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Smoke mortars on tanks

A few russian tanks had smoke shells (none currently in game). None AFAIK had smoke pots or generators.
T-34 were fitted with smoke generators, but were very, very rare. Here's a picture of one. I'd say that this is a very specialist tank. No idea how they were deployed.
t34_53.jpg

In my definition, a smoke GENERATOR is a piece of kit that is attached to the tank, does the actual job of producing the smoke and the smoke producing material (fuel) can be replenished. And the smoke production can be switched off, as a constant trail of smoke is a give away.

I have read that T-34 produced in '45 had modications for installing smoke producing kit, but none were ever kitted out. Not sure if this was a generator (my definintion) or a smoke pot/mortars

As for the Nahverteidigungswaffe, firstly of the in-game tanks, it was only filled to StuGs, and then only the later production Ausf G (info to the contary gladly accepted). Second, you should also model the fact it was directional, it traversed. Thirdly, you should also model the grenades that it fired.

I prefer smoke shells, because it is a more balanced option, giving the option to both sides. Also more tanks would be able to use the development effort, rather than just the StuG.

Letum, I'd be interested in any details about which Russian tanks used smoke shells and when the army accapted them into service.
 
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For anyone who have played Combat mission knows that smoke is doing ALOT for winning a battle.. Even tho there are only smoke shells in game (atleast CMAK) it saves the day when:
1) you Are attacked by multiple opponents,
2) you are out in the open with no hulldown positions
3) you want to cut off possible enemy AT gun positions and favourable enemy tank camping spots.
4) you wish retreat
5) you wish to conceil your intended attack route (putting smoke one place but attack another.. or other way around...

In short smoke would drastically change game tactics... and to more realistic ones.... in both defense and offense...
 
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Maybe someone could answer a question on how tank smoke shells functioned. It will help me quiet a lot, glad I found this thread. :)

I'm quite familiar with how artillery smoke shells work, but I can not imagine that a smoke shell direct fire weapon like a tank would work the same as a smoke shell coming from an indirect fire weapon.

So, how did they work? Was the shell armed with a PD fuze so on impact it would function? Then how was the smoke discharged? Did the shell explode or burst, scattering the white phos. I'm thinking that any shell coming out of a high velocity gun will have some burst effect but I could easily be wrong.

Thanks for any help.
 
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I can only imagine what all that smoke would do to the FPS.

Why must people always say this the second any mention of smoke is made? Smoke grenades have never lagged me in this or any other game. Why should it suddenly hit performance?

But anyway. In general I think smoke is a great idea. It was commonplace on the battlefield in its many forms, and some of them would be well suited to Red Orchestra. Though I'd rather see smoke arty/mortar rounds called in first.
 
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So, how did they work? Was the shell armed with a PD fuze so on impact it would function? Then how was the smoke discharged? Did the shell explode or burst, scattering the white phos. I'm thinking that any shell coming out of a high velocity gun will have some burst effect but I could easily be wrong.
From searching the Lone Sentry website:
  • German shells would have had a precussion cap and exploded on contact.
  • The smoke material was probably sulphur trioxide rather that WP.
    This would have been sulphur trioxide would have been dissolved with chlorosulfonic acid.
  • No idea how dangerous the explosion of the shell would have been, but American reports state that smoke was usually fired 100 yards in-front of the enemy.
I'm not sure if Berger mixture would have been used in shells, but was definately used by the German army.
 
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