Is it possible to introduce a more realistic approach for using artillery, especially response time, when calling for an artillery strike? At the moment one barely has used the radio when the first rounds start impacting and that is not how artillery works in real life.
Firstly, after recieving target coordinates, it takes the gun/mortar battery time to calculate the setting for the guns'/mortars' elevation, deflection, charge size, preparing the correct fuzes for the shells.
Secondly it takes time for the shells to arrive at their target area and that can be up to a minute or so from the shell is launched till it actually impacts on target depending on range and firing angle.
The way artillery works now can be frustrating from time to time as it just acts as instant nadespamming just very much more powerfull.
Of course pre-planned fireplans can explain the short "use radio to launch time" but travel time is still way to short.
Also it would demand more skill of the Squad Leader/Artillery Observer if calling for artillery strikes would require typing in the coordinates of the target zone, shell type, burst pattern and number of shells/volleys fired and perhaps make calling for artillery into a class of its own - the Artillery Officer/Artillery Observer(FO) and let the Squad Leader deal with tactical decisions and command only.
Firstly, after recieving target coordinates, it takes the gun/mortar battery time to calculate the setting for the guns'/mortars' elevation, deflection, charge size, preparing the correct fuzes for the shells.
Secondly it takes time for the shells to arrive at their target area and that can be up to a minute or so from the shell is launched till it actually impacts on target depending on range and firing angle.
The way artillery works now can be frustrating from time to time as it just acts as instant nadespamming just very much more powerfull.
Of course pre-planned fireplans can explain the short "use radio to launch time" but travel time is still way to short.
Also it would demand more skill of the Squad Leader/Artillery Observer if calling for artillery strikes would require typing in the coordinates of the target zone, shell type, burst pattern and number of shells/volleys fired and perhaps make calling for artillery into a class of its own - the Artillery Officer/Artillery Observer(FO) and let the Squad Leader deal with tactical decisions and command only.