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Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
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  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Poll - Tank Parts Damage Settings - Read carefully

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  • Poll - Tank Parts Damage Settings - Read carefully

    We are implementing some "easy of use" functionality for tanks. These settings allow for admins to choose if specific parts (including crew) are invulnerable, can take damage and thus have reduced function but not disabled/destroyed, or full on destroyed.


    The settings are split to cover 3 sections that can be set independent of each other. They are as follows:
    Mobility (treads/breaks/engine)
    Weapon (turret mobility, main gun)
    Crew (The driver, hull machine gunner, main gunner and tank commander)

    These are each broken up into 3 different settings.
    Mobility:
    Destroyed - Like now, parts that are under this section can be damaged and destroyed by taking hits. Once destroyed they will cease to function. This has been the RO 2 norm.
    Damaged - This setting does not allow parts to reach the destroyed state. They can still be damaged which will reduce their functionality.
    No Damage - This setting does not allow parts to take damage. This is most similar to RO 1's.

    Weapons:
    Destroyed - Like now, parts that are under this section can be damaged and destroyed by taking hits. Once destroyed they will cease to function. This has been the RO 2 norm.
    Damaged - This setting does not allow parts to reach the destroyed state. They can still be damaged which will reduce their functionality.
    No Damage - This setting does not allow parts to take damage. This is most similar to RO 1's.

    Crew:
    Full Interior and Exterior damage - Crew can be killed while exposed and while in the interior of the tank from penetrating rounds. This is what is currently in RO 2.
    Exterior only - Crew can only be killed by rounds if they are exposed (hatch open). This is most similar to RO 1's functionality.
    No Damage - The crew will not take any damage until the tank is destroyed.

    The question before you is what should we put as the default for classic mode? Please select 1 option for each of the three sections. The poll is multiple choice, and please remember to vote that you have read and understood the post.
    542
    Mobility - Destroyed
    22.69%
    123
    Mobility - Damaged Only
    2.95%
    16
    Mobility - No Damage
    0.18%
    1
    Weapons/Turret - Destroyed
    21.40%
    116
    Weapons/Turret - Damaged Only
    4.06%
    22
    Weapons/Turret - No Damage
    0.37%
    2
    Crew - Interior and Exterior Kills
    21.96%
    119
    Crew - Exterior Kills Only
    3.14%
    17
    Crew - No Crew Kills
    1.29%
    7
    I have read the post and acknoledge that with my vote here
    21.96%
    119
    Pretty, what do we blow up first? - Myn Donos

  • #2
    The tanking system in RO2 is stellar as it is. Leaving it to admins to choose how to ruin it is a terrible idea, especially for classic. I suggest classic always overrides these options with the most realistic setting.
    [RIGHT][/RIGHT]

    Comment


    • #3
      Mobility destroyed: realistic and good for gameplay, good for the classic mode
      Weapons destriyed: realistic and good for gameplay, good for the classic mode

      Crew.... hmm realistic would be full interior and exterior damage, but maybe only exterior damage (hatch open) would be more gameplay fun.


      But nice to see that the tanks receive some love now.

      ps: would be nice to the the next poll about WASD turret control
      http://forums.tripwireinteractive.co...highlight=WASD

      By Dibbler & Team
      You like authentic gameplay? - Support IOM - Join a IOM Server!

      Comment


      • #4
        Originally posted by Neuromante View Post
        The tanking system in RO2 is stellar as it is. Leaving it to admins to choose how to ruin it is a terrible idea, especially for classic. I suggest classic always overrides these options with the most realistic setting.
        Classic should be as realistic as possible, always

        Comment


        • #5
          I have read this and think that the RO2 norms should stay for Classic mode.

          Comment


          • #6
            Originally posted by Massimo92 View Post
            Classic should be as realistic as possible, always
            100% realism isn

            By Dibbler & Team
            You like authentic gameplay? - Support IOM - Join a IOM Server!

            Comment


            • #7
              Haha I misread the last option as 'I didn't read this post'
              Supporting:
              Disapproving: progression, spawn on SL, spawns close to cap (RSOD)
              Since: beta 1.0 UT2003

              Comment


              • #8
                Originally posted by =GG= Mr Moe View Post
                I have read this and think that the RO2 norms should stay for Classic mode.
                Agree wholeheartedly, that's where my votes went.

                Comment


                • #9
                  [QUOTE=Kleist;1068316]100% realism isn
                  Last edited by foxtwo; 05-10-2012, 05:37 PM.

                  Comment


                  • #10
                    [QUOTE=Kleist;1068316]100% realism isn
                    [RIGHT][/RIGHT]

                    Comment


                    • #11
                      So if I voted :

                      1/ Damaged.
                      2/ Damaged.
                      3/ No Damage.

                      The life expectancy of the Tank and Crew members would be prolonged ?
                      Sounds pretty painful to me, hell yea! I'm going for that...

                      Don't know what the rest of you think (or voted) but I want it to be hot and sticky in that piece of Iron.
                      EDIT :
                      Oh well, looks like I'm nearly on my own (again), never mind, I can deal with that.

                      Thanks.
                      Last edited by fiftyone; 05-10-2012, 07:51 PM.
                      in Moderation.

                      Comment


                      • #12
                        I voted for mobility damaged, Weapons destroyed, and full crew kills.

                        I hate being a sitting duck and having to suicide, its kind of crappy way to end a tank fight. Same thing with weapons, but I figure you can always use your MGs after the main gun is gone so destroyed is fine as is.
                        [SIGPIC][/SIGPIC]
                        [B]The Hipster melted his barrel, because he fired the Machine Gun before it was cool.[/B]

                        Comment


                        • #13
                          Read the full post before voting but foolishly forgot to check that vote option. Meh.
                          sigpic

                          Comment


                          • #14
                            Originally posted by Ossius View Post
                            I voted for mobility damaged, Weapons destroyed, and full crew kills.

                            I hate being a sitting duck and having to suicide, its kind of crappy way to end a tank fight. Same thing with weapons, but I figure you can always use your MGs after the main gun is gone so destroyed is fine as is.
                            I voted exactly the same. I find it frustrating when I can't move my tank, but I'm fine with mobility being damaged and weapons being destroyed because I can still be useful in cap zones until the tank is completely destroyed.

                            Comment


                            • #15
                              My impression is that most complaints about tank survivability would not be addressed by the more forgiving options in the poll anyway.

                              The main issues I have seen reported are:
                              • Hits killing crew when this should not be possible (e.g. PTRS/PzB against T34 turret front, which it should be unable to penetrate at any range)
                              • Tank gets one-shot killed if the only human in the tank is killed (even if AI are still alive)
                              • Player is unable to reload the main gun if the loader is killed (should be able to perform at least a very slow reload)
                              • Some components being too easy to damage, especially by weapons like PTRS/PzB that should be unable to penetrate that part of the tank at all
                              I don't see how making tanks partially or completely invulnerable to certain types of damage would address any of these issues. Please enlighten me!

                              Comment

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