The icon is a very good idea instead of text IMO, maybe combined with a shout from the injured soldier...
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PinguThePenguin;n2143787 said:Why not the Red Orchestra 2/Rising Storm way, post processing effects to signify you're bleeding. This is all too "user friendly" to me. *edit My mate just let me know that there is a text prompt like shown, I play with most of my UI disabled, honestly just keep it RO2/RS style, text and post processing.
exhausted;n2284236 said:I love the idea of the icon. I also like the idea of having to choose the right button to bandage. Makes things much more random.
i like this change,now you're not locked into a animation,and you can skip it,to run away if a grenade lands near you.Yoshiro;n2285794 said:Bandaging is now a "hold" system, not a press and wait
NorthDumpling;n2285903 said:Dude, when you are focused in battle on a something ahead, I bet you will not be able to spot this little icon to the left or right.
ok sure maybe for you, but...NorthDumpling;n2285903 said:Its as good as is.
it is not green,its a...NorthDumpling;n2288461 said:I actually like this now, fits much more into style, as I simply hate that god damn green line.
great to hear!Yoshiro;n2288438 said:the bleedout system The majority reported in that they were happy, but it looks like there is some additional work we can do here that we'll be looking at as we move ahead.
before you make/add a ugly "rainbow color" progress bar for tunnel destroying, how about an icon like this instead:Yoshiro;n2287078 said:A "progress bar" has been added for items such as bandaging, tunnelling, destroying tunnels, etc. Note, this is a first pass. More work on the visual elements will be coming in a future BETA wave