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A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
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  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
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A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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Action Mode Thread - Part 2

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  • Originally posted by Squarebasher View Post
    I think for action mode more smgs and semi-auto rifles should be available to players, obviously the normal rifle should still be there, I would think it should make it more enjoyable to play for those who like this sort of mode, especially on the smaller maps.

    The game still has to keep its game-play balance, that is to say close remaining reinforcements at round/match end.
    It is very rare that a match will end with 98 Axis spawns and 0 Rus, or vice-versa, the game is pretty well optimized in this sense, that is why some stuff is limited/spawn points are moved or modified with updates as needed.
    Giving everybody a BFG is not going to help.

    I am guilty of playing and enjoying BF3 but the match balance is completely out of the window, at match end you may have 362 slots left for the goodies and zero slots for the baddies .

    RO is one of the few games that manages to achieve this balance.

    Thanks.
    in Moderation.

    Comment


    • Originally posted by Inogine View Post
      Aye, I get that some folks want this new mode coming out. As for folks like me and my buddies, we just want new maps and these bug fixes. Now these are tied up in a beta waiting on new modes that are being tested and developed. Why exactly can't these fixes be rolled out onto our current mode that we have working? Why are we being left to stagnate waiting on content we didn't ask for. I've sat by silently for ages trusting in Tripwire's judgement. I'm only now just starting to question that and it in all honesty saddens me that it's come to that. I'm gonna go back to silently watching until this patch eventually hits, but its taking a good long while and we're still left with a broken game at the moment. It works enough, but it could be so much better.
      I think it's because while there are significant bug fixes in the Beta aside from gameplay tweaks/new modes, TWI has always wanted to wait on patching them to the release product because of the bulky way that patching currently works. They don't want to patch the game every other week with only 2 or 3 bugfixes per patch because the download requirements are out of proportion, unless they're damn sure it's completely necessary (like to hotfix a totally gamebreaking bug).

      Also I think if you divorce simple bugfixes from gameplay tweaks in Beta, you triple the number of patches (patch for bugfixes to both main game and for Beta, and then patch for gameplay tweaks in Beta) rolling out. Doubling the amount of patch downloads for the Beta alone would not necessarily be good.

      It may also have something to do with plans to release the Really Big Patch that has everything we've seen in the Beta, as a prelude to a free weekend "relaunch".
      Last edited by MarioBava; 05-03-2012, 12:06 PM. Reason: typo

      Comment


      • Originally posted by Yoshiro View Post
        It features:
        • Addition of crosshairs
        • Removal of freeaim
        • Reduced weapon damage
        Excuse me? I come back here after a couple of months, and I see this...
        [IMG]http://desmond.imageshack.us/Himg193/scaled.php?server=193&filename=spyrosmall.png&res=medium[/IMG]

        Comment


        • Originally posted by triple25mm View Post
          Excuse me? I come back here after a couple of months, and I see this...
          maybe you should come back more often so you are in the loop.

          Comment


          • why do you want to waste time on this action mode TWi???
            the game is in beta again after release and instead of improving the existing modes and adding content (that is seriously lacking) you try to implement this stupid unnecesarry mode that Red orchestra has nothing to do with?
            i mean what are you trying to accomplish with this? no one is going to choose red orchestras action mode over other action/arcade oriented games like cod or bf3!
            [IMG]http://forums.tripwireinteractive.com/image.php?type=sigpic&userid=38595&dateline=1401397179[/IMG]

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            • Originally posted by Hoodie View Post
              why do you want to waste time on this action mode TWi???
              the game is in beta again after release and instead of improving the existing modes and adding content (that is seriously lacking) you try to implement this stupid unnecesarry mode that Red orchestra has nothing to do with?
              i mean what are you trying to accomplish with this? no one is going to choose red orchestras action mode over other action/arcade oriented games like cod or bf3!
              Have you tried Normal in the current Beta?

              Right now the server alternates between Normal and Realism. The differences are a lot more subtle than the volume of these posts. IMO.

              Comment


              • i played some maps today and i think this mode serves a good purpose. it still features lots of the great mechanics of ro2, but isn't as unforgiving as the other modes.
                the lower damage values and static aiming definitely make it a good gateway mode for newcomers that might ragequit while trying realism or even classic.
                i genuinely had fun playing it, it's really not bad.
                [SIGPIC][/SIGPIC][COLOR="Gray"][I] i7 3770K@4.3ghz; 8gb ddr3 1333; gtx770; 2x1TB hdd@raid0 + 128gb 830 SSD; win7 64bit[/I][/COLOR]

                Comment


                • That's my opinion as well. Yes, it is more forgiving, but the maps are the same. Although I was hooked on the game day one, I also remember how frustrating it was learning to play these wide open, RO2-style maps in an insta-kill environment. It was hard.

                  Comment


                  • I still think that for action mode lowering the zoom would be a good idea, to stop possible camping. As well as perhaps slightly reducing the explosives.

                    Nobody likes getting killed from seemingly nowhere, and making the engagement ranges shorter as well as lowering the amount of weaponry that can be used without direct sight of the enemy. Would likely help in making things easier to step into.

                    Comment


                    • This mode is a waste of time; nobody is going to buy RO2 for the mode that makes it juts like every other FPS game.
                      Niche games don't succeed through genericness. Look at Tribes: Ascend. Does that game "ease players in" with a mode without jetpacks and skiing?
                      Do the Mount & Blade games have a "gateway drug" mode where you have an AK-47?
                      Does Arma 2 have linear corridor maps to attract a new crowd?
                      Speaking of Arma, is the surprising success of the DayZ mod (many of its players bought Arma 2 just for it) because of forgiving gameplay?
                      Did Ostfront need an action mode!?

                      Of course not!
                      RO2 doesn't need action mode or even the relaxed mode, for that matter.
                      Last edited by Scarf Ace; 05-15-2012, 06:25 PM.

                      Comment


                      • I have yet to play action mode. I want to play it. I liked firefight. Sometimes I just wanna jump in, shoot some people and get out.
                        [URL="http://www.flickr.com/photos/fnscar"][IMG]http://i.imgur.com/IIfNsH3.jpg[/IMG][/URL]

                        Comment


                        • Originally posted by Scarf Ace View Post
                          Did Ostfront need an action mode!?
                          Actually, yes.

                          TWI had to give away, what, 500,000 copies to find 1000 or so hipsters who appreciated its unique style(?) That's a fine strategy when you are small and playing around; however, a mature company will also want to know why so little of that balognie stuck to the wall.

                          What you don't seem to appreciate is that a lot of these Action types already own RO2. They also own ROOst and Killing Floor. Why should TWI subsidize their competitors by refusing to service their own customers? It makes about as much sense as neglecting core fans, but enough has been written about that.
                          Last edited by Torio; 05-15-2012, 11:22 PM.

                          Comment


                          • Originally posted by Scarf Ace View Post
                            Do the Mount & Blade games have a "gateway drug" mode where you have an AK-47?
                            you can simplify the gameplay of m&b a lot, autoblock, 1/4damage etc.
                            Originally posted by Scarf Ace View Post
                            Does Arma 2 have linear corridor maps to attract a new crowd?
                            have you played the singleplayer campaign? i remember some very linear maps there.
                            i should stop feeding the trolls, but sometimes i can't resist...
                            [SIGPIC][/SIGPIC][COLOR="Gray"][I] i7 3770K@4.3ghz; 8gb ddr3 1333; gtx770; 2x1TB hdd@raid0 + 128gb 830 SSD; win7 64bit[/I][/COLOR]

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                            • Originally posted by tixhal View Post
                              have you played the singleplayer campaign?
                              Mind if I ask what's the purpose of comparing singleplayer campaign to a multiplayer gamemode\functionality?
                              There was a signature here, but it's gone now.

                              Comment


                              • what's the purpose of comparing a medieval sandbox game and a modern military simulator sandbox to an eastern front fps? they attract completely different audiences.
                                [SIGPIC][/SIGPIC][COLOR="Gray"][I] i7 3770K@4.3ghz; 8gb ddr3 1333; gtx770; 2x1TB hdd@raid0 + 128gb 830 SSD; win7 64bit[/I][/COLOR]

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