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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.
General Behaviour
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  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
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  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
DO NOTs
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  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
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  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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That 'feeling'

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  • #61
    Originally posted by Proud_God View Post
    I agree.
    And why do players feel that way?
    Because they can't see their teammates half as well as in RO1.
    And why can't they see their teammates as well?
    Because their FOV is very low most of the time.
    And why is their FOV low most of the time?
    Because zoom, that's why.

    In order to have teamwork, you need to see your teammates easily, and be aware of your direct surroundings.

    I think you are really stretching with your argument there...I cant see where FOV is what is affecting teamplay at all...TWI has provided the basics for a game that can be truly rewarding. The fact that people play with less teamwork is not TWI`s fault...I have played this game with good leaders and communication and it really shines....Lack of teamwork is not the games fault in my opinion....

    Comment


    • #62
      Originally posted by TrOOper View Post
      I think you are really stretching with your argument there...I cant see where FOV is what is affecting teamplay at all...TWI has provided the basics for a game that can be truly rewarding. The fact that people play with less teamwork is not TWI`s fault...I have played this game with good leaders and communication and it really shines....Lack of teamwork is not the games fault in my opinion....
      I'm not talking about teamwork on a higher level (like squad leader giving orders to squad), I'm talking about ad-hoc, being in a battle and being aware of your teammates - kinda teamwork.
      Supporting:
      Disapproving: progression, spawn on SL, spawns close to cap (RSOD)
      Since: beta 1.0 UT2003

      Comment


      • #63
        I think the sound played a big part in making the atmosphere of the first game. Yes, the sounds in RO2 are for the most part technically better, but they don't have a piercing gunshot sound like they used to. Compare the rifle shot sounds between the two to get what I'm talking about.

        And yes, it would be good if the artillery sounds were made a little louder in comparison to the guns.

        Comment


        • #64
          Originally posted by Insurance Salesman View Post
          I think the sound played a big part in making the atmosphere of the first game. Yes, the sounds in RO2 are for the most part technically better, but they don't have a piercing gunshot sound like they used to. Compare the rifle shot sounds between the two to get what I'm talking about.

          And yes, it would be good if the artillery sounds were made a little louder in comparison to the guns.
          Given Yoshiro's recent announcement about changes to the T-34 armor in the opt-in beta, the sound issues (footsteps, soft gunshots/explosions) and MG hipfire are the only two things needed to make the game nearly flawless in my opinion.

          A magnetic HHL anti-tank mine would be awesome too, but my hopes aren't high...
          sigpic
          Classic forever.

          Comment


          • #65
            Originally posted by Insurance Salesman View Post
            And yes, it would be good if the artillery sounds were made a little louder in comparison to the guns.
            Oh no louder artillery sounds please, I need to be considerate of my neighbors The artillery produce a very deep bass when fired. No matter what low volume I m playing, my neighbors can hear this. And if I reduce the bass level, all other guns sound like a tin can :-)
            i7 3930k @ 3,8 GHz on Asus P9X79 WS, 16 GB Kingston Hyper X Quad-Channel, Gigabyte HD7970 OC, 500 GB RAID 1 on 3ware 9750 4i, x-fi titanium

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            • #66
              Originally posted by Proud_God View Post
              I agree.
              And why do players feel that way?
              Because they can't see their teammates half as well as in RO1.
              And why can't they see their teammates as well?
              Because their FOV is very low most of the time.
              And why is their FOV low most of the time?
              Because zoom, that's why.

              In order to have teamwork, you need to see your teammates easily, and be aware of your direct surroundings.
              You can bend a certain issue to fit your arguments, but that only makes it more farfetched.

              Comment


              • #67
                Originally posted by Icey_Pain View Post
                You can bend a certain issue to fit your arguments, but that only makes it more farfetched.
                No truer words were ever spoken.... I see my team mates just fine.

                Comment


                • #68
                  Originally posted by Proud God
                  In order to have teamwork, you need to see your teammates easily, and be aware of your direct surroundings.
                  False.

                  It's not about seeing your teammate. It's about communication and acting together. Vanilla made it easier to make it "every man for himself", because of the game mechanic. In Classic it's much better. If you'd like to see more teamplay, however, we need to see 3D VOIP back. Or introduce more features supporting teamplay behavior. If people don't act as a team it's mostly because they have no need to do so.

                  Comment


                  • #69
                    Give a real life squad shoeboxes to look through, and see how much teamwork they can achieve. I stand by my statement.
                    Supporting:
                    Disapproving: progression, spawn on SL, spawns close to cap (RSOD)
                    Since: beta 1.0 UT2003

                    Comment


                    • #70
                      Originally posted by Proud_God View Post
                      Give a real life squad shoeboxes to look through, and see how much teamwork they can achieve. I stand by my statement.
                      Wouldn't they just turn their heads more?

                      Comment


                      • #71
                        Originally posted by Cwivey View Post
                        Wouldn't they just turn their heads more?
                        Yes. And while doing so they lose vision of other stuff they should be watching.
                        Supporting:
                        Disapproving: progression, spawn on SL, spawns close to cap (RSOD)
                        Since: beta 1.0 UT2003

                        Comment


                        • #72
                          Originally posted by Proud_God View Post
                          Yes. And while doing so they lose vision of other stuff they should be watching.
                          But if they are watching something, it's up to the other team members to watch the other things right? Teamplay and all that.

                          Besides, RO:OST had a tiny FOV too, that had no teamplay acording to your argument right? I mean, it's not like you are incredibly biased now is it?

                          Comment


                          • #73
                            Originally posted by Cwivey View Post
                            But if they are watching something, it's up to the other team members to watch the other things right? Teamplay and all that.

                            Besides, RO:OST had a tiny FOV too, that had no teamplay acording to your argument right? I mean, it's not like you are incredibly biased now is it?
                            RO1's FOV was, on a whole, bigger than RO2's, due to the lack of zoom.
                            I'm not biased, I'm just pointing out what I experience as a downside to zoom. There are upsides as well.
                            Last edited by Proud_God; 05-19-2012, 12:07 PM.
                            Supporting:
                            Disapproving: progression, spawn on SL, spawns close to cap (RSOD)
                            Since: beta 1.0 UT2003

                            Comment


                            • #74
                              Originally posted by Proud_God View Post
                              Give a real life squad shoeboxes to look through, and see how much teamwork they can achieve. I stand by my statement.
                              A pretty bad example I must say, if you want to use that analogy, the enemy team would be handicapped just the same. Which brings us back that as long as it's a game, there will always be differences in perspective compared to real life.

                              On top of that, in real life you already don't have a 360 degree field of view, and to compensate that soldiers use teamwork to each cover an area that is easily defended by a single soldier.

                              If soldiers were forced to look through shoeboxes, they would simply need more soldiers to cover the area they need to cover, though this would change nothing when it comes to the teamwork needed to secure an area.

                              But since we are comparing zoom versus shoeboxes here, it becomes especially weird. Because if zoom is optional, in the analogy the shoebox would be as well. If I were you, binoculars would be a much better example. Because that allows you to zoom at the cost of field of view.

                              It's getting harder and harder to see where you're getting at in my opinion.

                              Comment


                              • #75
                                Originally posted by Holy.Death View Post
                                False.
                                I challenge you to back up that claim. Do you honestly claim that being limited in your peripheral vision does not impede teamwork, or at least situational awareness?
                                Last edited by Proud_God; 05-19-2012, 12:22 PM.
                                Supporting:
                                Disapproving: progression, spawn on SL, spawns close to cap (RSOD)
                                Since: beta 1.0 UT2003

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