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  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
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    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Known Issues and How To Report

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  • Known Issues and How To Report

    Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Rising Storm 2: Vietnam, rather this is a compiled list of issue we suspect will either affect a large group of individuals or have the potential to be highly impactful. These issues will be addressed at a later date during the beta.

    Known Issues
    Known Issues as of 3-14-2017
    • We have changed the way players spawn in certain situations (due to spawn on SL/tunnel/abilities). This may cause players to spawn in unexpected or incorrect places. If you encounter spawn bugs please report them in the usual way so that we can improve these systems.
    • Crashing helicopters in Helicopter Training map can cause large numbers of rotor gibs to spawn, and causes a noticeable drop in performance
    • Pistols attract a high level of bloom that can cause visibility issues at certain angles on some maps
    • Wording is confusing on ‘exit game’ button from escape menu - currently reads ‘leave this server’, but will quit the game
    • After spawning, when sprinting player camera will sometimes zoom in. To fix this, drop your weapon and pick it back up (default key: [BACKSPACE])
    • Lighting issue with depending on placement location of spawn tunnel
    • High level of bloom with some in game objects and water reflections
    • Death icons involving crashed helicopters are skull and crossbones
    • Destroyed helicopters can reveal two cockpit meshes
    • List of squads on role select menu extends too far
    • After action report UI can appear over options UI
    • Gored helicopter co-pilots will re-animate at helicopter supply points, aka zombie co-pilot
    • Issue with Alt-tab with game in fullscreen
    • Highlighting on climbable objects appearing for American team even though they can only be used by the Vietnamese
    • Slight 1P Stuttering When Moving Along Steep Inclines
    • Issue with stats not always saving, especially if the player leaves mid-way through the match.
    • Launch line parameters not used with game restart
    • Issue with votekick timer
    • Some issue with reverb
    • Stat issue at round end when playing offline
    • Small graphical error with skybox on VNTE-Hill937
    • Potential client crash during server travel
    • Player not changing weapons with middle mouse click with the claymore clacker
    • Server Browser UI element can be dragged on top of each other
    • Destroyed helicopters stuttering when falling
    • Issue with manual bolting and cycling round
    • Dead players ejected from terrain in Hue City
    • Sometimes gunshots cannot be heard at long distances
    • Damaged APCs placed in the levels do not appear visually damaged in-game. This is currently being worked on
    • Players appear to float while using the DSHK
    • Bullet decals do not appear on helicopters when they are shot
    • Helicopters appear to jitter violently after crashing
    • AK47 bayonet disappears briefly when attached
    • Helicopters currently lack LODs
    • Slight 1p stutter when moving along steep inclines
    • Helicopter paperdoll stops showing hit indicators when a component is damaged
    • Suppressed helicopter pilots do not become un-supressed over time
    • 3P Bayonets do not appear on weapons when players are not relevant to the camera - e.g. far away
    • Orders issued by players do not appear to the player who issued them on the compass. They appear to other players, however
    • Helicopter passengers who see the ‘safe to exit’ icon can receive damage from falls
    • Helicopters receive a temporary defensive buff after receiving repairs
    • Crashing helicopters at repair point breaks helicopter respawn
    • Ragdolls occasionally stretch in strange ways after death, sometimes only kicking in when the player moves closer to or further away from their body
    • There is an issue when the player deploys a bipod while reloading a machine gun.
    • VNGame icon not properly rendering in task manager
    • Players’ skin can disappear/become transparent when they are using the DSHk mounted heavy machine gun
    • Black texture is visible instead of water in all ponds with Lowest Graphical Settings
    • Bullet offset with RPD, bullets can hit behind the player
    • Muzzle flashes do not LOD
    • Hit impacts from helicopter and miniguns not displaying correctly online
    • Performance hit when viewing through sniper scopes
    • Reopening the role select screen when squad leader, will not see squad leader equipment listed
    • First person camera clipping with body when in gunner position of Cobra
    • Player death screams continue to play while death animation has stopped
      Trees on helicopter training range will be removed when closer
    • First person overheat effect on RPD can be offset from the barrel
    • Hitch can occur when the game window is not targeted. Game in windowed mode but user is active in another window, like a web browser for example
    • When selecting a helicopter to spawn the text displayed will change
    • Stuttering during player movement, easier seen when spectating a player
    • VNSU-SongBe, transparency issue with dirt mesh in and around objective D
    • Crash helicopters will continue to play collision sound
      Character customization changes made during a match may not be reflected with first person arms
    • No bleed out messages when the player is out of bandages, player has a total of two bandages
    • Map on the escape menu may appear to be lighter than normal
    • An Lao Valley - potential performance and draw distance issue
    • Players will appear to stutter when moving down steep inclines

    There are bugs that we do need your assistance in finding proper reproduction steps for. If you experience the below bugs, please be as detailed as possible with your report.
    ISSUES THAT REQUIRE REPRODUCTION as of 1/12/2017
    • TBD

    HOW TO ACCURATELY REPORT A GAME CRASH OR BUG
    Crashes
    • All crash logs and dump files will be generated to the following directory: C:\Users\”your user name”\Documents\My Games\Rising Storm 2 Beta\ROGame\Logs .Please send in the latest .log file and the latest .dmp file.
    • Please report what you were doing right before the crash occurred, as detailed as possible.
    Bugs
    When reporting a bug, it is imperative to provide the following in your report.

    Graphical Issues
    • Please submit a DXDIAG file. You can locate this file by following the below instructions:
    • To start the diagnostic, click on Start \ Run and type in “dxdiag” and click OK. If this is the first time you're running this diagnostic, Windows will ask you for permission to check for WHQL Digital Signatures. Click Yes to this.


















    You will then be presented with the DirectX Diagnostic Tool. The default tab will be System, where it lists the general information about your system and most importantly what version of DirectX you currently have installed.


    At the bottom of this window you will see ‘Save All Information’. Click this button and save the file to your desktop. This is the file you will want to send in with your report.
    • Please provide a screenshot of the graphical issue you are experiencing.
    • Please provide a screenshot (or written details) of the graphical settings you have chosen, from the options menu
    • Many graphical issues can be a symptom of outdated video card drivers. Please make sure you have the latest video card drivers installed before reporting a graphical issue.
    • Nvidia users: http://www.geforce.com/drivers
    • AMD users: http://support.amd.com/en-us/download

    Performance Issues
    • Please submit a DXDIAG[/color] file. Please see the above instructions on how to send in your DXDIAG file.
    • Please provide a screenshot (or written details) of the graphical settings you have chosen, from the options menu[/color]
    • Please detail if you are experiencing framerate issues, hitching issues, latency issues etc. Be as detailed as possible in your report



    Sound Issues
    • Please submit a DXDIAG file. Please see the above instructions on how to send in your DXDIAG file.
    • If the sound issue is weapon related, please list what weapon you were using and specifics about the bug
    • If the sound issue is environment related, please list the location where the sound issue occurred and the nature of the issue.
    • If the sound issue is ‘character foley’ related (cloth, footsteps, gear rattle etc.), please list the specific issue and what was occurring
    • Many sound issues can be a symptom of outdated sound card drivers. Please make sure you have the latest sound card drivers installed before reporting a sound issue. Visit your soundcard or motherboard manufacturer for the latest sound card drivers.[/color]

    UI (User Interface) Issues
    • Please provide a screenshot (or written details) of the UI issue you are reporting.
    • Please also notate what resolution you are running the game in. You will find this setting in the game options.
    Last edited by Yoshiro; 03-15-2017, 10:55 AM.
    Pretty, what do we blow up first? - Myn Donos
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