Welcome back to the latest installment of the What We Are Up To post. It continues to be a busy month here with many things in the works. With summer just around the corner, we are hard at work bringing updates to some of your favorite Tripwire titles. What can you expect you ask? Read on to find out. Topics include: Upcoming changes to the RO 2 beta, how the beta will be rolled out to everyone, and our future plans for RO 2.
We hope to push out two beta updates, one today and one later this week. You can find the WIP Changelog for today's update HERE. Included (but not turned on) in the latest beta builds will be Campaign mode as well as some experimental gameplay changes for the normal (relaxed realism) setting. More details can be found HERE and we will be once again looking for player feedback to these changes.
As the current RO 2 beta nears completion (system/gameplay refinements, additional modes, bug fixes and changes based on player feedback) we are looking to roll the patch out live sometime in the next few weeks. As we get closer to that date we will be continuing to make adjustments to the beta based off player feedback and finish several more refinements.
Moving forward, shortly after these changes go live we will be looking to do a free weekend. Be sure to spread the word and tell your friends that have been on the fence that this will be a great chance for them to see first hand how the game plays!
And while we've managed to update many aspects of Red Orchestra 2 through this beta we know there is more to be done. We have set our sights on the Squad and Tank systems next as well as additional UI refinements.
We hope to push out two beta updates, one today and one later this week. You can find the WIP Changelog for today's update HERE. Included (but not turned on) in the latest beta builds will be Campaign mode as well as some experimental gameplay changes for the normal (relaxed realism) setting. More details can be found HERE and we will be once again looking for player feedback to these changes.
As the current RO 2 beta nears completion (system/gameplay refinements, additional modes, bug fixes and changes based on player feedback) we are looking to roll the patch out live sometime in the next few weeks. As we get closer to that date we will be continuing to make adjustments to the beta based off player feedback and finish several more refinements.
Moving forward, shortly after these changes go live we will be looking to do a free weekend. Be sure to spread the word and tell your friends that have been on the fence that this will be a great chance for them to see first hand how the game plays!
And while we've managed to update many aspects of Red Orchestra 2 through this beta we know there is more to be done. We have set our sights on the Squad and Tank systems next as well as additional UI refinements.