cause of almost all crashes players are currently experiencing (which includes a crash when joining a match) if these are set on your default character.

On matchmaking, we believe we have identified what is happening there as well. While we work on a fix for the root cause we've got a workaround in play that should make it much more likely that players will find a match.

We are working towards a hotfix to fully address these issues...

Killing Floor 2 Soundtrack coming to Vinyl

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Our partner Debug Records has been working with us to bring the soundtrack to KF2 on vinyl. After lots of work, that is almost a reality! You'll be able to buy the soundtrack to KF2 on vinyl (with an included digital download code) on October 31st! This 2xLP set is pressed on transparent vinyl with a red blob center, a colorway we refer to as "Blood Puddle". Let them know if you've got any questions about the release and they will be glad to answer them!