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WIP Forum Upgrade

Please pardon our mess as we continue to iterate on the forum style, css and images. If you have any suggestions be sure to let us know in the off topic part of the forum!
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Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.
General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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May 10th Beta Changelog

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  • #61
    Only problem I have with this is:

    There is no one to play with and the TWB New Glory server is locked (any new info on that?).

    Otherwise, the beta feels much more smooth and all then normal RO2. Can't wait 'till it goes live!

    Last edited by Krimdor; 05-12-2012, 07:25 AM.


    • #62
      The beta wasn't working for me last night, then it did (and it was AMAZING!) now it keeps crashing again...
      Why doth the Lord play thine tricks on me?!


      • #63
        !!Cold Steel server is working again!! (or, the map has changed ;D )


        • #64
          Yes, I went ahead an changed the map.

          We will have an update out shortly that should fix most of the known issues with the last patch.
          Pretty, what do we blow up first? - Myn Donos


          • #65
            Client side hit detection? Careful, you're opening the game up to a whole world of cheats and lag issues..


            • #66
              Actually it fixes the lag issues - I see more lag problems on vanilla, non-client-side servers than I do in the beta client-side server.


              • #67
                When I say "lag issues", I mean the usual "benefits the high-pingers more" and "Hey he shot me while I was behind a wall" issues.


                • #68
                  As opposed to the usual "benefits low-pingers more" of server-side? I hear lots of complaints about high-ping players on the vanilla servers I've played on, though I am blowed if I can work out how having a high ping could ever be an advantage under either model.


                  • #69
                    Please, in Red Orchestra there is nowhere near enough pace to make the argument that having all shots inaccurate is worth it in order to survive that rare occurrence when you run behind a wall just milliseconds before being shot and instead dying due to ping.

                    It's a no brainer.

                    Also, TOG Red_One? From Australia?


                    • #70
                      Originally posted by Golf33 View Post
                      As opposed to the usual "benefits low-pingers more" of server-side? I hear lots of complaints about high-ping players on the vanilla servers I've played on, though I am blowed if I can work out how having a high ping could ever be an advantage under either model.
                      Sorry to double post but there is annoyance because what is perceived by the high pinger is further behind the low pinger's than normal, so in client side a hit from a high pinger will take longer to register, hence leading to the "shot around corner" effect. It certainly does not lead to an advantage. Low pings are and will always be the best way to play.


                      • #71
                        That's what I thought. Mind you, the client-side model ignores client hit reports that reach the server after that client has been killed. This means in a head-to-head exchange the low ping player survives, as his kill report reaches the server first, while the high ping player's kill report reaches the server later and is then ignored as he is already dead.

                        Any idea why some people think a high ping is an advantage on a server-side server?


                        • #72
                          We need a high ping kicker now that we have client side hit detection


                          • #73
                            Originally posted by u-s-e-r View Post
                            We need a high ping kicker now that we have client side hit detection
                            Consider........ An admin option (setting in numbers) in WebAdmin being sufficient.
                            Last edited by Mike_Nomad; 05-14-2012, 10:40 AM.


                            • #74
                              I would like to know whether the client side hit detection now being implemented allows for mutual kills like Mekhz mutator?

                              Someone official who could comment on that?


                              • #75
                                I'm no official but I've had mutual kills in game already and in the last one I had, my ping was about 140 ping compared to the other guy with about 70. It's a matter of if your bullet has left the gun according to the server, not whether you have killed the guy with the bullet. It's just that over short distances the 0.05 second difference means you can die before the bullet "leaves your barrel".