So after this last update announcement I was interested in this in particular:
Sounds great to me, however after messing around in the test range to get a feel for what the actual accuracy is for things like the M16 and AK(Type 56), I was pretty disappointed with how poorly the AK fared at knocking down the practice target(presumably about the same size a solider in game) at 200 meters away.
The AK is not an 8-10 MOA weapon.
It annoys me greatly that this myth still exists today when there is a mountain of evidence to refute this notion. Most AKs run from 2-4 MOA(for people unfamiliar this means that a typical AK should give you 2-4 inch groups at 100 yards, at 200 yards that would translate to 4-8 inch group, MORE than enough to hit a man sized target). Additionally Chinese AK's are regarded as some of the best produced AKs ever made, they were not "cheap knockoffs."
The typical AK is not as accurate as the typical M16(AR) but the difference is inside a couple of inches at 100 yards, not half a foot!
This all being said there are things that justify poorer accuracy out of an AK, that being the skill of the shooter. AK iron sights are typically harder to use at longer ranges than aperture sights(like ones found on the M16), in addition that sight radius on the typical AK is also noticeably shorter than on an M16(especially on an M16 in fact because of that 20 in barrel).
There's also the fact that 7.62x39 is much harder to use accurately at longer ranges(as in past 300 yards) than 5.56x45 is, the bullet velocity is also lower on the 7.62 meaning more lead is required on a moving target.
Basically my point here is that there are ways to make the AK "feel" inaccurate in the game that mimic reality without making the weapon itself mechanically grossly inaccurate(because it isn't). Using slower rounds with more significant bullet drop doesn't make the gun inherently inaccurate but it does mean more skill is required from the shooter to know how to compensate for that drop depending on what their zero is at, this adds more nuance to the gun in the game and allows people who spent time getting the feel of the bullet trajectory down to really eek out of the potential of the gun.
There's also the idea of sight misalignment with the sight on the AK, it's fine it isn't that accurate while your sight a subtlety wobbling around, but if you're stabilizing your aim and holding your breath(shift) the gun should be able to connect with an enemy out to 300 meters easily if you're on target and you're zeroed correctly(doing this at 200 meters in the practice range still lead to inconsistent hits, hence my frustration).
TL;DR There are tangible reasons why the AK can be inaccurate in someone's hands, but the guns should absolutely be mechanically accurate themselves in game. This adds nuance to the gun that it has in the real world and would help make the gunplay feel more authentic. "Easy to use, hard to master."
So, am I wrong here, is there something I'm missing when it comes to the ballistics in this game? Because from what I've found the AK is definitely a lot less accurate than it should be right now.
The MoA on some guns has been adjusted to be more in line with real-world values
Sounds great to me, however after messing around in the test range to get a feel for what the actual accuracy is for things like the M16 and AK(Type 56), I was pretty disappointed with how poorly the AK fared at knocking down the practice target(presumably about the same size a solider in game) at 200 meters away.
The AK is not an 8-10 MOA weapon.
It annoys me greatly that this myth still exists today when there is a mountain of evidence to refute this notion. Most AKs run from 2-4 MOA(for people unfamiliar this means that a typical AK should give you 2-4 inch groups at 100 yards, at 200 yards that would translate to 4-8 inch group, MORE than enough to hit a man sized target). Additionally Chinese AK's are regarded as some of the best produced AKs ever made, they were not "cheap knockoffs."
The typical AK is not as accurate as the typical M16(AR) but the difference is inside a couple of inches at 100 yards, not half a foot!
This all being said there are things that justify poorer accuracy out of an AK, that being the skill of the shooter. AK iron sights are typically harder to use at longer ranges than aperture sights(like ones found on the M16), in addition that sight radius on the typical AK is also noticeably shorter than on an M16(especially on an M16 in fact because of that 20 in barrel).
There's also the fact that 7.62x39 is much harder to use accurately at longer ranges(as in past 300 yards) than 5.56x45 is, the bullet velocity is also lower on the 7.62 meaning more lead is required on a moving target.
Basically my point here is that there are ways to make the AK "feel" inaccurate in the game that mimic reality without making the weapon itself mechanically grossly inaccurate(because it isn't). Using slower rounds with more significant bullet drop doesn't make the gun inherently inaccurate but it does mean more skill is required from the shooter to know how to compensate for that drop depending on what their zero is at, this adds more nuance to the gun in the game and allows people who spent time getting the feel of the bullet trajectory down to really eek out of the potential of the gun.
There's also the idea of sight misalignment with the sight on the AK, it's fine it isn't that accurate while your sight a subtlety wobbling around, but if you're stabilizing your aim and holding your breath(shift) the gun should be able to connect with an enemy out to 300 meters easily if you're on target and you're zeroed correctly(doing this at 200 meters in the practice range still lead to inconsistent hits, hence my frustration).
TL;DR There are tangible reasons why the AK can be inaccurate in someone's hands, but the guns should absolutely be mechanically accurate themselves in game. This adds nuance to the gun that it has in the real world and would help make the gunplay feel more authentic. "Easy to use, hard to master."
So, am I wrong here, is there something I'm missing when it comes to the ballistics in this game? Because from what I've found the AK is definitely a lot less accurate than it should be right now.
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