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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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Username, Avatar and Signature Rules
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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That 'feeling'

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  • #16
    Originally posted by Spindle View Post
    I think it's the sound, the maps and the suppression.

    But mostly, I think it's the art style.
    I agree with this, it had a certain style that no other game had. It was the opposite of smooth, it had a certain charm, the bugginess and unpolished style of RO1 had its own unique atmossphere.

    Comment


    • #17
      I think its nostalgia...

      And a touch of the weapons being more deadly at longer ranges. The new change that makes weapon damage scale down at range will help a LOT.
      No more instant deaths from SMG spam 200m away

      Comment


      • #18
        The feeling I get playing RO2 is completely different from DH/RO. Its just as brutal and scary, but the feeling is different. Don't know how to explain it...
        [IMG]http://i.imgur.com/2GlNelD.png[/IMG]

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        • #19
          As an experiment, y'all should unbind your zoom key and put IS zoom to 0. You'd be surprised how much of the RO1 feeling returns.
          Supporting:
          Disapproving: progression, spawn on SL, spawns close to cap (RSOD)
          Since: beta 1.0 UT2003

          Comment


          • #20
            Having played RO1 and all its mods, i get a better feeling out of ROHOS....
            ive gone back and played some RO1 and DH...its just as clunky as i remember it.....not saying i didnt have fun though....

            Comment


            • #21
              Originally posted by greenlemonade View Post
              I think its nostalgia...

              And a touch of the weapons being more deadly at longer ranges. The new change that makes weapon damage scale down at range will help a LOT.
              No more instant deaths from SMG spam 200m away
              Nope. Smgs are as deadly as ever on 200m ranges even with the new patch.

              Comment


              • #22
                Originally posted by Gudenrath View Post
                Nope. Smgs are as deadly as ever on 200m ranges even with the new patch.
                You've made that determination after how much gameplay?

                Perhaps TW didn't nerf them at a distance, but the patch notes sure say they did. Are you talking about lucky 200m head shots? Those definitely shouldn't pierce a helmet at that range

                Comment


                • #23
                  SMG accuracy is pretty low. If you're making hits at 200m then your target is doing something very very very wrong.
                  sigpic

                  Comment


                  • #24
                    I agree with TrOOper. Played ROOST and DH after ROHOS and it feels so clunky and limiting even though it seemed ok before.

                    Comment


                    • #25
                      I'd have to go with the sound. In RO:Ost the arty was deafening and had substance, there were background battle sounds, and you weren't blurting out things uncontrollably. The sound had the feeling of expanse to it.

                      There are some excellent sounds in RO2. But I think it could use a little more 'grunge' and a little more punch.

                      Comment


                      • #26
                        I don't think that anything comes near as close to contributing to the Red Orchestra feeling as map size and layout. In Heroes of Stalingrad, nearly every map favours the SMGs in every single situation. There are no advantages to staying down and using your rifle to take potshots at the enemy, because there are simply no situations where this is a good idea. RO2 needs larger, flatter, maps with less cover and more distance to run across.
                        [LEFT]
                        [/LEFT]

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                        • #27
                          Originally posted by Nightingale View Post
                          I don't think that anything comes near as close to contributing to the Red Orchestra feeling as map size and layout. In Heroes of Stalingrad, nearly every map favours the SMGs in every single situation. There are no advantages to staying down and using your rifle to take potshots at the enemy, because there are simply no situations where this is a good idea. RO2 needs larger, flatter, maps with less cover and more distance to run across.
                          Try the client-side hit detection and the new large map, it's great for this. SMGs have no chance.

                          Comment


                          • #28
                            Originally posted by Proud_God View Post
                            As an experiment, y'all should unbind your zoom key and put IS zoom to 0. You'd be surprised how much of the RO1 feeling returns.
                            How can I do that? I want to play it just with iron sight.
                            i7 3930k @ 3,8 GHz on Asus P9X79 WS, 16 GB Kingston Hyper X Quad-Channel, Gigabyte HD7970 OC, 500 GB RAID 1 on 3ware 9750 4i, x-fi titanium

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                            • #29
                              Originally posted by m_0_r_0_n View Post
                              How can I do that? I want to play it just with iron sight.
                              Op the ROGame.ini file (in My documents...RO2 folder...), search for 'zoom'. You have a line for rifle zoom, smg zoom and mg zoom. Put them on 0.
                              Supporting:
                              Disapproving: progression, spawn on SL, spawns close to cap (RSOD)
                              Since: beta 1.0 UT2003

                              Comment


                              • #30
                                Originally posted by Proud_God View Post
                                You may not realize it, but it is the zoom! Zoom kills the illusion of you being on a battlefield (not saying there aren't benefits to zoom as well).
                                You're completely wrong. Pixel hunting was the single biggest flaw and immersion killer in RO1.

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