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Weapons vanish, weapons can't be picked up, prone stand up in water, resupply bug

Raven1986

Grizzled Veteran
May 24, 2014
1,067
9
Hello,

several bugs that have still not been fixed.


#1:
Jumping nades and weapons that can't be picked up are both the same kind.
It is very disturbing if you killed an enemy with an SMG and you as a rifle man can't pick up the weapon despite it says "Press use to pick up XY". This is especially present with hand grenades that jump downhill and can not be picked up. Neither while they are still moving nor when they have finally stopped their bunny hopping.

Replication: Shoot someone best on a hillside and the jumping nade bug will appear eventually. Same goes for weapons that can't be picked up. Just shoot someone and the bug will appear over time.


#2:
Weapons vanish upon pick up. I have experienced this many times. Disturbing in the same way as #1, you pick up an enemy main weapon and it vanishes from your inventory. Mostly happens with LMG and SMG-

Replication: Shoot someone and in 1/10 the weapon will vanish in your inventory despite the pick up sound.


#3:
When crawling around and getting close to a water volume, you instantly stand up. This is annoying as you would not do that in real life, especially not when enemy fire is the cause of you crawling through the mud.

Replication: Just choose any map with water. Doesn't matter how deep it actually is, the reaction is always the same.


#4:
If an MG gunner runs out of ammo, you see a NEED AMMO! beside his name. However I have experienced it both as MGer and resupplier that you can't receive ammo or give ammo. This is annoying as the MG shouldn't run dry if there are like 5 players trying to resupply.

Replication: Fire your MG and have someone resupply you, the bug will show up eventually.
 
With number 1 it's the fact that the weapon location is server side but the weapon visually is client side. So they can be in two different places. Even varying client to client.

Never seen number 2 to be honest. Or haven't noticed lol.

Number 3. Either it's that or you stop when you hit a water volume.

With number 4 if you have already resupplied someone or the MGer has a boatload of ammo already you can't resupply them.
 
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