ok, i'm a realism buff, and no doubt love red orchestra because of it, in my personal opinion, i'd like to see a numbver of things:
things that may actually be attainable:
*new Smoke Cough:when smoke is deployed, you should have coughing bouts when inside of it, shaking thee veiw camera, and wearing your arms down quicker (because your are coughing from lungs, these deep coughs eventually can put pressure on your shoulder when raised in the "iron sights" position) And When running threw Black smoke or near black smoke (fire smoke) you should get tearyed vision, and should last a bit after you pass it, no screen shake, just teared vision.
*new Stealth stance: this is for creeping up on soldiers, it is MUCH slower, even standing to move like this, you should be moving at about the speed on the prone iron sights foward movement, you would make no sound, unless you stepp on like a branch or something. This would also include a controled breathing, where your breathing would only make the slightest audiable sound, unless you are out of breath.
reload shake for clips: in life, you don't always get the clip straight in, and sometimes break it.
fear shake: a person will shake in fear, no matter how tuff you think you are, about 30% of the time, escpecially when slowly moving, your adrenaline gets up, your heart beats faster, you are afraid, you will shake your rifle, just a bit, but still shake it.
rifle shoulder: "Shoulder that rifle Damnit!" always screaming from drill seargents, even in ww2, you shouldered your rifle, which means, the stock is placed on your shoulder, your arm is at like, idk, a 80-70 degree angle at the elbow, and your hold your rifle downwards, this allows for a quicker draw to the shoulder, also wears out your trigger arm, in game this should be the default stance, with the ability to change to ironsights, and hip-fire with different keystrokes.
Stance: you do not stand upright when in combat, instant reaction is to get your head down, for PERFECT combat stance and movement flow, refer to the game Star Wars: Republic Commando
Prone movement: when you are prone in the dirt, or sand, or hard ground, it's a little hard to turn, harder than in game, you have to force it a little harder, so i propose when the model gets to the point where you must turn your legs to turn prone, you have to repeatedly press a turning key
Things that are probably not going to make the cut:
Visual perspective: the classic fps perspective is NOT what you see in life, you see (in perifial vision) up to atleast your shoulder when holding your rifle, you will also see your own body in certain standing angles, you will definatly see your body in a crouching stance
Squading: this institues a squad system in which you are part of a squad ranging from the numbers of that time, now squad sizes are 6-19 in the US army, i'm sure it was different then, and different for all military branches, this feature would also inclue squad commands, with hand signals and squad voice commands, or atleast text commands
SEPERATE text boxes: one for "in game" chat such as voice commands, target locations, all that stuff, the other for typing chat and the such, with an option to toggle on and off for both
things that may actually be attainable:
*new Smoke Cough:when smoke is deployed, you should have coughing bouts when inside of it, shaking thee veiw camera, and wearing your arms down quicker (because your are coughing from lungs, these deep coughs eventually can put pressure on your shoulder when raised in the "iron sights" position) And When running threw Black smoke or near black smoke (fire smoke) you should get tearyed vision, and should last a bit after you pass it, no screen shake, just teared vision.
*new Stealth stance: this is for creeping up on soldiers, it is MUCH slower, even standing to move like this, you should be moving at about the speed on the prone iron sights foward movement, you would make no sound, unless you stepp on like a branch or something. This would also include a controled breathing, where your breathing would only make the slightest audiable sound, unless you are out of breath.
reload shake for clips: in life, you don't always get the clip straight in, and sometimes break it.
fear shake: a person will shake in fear, no matter how tuff you think you are, about 30% of the time, escpecially when slowly moving, your adrenaline gets up, your heart beats faster, you are afraid, you will shake your rifle, just a bit, but still shake it.
rifle shoulder: "Shoulder that rifle Damnit!" always screaming from drill seargents, even in ww2, you shouldered your rifle, which means, the stock is placed on your shoulder, your arm is at like, idk, a 80-70 degree angle at the elbow, and your hold your rifle downwards, this allows for a quicker draw to the shoulder, also wears out your trigger arm, in game this should be the default stance, with the ability to change to ironsights, and hip-fire with different keystrokes.
Stance: you do not stand upright when in combat, instant reaction is to get your head down, for PERFECT combat stance and movement flow, refer to the game Star Wars: Republic Commando
Prone movement: when you are prone in the dirt, or sand, or hard ground, it's a little hard to turn, harder than in game, you have to force it a little harder, so i propose when the model gets to the point where you must turn your legs to turn prone, you have to repeatedly press a turning key
Things that are probably not going to make the cut:
Visual perspective: the classic fps perspective is NOT what you see in life, you see (in perifial vision) up to atleast your shoulder when holding your rifle, you will also see your own body in certain standing angles, you will definatly see your body in a crouching stance
Squading: this institues a squad system in which you are part of a squad ranging from the numbers of that time, now squad sizes are 6-19 in the US army, i'm sure it was different then, and different for all military branches, this feature would also inclue squad commands, with hand signals and squad voice commands, or atleast text commands
SEPERATE text boxes: one for "in game" chat such as voice commands, target locations, all that stuff, the other for typing chat and the such, with an option to toggle on and off for both
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