Just like the Gameplay Developer Demo. RS looks awesome but the marketing is not good.
I have to agree.
Also, "When it's done/very soon"
they're just toying with us now.
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Just like the Gameplay Developer Demo. RS looks awesome but the marketing is not good.
I have to agree.
Also, "When it's done/very soon"
they're just toying with us now.
OH, I am so stupid!The above is not actually the live stream by evolve, it is a separate interview and a run through in a couple of bot matches to allow for some extra info, environments and some cool flame thrower action.
Once again enjoy.
Cheers Filthy.
I am watching the stream right now and I am afraid about the mortars. Right now you can see teamkills by the satchels all the time so what about if we had a mortar.. This will lead to a lot of session bans and a lot of pissed of people, mark my words.
I don't see any problem, if you use a flame thrower or mortar in a crowded area and you end up team killing your own guys over and over, you shouldn't be trusted with the weapon. It'll teach people to be careful.
No it can't be said the same for the engineer class. You don't have the ability to fire satchels 100 metres behind the enemy lines, you don't use a flame thrower from behind your own team.
If you charge into a crowded area with a flame thrower and team kill everyone then you get kicked from the server, I see no problem.
Just to clarify, I don't see this as a GAME-BREAKING issue. But still one that needs to be addressed at some point down the line.
I'm sure they said something like that.I bet 40$ that RO2 players won't get access to flame thrower / mortar roles unless they pay for the expansion first or .... TK the poor bastard that just spawned with it
One of the things I don't agree with Tony on (around 2:45 min) is that he said 15-20 minutes is about the best time limit to make the game fun and not drag on forever? Sorry Tony...
Personally, those time limits always make the game feel rushed and has the players acting more recklessly and less tactical. Not saying the maps aren't good, but its as if they are designed for the average low attention span teenager. Perhaps longer time limit maps will be coming...
(Is it any wonder that I prefer custom maps that are longer and more epic )
One of the things I don't agree with Tony on (around 2:45 min) is that he said 15-20 minutes is about the best time limit to make the game fun and not drag on forever? Sorry Tony...
Personally, those time limits always make the game feel rushed and has the players acting more recklessly and less tactical. Not saying the maps aren't good, but its as if they are designed for the average low attention span teenager. Perhaps longer time limit maps will be coming...
(Is it any wonder that I prefer custom maps that are longer and more epic )
I bet 40$ that RO2 players won't get access to flame thrower / mortar roles unless they pay for the expansion first or .... TK the poor bastard that just spawned with it
I bet 40$ that RO2 players won't get access to flame thrower / mortar roles unless they pay for the expansion first or .... TK the poor bastard that just spawned with it