aceto said:[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False
ButchCassidy said:Can we expect a better ping if the MaxInternetClientRate=10000 was set to 25000 ?
Would we get a better response with the NetServerMaxTickRate=20 set to 35 as per the Lan setting?
No.
Some good advise on NetServerTickRate and MaxClientRate from Epic, the creators of the UT engine RO is built on.
NetServerMaxTickRate=20...Leave the tick rate at 20 (the default value). Using scientific and high tech testing techniques, this value was found to provide optimal netplay (ie trial and error). "It sets the maximum tick rate (frames per second) of the server. By default it is 20, which means that servers will tick at 20 fps. This is a good compromise value, since it keeps server cpu utilization low without having a significant impact on ping or physics. Higher values will reduce ping, but increase server cpu utilization, and vice versa for lower values"- Steve Polge @ EPIC