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Please pardon our mess as we continue to iterate on the forum style, css and images. If you have any suggestions be sure to let us know in the off topic part of the forum!
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CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
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  3. Use of obscenities and expletives.
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  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Hurray for Suppression! Some impressions.

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  • Hurray for Suppression! Some impressions.

    Feel free to discuss and disagree with me!

    Wanted to say yesterday's realism mode test, even though I was only able to join briefly before I had to go to work, left me thinking about suppression. First impression: The new suppression values are initially quite frustrating to be on the receiving end. Once you are under fire it feels like the game takes away your ability to fight back (please keep reading!). I can foresee that it will be frustrating to new players, and even to an extent the players familiar with RO2 now. Somehow I think we as a community and TWI as a developer need to make sure new players understand what follows below.

    But! On second thought: I must say I think it's a great change to the game. Suppression works now. It's actually difficult to return fire, especially against semi-auto and full auto weapons. Because of this, covering fire/suppressive fire will actually work to cover friendly movements to a notable degree now. This establishes automatic weapons finally as not only deadly assault weapons, but also as the legitimate tactical tools that they should be. Also, the MG's are a presence on the battlefield, not just deadly but intimidating with a broader influence on what the MG's enemy is capable of. MG reloading is a crucial time now!

    In addition to suppressive fire as a tactical tool being enhanced by the new values, we should also see an increased importance for flanking tactics. In order to take out enemy positions, now more than ever you need shooters who are in positions that are not currently under fire, which will require flanking or various coordinated tactics. I think even Snipers will become more important. This will be especially true for attack/defend maps.

    So I want to say, Great job. This is one area of change I was skeptical of when I just read about people asking for it, but can now see a lot of worth in it, unlike many of the "Classic Mode" changes I've tried out (sorry Classic Mode fans, it's just my opinion). I had a poor sense of how weak the suppression actually was. I loved RO2 until now, and I knew RO2 had some room for improvement, but I am surprised by how much improvement the changes in this area brought.
    Last edited by MarioBava; 05-08-2012, 11:22 AM.

  • #2
    I have tried it only a bit, and it feels a lot better than ro2 vanilla.

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    • #3
      Personally, I didn't care for the uncontrollable twitch. I really couldn't tell how close or far away the bullet passed by me, so it often left me wondering, "wtf". One of the reasons I don't play DH is because of its overkill in suppression, imo. I never experienced anything like that.

      Having said that.... I understand that its a video game and that there is a need to have a method that makes one want to find cover and instills a fear for one's well being. It does add another dimension to the game. Those under suppressive fire are simply going to have to wait for the suppressor to quit firing or enlist the aid of an unsuppressed teammate. I was determined I was going to take out the MP-40 that was suppressing me from 100m away, but I was routinely hit before I could squeeze off a good shot with my Mosin Nagant. I had to wait until he reloaded to get a shot off. So it is effective and works without being too grossly overbearing.

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      • #4
        It is one of the best things that have happened to this game. During the beta event yesterday, I had the luck to play marksman on Fallenfighter(=endless fun). I covered the fountain from the Axis side. I picked off about 5 guys before one of them decided to return fire at my general direction with a DP-28. The suppression hindered me from making an accurate shot and he probably saved a couple of his comrades by suppressing me. Even though I was on the receiving end, it was awesome. Great work

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