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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
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  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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RO2 Server Config Files and more setup info

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  • [Info] RO2 Server Config Files and more setup info

    Everyone,

    Right now things are looking pretty good for our launch of the RO2 Pre-purchase beta tomorrow August 30th. There are a few things of note I thought I should mention or would be useful for you.

    1) Server Files Update

    There will be an update to the server files in the morning with what shoudl be the final pre-purchase beta files. So servers will need to be updated before the launch. Additionally, the final files only contain a subset of the maps. Please note, if a server has any other maps added in it's map cycle it will crash when the server cycles to that map. So please ensure that you only include these maps. Note: if in doubt, use one of my attached configs as they are set up with proper map cycles.

    FF-Apartments
    TE-Apartments
    CD-Apartments

    TE-FallenFighters
    CD-FallenFighters

    TE-Gumrak
    CD-Gumrak

    Note: FF = Firefight (a variation of team deathmatch), CD = Countdown (our take on an intense "single life" gametype), and TE = Territory (an enhanced and expanded version of the gametype in the original RO).

    2) Server Configuration

    I have created and attached a set of game config files set up in different ways to use for reference (or just plain use) based on how you want to set your servers up. To use these configs you can either just rename the config file you want to use to ROGame.ini and replace your existing file, or you can replace the following sections in your own ROGame.ini file:

    [ROGame.ROGameInfo]
    [ROGame.ROGameInfoFirefight]
    [ROGame.ROGameInfoTerritories]
    [ROGame.ROGameInfoCountdown]

    Note, if you just copy these sections, make sure and get all of the values in that section and put them in your ini.

    Let me explain the different configurations:
    ROGame_BaseStandard: Standard (non-hardcore) setup with all maps cycling through
    ROGame_BaseRealism: Realism Mode(hardcore) setup with all maps cycling through
    ROGame_FireFightOnly_Standard: Standard (non-hardcore) setup with only FireFight game-type maps cycling through
    ROGame_InfantryOnly_Realism: Realism Mode(hardcore) setup with only infantry maps cycling through
    ROGame_InfantryOnly_Standard: Standard (non-hardcore) setup with only infantry maps cycling through
    ROGame_Tanks_Only_Realism: Realism Mode(hardcore) setup with only tank maps cycling through
    ROGame_TanksOnly_Standard: Standard (non-hardcore) setup with only tank maps cycling through

    3) Final server setup notes

    When testing the server on Windows Server 2008 R2, we discovered that when the CPU usage got close to peaking, that windows would start pushing the game around between cores. This actually made the game perform badly under heavy CPU load. To combat this we highly suggest you a commandline switch we created which will set the main game thread's affinity to a specified core, especially if you are going to have the game server running at a slot count on a machine where it might come close to peaking the CPU. Here is the commandline switch:

    -PREFERPROCESSOR=x (where x=0,1,2, ...)

    So for example:
    -PREFERPROCESSOR=0
    Would set the game thread's affinity to the first core.

    Enabling Valve Anti Cheat (VAC) - VAC was not enabled by default in the first server install we put up, but will be turned on by default in the update we put up tomorrow morning. So if you have already set up ini files for the game please modify this section in ROEngine.ini:

    [OnlineSubsystemSteamworks.OnlineSubsystemSteamwork s]
    bUseVAC=true

    It is highly recommended that you do this to help catch/prevent cheating on your servers.
    Attached Files
    [I support "RO Forums Classic" mode!!!]

  • #2
    Additional ini configs
    Attached Files
    [I support "RO Forums Classic" mode!!!]

    Comment


    • #3
      Thanks much, do you have a time for that update other then "in the morning" :P
      [B][I]Leutnant[/I] Steiner,[/B]
      J

      Comment


      • #4
        Do you intend on having more then just 3 maps eventually? 3 is kind of thin.

        Comment


        • #5
          Originally posted by 10-78 BusterKing View Post
          Do you intend on having more then just 3 maps eventually? 3 is kind of thin.
          BF3 Alpha had 1 And its 3 maps and 3 gametypes so its actually 7 or 8 maps.
          [I support "RO Forums Classic" mode!!!]

          Comment


          • #6
            Originally posted by [TW]Ramm-Jaeger View Post
            BF3 Alpha had 1 And its 3 maps and 3 gametypes so its actually 7 or 8 maps.
            But don't forget John with all due respect, they already paid for the full version of the game.

            I personally think it won't be showing how nice the maps can be by not showing more of them.

            Comment


            • #7
              The maps will rotate during the beta, so we start with 3 but might have 3 others maps the week after.

              Comment


              • #8
                Originally posted by Ceraetes View Post
                The maps will rotate during the beta, so we start with 3 but might have 3 others maps the week after.
                Really? I missed reading that info. Where is that info anyways?

                Thanks

                Comment


                • #9
                  http://forums.tripwireinteractive.co...ad.php?t=57434

                  Where he talks about the maps.

                  Comment


                  • #10
                    Originally posted by Ceraetes View Post
                    He states "and may be cycling other maps in/out throughout the beta".

                    3 other maps is not mentioned but lets hope.

                    Comment


                    • #11
                      I know, it was just an example when I said 3 others maps. Just wanted to point out that they might change the maps during the beta.

                      Comment


                      • #12
                        Originally posted by [TW]Ramm-Jaeger View Post
                        Additional ini configs
                        how can ROGame_TanksOnly_Standard.txt differ from ROGame_BaseStandard.txt only for the mapcycle?

                        GameMapCycles=(Maps=("TE-Gumrak"),RoundLimits=(0))
                        vs
                        GameMapCycles=(Maps=("TE-Apartments","CD-FallenFighters","FF-Apartments","TE-Gumrak","CD-Apartments","TE-FallenFighters","CD-Gumrak"),RoundLimits=(0,0,0,0,0,0,0))
                        [URL="http://www.wantedgov.it"]WantedGoV.it[/URL] - Italian multigaming community
                        [IMG]http://cache.www.gametracker.com/server_info/46.252.150.104:7707/b_350_20_FFAD41_E98100_000000_591F11.png[/IMG]
                        ro2.wantedgov.it:7707 :7717 :7727

                        Comment


                        • #13
                          Originally posted by gioccher View Post
                          how can ROGame_TanksOnly_Standard.txt differ from ROGame_BaseStandard.txt only for the mapcycle?

                          GameMapCycles=(Maps=("TE-Gumrak"),RoundLimits=(0))
                          vs
                          GameMapCycles=(Maps=("TE-Apartments","CD-FallenFighters","FF-Apartments","TE-Gumrak","CD-Apartments","TE-FallenFighters","CD-Gumrak"),RoundLimits=(0,0,0,0,0,0,0))
                          They are both standard servers with as the name proclaims a difference in the maps. One is tank only, one is standard.

                          Its just to make life a tad easier requiring you to setup less.

                          Comment


                          • #14
                            Dont you want the game to run on more than 1 core, eg if i have a i5750 server, i cant run a 64 slot server on 1 core, i would need to allocate 2 cores for that. do i need to change the command line or its automatic?

                            Comment


                            • #15
                              Dear Ramm, just a small correction:

                              Originally posted by [TW]Ramm-Jaeger View Post
                              [OnlineSubsystemSteamworks.OnlineSubsystemSteamwork s]
                              bUseVAC=true
                              This entry only exists in ROEngine.ini not in ROGame.ini as you said in your post. Is this correct?

                              Thanks

                              Comment

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