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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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That 'feeling'

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  • That 'feeling'

    I have recently been trying the BETA out for a few hours aswell as trying the original RO2. All I can say is that the Classic BETA have improved the game in generall. What I miss though is this certain feeling you get while playing OST. This 'excitement', 'fear' 'immersion'.. don't really know how to describe it. There is for sure a certain feeling in it. From close quarter combat to the feeling of an MG taking shots at you.

    Is there any way to describe this feeling? What is the ingridients to improve it? What do you people think about it? What can be done? I can't, unfortunately, put the finger on what it is, but its something.

    I have found this video below to showcase some of it.
    Please watch through the whole video or at least a good amount of it.

    Red Orchestra - Ostfront 41-45 - Gameplay 1/5 - YouTube

    Example from DH:

    Red Orchestra modification: Darkest Hour gameplay video - YouTube

    Showcase of a little bit bigger maps.

    Red Orchestra Ostfront '41-'45 - Darkest Hour '44-'45 DH-Lutremange Gameplay (PC) 1/3 - YouTube
    Last edited by Cyper; 05-11-2012, 05:10 AM.
    ''Much good work is lost for the lack of a little more.''
    - Edward H. Harriman

    Originally posted by Rabid Penguin
    I would rather blowtorch my nipples off than play Action Mode.

  • #2
    The sounds ! It's the sounds! Then followed by stuff like the map and playercounts


    • #3
      You may not realize it, but it is the zoom! Zoom kills the illusion of you being on a battlefield (not saying there aren't benefits to zoom as well).
      Disapproving: progression, spawn on SL, spawns close to cap (RSOD)
      Since: beta 1.0 UT2003


      • #4
        Personally I feel it is not the physical zoom of the world, but the view scale of the weapons (guns were "bigger" in first person in RO1, if you understand that.) Additionally to this, something that still bothers me in RO2 is the difficulty with laying down while against walls and barriers; it frequently prevents it in RO2 while in RO1 it would be easy as pie to lay down. This was most obvious for me on Fallen Heroes when making the transition between the games, but obviously is a problem with any map in RO2.
        Last edited by Panzer Jager '43; 05-11-2012, 05:29 AM.


        • #5
          I already get that feeling in the Classic mode and it was mostly absent in vanilla ROHOS. So I am rather happy for the most part.


          • #6
            The sounds in RO1 had quite alot of grain which I think gave it the gritty feeling. Also the choppy controls and the extreme recoil made it so the game wasn't just a matter of killing the enemy or capturing points, it was also about controlling the game, to be able to handle the weapons. RO1 was quite buggy and unpolished and that's what gave it character, because it was unpolished it had a gritty feeling. With games that have a bigger budget, including RO2, everything is too polished, too smooth.


            • #7
              It's the maps. Open maps. How many open maps do you have in ROHOS?

              Check out this awesome custom map that might come out soon:
              Last edited by Devil_Inside; 05-11-2012, 06:57 AM.


              • #8
                Originally posted by Devil_Inside View Post
                It's the maps. Open maps. How many open maps do you have in ROHOS?
                Need more maps like Mamayev, by far my all-time favourite map!


                • #9
                  The immersion and feeling of darkest hour is yet unmatched.


                  • #10
                    Originally posted by MeFirst View Post
                    The immersion and feeling of darkest hour is yet unmatched.
                    + 1 , I can't really get it into words but 'gritty' might be one the major things that play a role, also the maps are important.

                    TWI needs to organise a mapping contest soon! I'd rather had that 10.000 dollar clan-prize result in something where the whole community could benefit from.


                    • #11
                      It's not only the maps. The smallest maps in RO OST plays out complete different from RO2.
                      ''Much good work is lost for the lack of a little more.''
                      - Edward H. Harriman

                      Originally posted by Rabid Penguin
                      I would rather blowtorch my nipples off than play Action Mode.


                      • #12
                        Originally posted by Cyper View Post
                        It's not only the maps. The smallest maps in RO OST plays out complete different from RO2.
                        And I'm not talking about the scale. I'm talking about how open the maps should be. On maps like Danzig, ROOST wasn't such a great game.

                        P.S. I didn't like Odessa either.


                        • #13
                          Zoom, sound engine, screen changing colour as you get suppressed, weapon twitches that don't really feel real or likely, lack of weather effects like rain and snow, not having control of what your character says (you are very limited in commands in RO2). The maps could be a little better too sometimes

                          The main thing may simply be our impression of the game overall from all the negativity around it. I really have to force myself to play the game now. When I do it can be fun but my enthusiasm for RO in general is pretty dented after having a long hiatus from RO1 and then coming to RO2 at launch
                          Last edited by melipone; 05-11-2012, 11:20 AM.


                          • #14
                            Feel it some more...
                            If being a competitive gamer means doing this then I've never been more proud to proclaim that I am not a "competitive" gamer


                            • #15
                              I think it's the sound, the maps and the suppression.

                              But mostly, I think it's the art style.