Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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RO2 DDE Beta Server Hosting General Info

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  • [Info] RO2 DDE Beta Server Hosting General Info

    Digital Deluxe Edition Beta Launch

    The Digital Deluxe Edition beta launch is planned for starting August 30th, 2011 and running up until right before launch, and server files are already up on HLDS.

    Tripwire Server Admins Mailing List

    If you haven't already, head on over and sign up for the Tripwire Server Admins Mailing List here:

    Beta Maps and Gametypes

    We are launching the beta with 3 maps initially, and may be cycling other maps in/out throughout the beta. The maps included are:



    Note: FF = Firefight (a variation of team deathmatch), CD = Countdown (our take on an intense "single life" gametype), and TE = Territory (an enhanced and expanded version of the gametype in the original RO).

    Server Requirements (Beta)

    16 Players: Haven't benchmarked this yet, but we don't expect it will take much CPU to run this

    32 Players: CPU usage - 1 Core of a 2.6 GHZ Core I7 or equivalent (i.e. the server process will take most of 1 core, with a few smaller threads on other cores). We also tested on an Intel Core2 Quad Q8400 @ 2.66GHz and that could handle 32 players but I wouldn't try and do 32 players with a machine much slower than that.

    64 Players: Goal CPU usage - 1 Core of a Intel Xeon E3-1270 3.4 GHZ (3.8 GHZ actually with Turbo enabled) or equivalent (i.e. the server process will take most of 1 core, with a few smaller threads on other cores).

    A note on performance:
    64 players was pushing the test machine (Intel Xeon E3-1270 3.4 GHZ (3.8 GHZ actually with Turbo enabled) pretty hard on certain maps, but did handle 64 players. Likewise 32 players pushed the Intel Core2 Quad Q8400 @ 2.66GHz pretty hard at 32 players, but did handle it. We're working on some final optimizations that might get the performance a little better, but there won't be any drastic changes from these specs.

    Likewise the number of players the server can handle (i.e. how much performance is needed) varies from map to map, and gametype to game type. Smaller maps and countdown tend to perform better than larger maps in territory or firefight. So if you run smaller maps only on your server, you might be able to push the slots higher. Just watch your CPU usage, and more importantly the ping of players connected. Ping will climb a bit as the server gets under load and as CPU usage goes up, this is to be expected. But watch the ping, if it is a server near you and the ping starts to go above 100ms consistently, then you are likely pushing your server too hard and need to reduce the number of slots.

    What I have found is that it looks like an Intel Xeon E31270 @ 3.4 GHZ (3.8 GHZ actually with Turbo enabled) can just handle 64 players now, and is being pushed pretty hard. We've got a last batch of optimizations that we're going to try over the weekend that might bet it down a bit lower so the CPU isn't pushed quite as hard (possibly getting things down by about 5%). We tested on an Intel Core2 Quad Q8400 @ 2.66GHz and that could handle 32 players but I wouldn't try and do 32 players with a machine much slower than that. As mentioned before, the final optimizations might push this down a little, but nothing drastic.

    Hosting Ranked Servers

    We're doing things a bit different than what other studios/publishers have done. We plan to let clans/gaming communities as well as any legitimate GSPs run ranked servers. For clans/gaming communities, it must be an established and legitimate group of some sort. Individuals or GSPs will provide us with the IP addresses that they will host the ranked servers on, and then on our backend we'll basically "turn on" those IP's having the ability to be ranked. Our goal here is to not be overly restrictive with our ranked servers. If we see some funny business happening with ranking on a server, we'll pull its IP out of the ranked system and contact the GSP or clan/gaming community. Now if we see a rash of funny business across the board at a GSP or clan/gaming community we may well pull all of their IPs out of ranked status until they get the issue sorted. So it will be up to the GSPs to make their server hosting as open or closed as they want with regards to modifying files. We do however want to ensure that modding and community content are not hindered, so bear that in mind. Whatever system a GSP uses must allow community made maps and community made content to be installed on the server. Total conversion mods (i.e. someone turning RO2 into a space shooter or something) however will not be allowed by us for ranked server play.

    We will have a website setup for submitting IP's and the information we'll need to approve them for being ranked. This system is still being setup, and we will let you know when it is available (probably will come online further into the beta).

    Recommended Server Hosting Partners

    We have a set of Recommended Server Hosting Partners that we've been working closely with to ensure they provide a good experience for our fans and game server admins. The Recommended Server Hosting Partners are:

    United States:
    Branzone -
    Gameservers -
    NFOservers -

    KillerCreation -
    Multiplay -

    4net Players -

    Internode -

    Fragnetics -
    [I support "RO Forums Classic" mode!!!]

  • #2
    So was that just stressing 1 core of the CPU? Little confused sorry. Will i be fine on 64 player server with a 2500k @3.3Ghz x 4?


    • #3
      Cant wait and cheers for the infos was a little lost on servers thank you.


      • #4
        Fantastic news, really looking forward to it!


        • #5
          Welp, seems like my server is going to have to be 16-32 players ;_;

          Edit: Sorry I missed the it uses one core of I7, this changes everything.
          Last edited by Ossius; 08-29-2011, 02:19 PM.
          [B]The Hipster melted his barrel, because he fired the Machine Gun before it was cool.[/B]


          • #6
            The EU server hoster is infact a german one. since you also seperated UK ^^


            • #7
              No linux binaries? I only see exe files and .bat stuff and .dll stuff and..

              837mb of server files, WHERE IS MY LUNIX BINARIEZ?!?!?!
              Last edited by Luckz; 08-29-2011, 01:32 PM.


              • #8
                Roarrrrr. We have awoken the beast and will be one of the TE 64 man testers for y'all.



                • #9
                  Thank you for sharing the news .


                  • #10
                    Great News !!!!!


                    • #11
                      Originally posted by xruiner89 View Post
                      So was that just stressing 1 core of the CPU? Little confused sorry. Will i be fine on 64 player server with a 2500k @3.3Ghz x 4?
                      He's talking about requirements for hosting a server, not just joining a 64 player server, if that's what you're asking.

                      And great news, thanks!


                      • #12
                        Originally posted by Luckz View Post
                        No linux binaries? I only see exe files and .bat stuff and .dll stuff and..

                        837mb of server files, WHERE IS MY LUNIX BINARIEZ?!?!?!
                        Or where are installation instructions for Linux?


                        • #13
                          Originally posted by Typooni View Post
                          Or where are installation instructions for Linux?
                          The "linux version" does not contain a linux binary. So you cannot run it natively. So far, at least. Waiting for TWI confirmation if that will change.
                          And you install it like you install any other steam dedicated server. Not gonna get into that here/now. Ever ran a KF/RO server? CSS? Something?

                          It's like..
                          ./steam -command update -game "redorchestra2beta" -dir /home/lkz/ro2
                          Last edited by Luckz; 08-29-2011, 01:50 PM.


                          • #14
                            Originally posted by NoxNoctum View Post
                            He's talking about requirements for hosting a server, not just joining a 64 player server, if that's what you're asking.

                            And great news, thanks!
                            Oh i see, that is stupid of me. Thanks for clearing that up buddy.


                            • #15
                              Thanks for the info Ramm!

                              In case some are confused, this is what you use to download the server:

                              hldsupdatetool.exe -command update -game redorchestra2beta -dir "C:\YOUR SERVER DIR HERE" -retry
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