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CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
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  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.
General Behaviour
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  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
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  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
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  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Developer Friday

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  • Developer Friday

    Every friday we interview one of our developers. Gets you an idea on what is going on behind the scenes, and it gives us some recognition!

    I will be posting every weeks Developer Friday in this thread, and you can also check them out on our website: http://www.theballthegame.com/?cat=3

    Here is the one from this week, our animator Hongman Leung who has single handedly animated pretty much all the enemies in the game!

    [QUOTE][B]Who are you and what do you do on
    Project Lead and Creative Director
    http://www.TheBallTheGame.com

  • #2
    Theodore Wohng is our composer and sound designer. In this weeks Developer Friday we discover where he found his inspiration for the music of our game!

    [QUOTE]
    [B]Who are you and what do you do on
    Project Lead and Creative Director
    http://www.TheBallTheGame.com

    Comment


    • #3
      Thank you.
      Teotl Studios Team - Audio Lead

      Comment


      • #4
        Great song, can't wait!

        Comment


        • #5
          Cheers, Dark Throne.
          Teotl Studios Team - Audio Lead

          Comment


          • #6
            Robert Nagy is one of our four programmers. He joined the team over half a year ago and took care of some of our most biggest challenges such as the save game system and settings system.

            [quote][LIST][*][B]Who are you and what do you do on
            Project Lead and Creative Director
            http://www.TheBallTheGame.com

            Comment


            • #7
              Will is the guy who wrote all the in-game stories, he came up with most of the level descriptions, and he has also been involved in Mystery Monday. The Mystery Monday letters that were released on August the 2nd were from his hand.

              [QUOTE]
              Who are you and what do you did on "The Ball"?
              My name is Will, and I wrote all the in-game stories you will get to read in The Ball. I also wrote some of the promotional story material and some sections for the website.

              When and how did you join the team?
              I
              Project Lead and Creative Director
              http://www.TheBallTheGame.com

              Comment


              • #8
                Really nice stories

                Comment


                • #9
                  Being a hobby writer myself, this very last interview was very interesting to read.
                  [URL="http://steamcommunity.com/profiles/76561198015450180/myworkshopfiles/"]Swanky's maps[/URL][URL="http://forums.tripwireinteractive.com/showpost.php?p=797380&postcount=1"]
                  [/URL]

                  Comment


                  • #10
                    I really like the additional PR info and stuff we get with the ball. The monday puzzles are really crafty as well. I was going to buy it anyway for being an TWI published game (yes i'm a blind fanboy), but its actually really sparking my interests and I can't wait to play it a little at gamescon .
                    Last edited by Zetsumei; 08-14-2010, 07:45 PM.

                    Comment


                    • #11
                      Originally posted by Zetsumei View Post
                      I really like the additional PR info and stuff we get with the ball. The monday puzzles are really crafty as well. I was going to buy it anyway for being an TWI published game (yes i'm a blind fanboy), but its actually really sparking my interests and I can't wait to play it a little at gamescon .
                      That is great to hear!
                      Project Lead and Creative Director
                      http://www.TheBallTheGame.com

                      Comment


                      • #12
                        Will we see anything new out of GC10?(trailer or sth)

                        Comment


                        • #13
                          There is nothing planned as far as I know. We are really busy on finishing the game, once we delivered GM we will get onto a new trailer and all kinds of other new material. Patience, we are getting there
                          Project Lead and Creative Director
                          http://www.TheBallTheGame.com

                          Comment


                          • #14
                            Kevin Cytatzky is one of our level designers. He made one of the Survival levels (Amini), and various bits of the Campaign levels. At least one or two rooms of every level but the first three were made by him, including the Fan Room in Cahua II, large parts of Teotl II outside section, and one entire pyramid in Hueca

                            [quote]
                            [B]Who are you and what do you do on
                            Project Lead and Creative Director
                            http://www.TheBallTheGame.com

                            Comment


                            • #15
                              Very cool that you get a young person like that involved in something that will be published!

                              Current Project: RAD ORCHESTRA 2: HOBOS OF STALINGRAD

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