this sounds like an opportunity to bring up a previously posted idea!
I realize the idea may be too complex, and it's a bit unrefined as of now, but I think something like it might be worth considering as a balance between player choice and limiting the appearance of rare or more effective weapons that would be an obvious choice otherwise (like MG belts and semi-auto snipers). From what I gather, we can't select attachments in Classic- variations of weapons did exist and this might be a reasonable way to show that. Thoughts, anyone?
This idea assumes that the unlocking process will be removed and the attachments will be selectable (at minimum in Realism Mode/Server Options)
I propose a system of chance upon spawning. Let's say that the TT-33 is allowed for 40% of Allied soldiers. The default choice would remain unrestricted -choose M1895, you're going to get it- and if you choose the TT-33, you're going to get it as long as the percentage of players who want it is less than 40%. But if you select the TT-33 and more players want it, you're effectively participating in a drawing for it.
The percentage at which the weapon or attachment is restricted can be based on the historical likelihood of seeing them.
Maybe it could be annoying at times, but I see it being less annoying than everyone spawning with the best equipment (why not use always use MG 34 belts, for instance?) or as it is now with everyone being stuck with versions of weapons they don't necessarily like (for example, some consider the removal of the Kar98k's sight hood not to be an upgrade)
Thanks for reading!
I realize the idea may be too complex, and it's a bit unrefined as of now, but I think something like it might be worth considering as a balance between player choice and limiting the appearance of rare or more effective weapons that would be an obvious choice otherwise (like MG belts and semi-auto snipers). From what I gather, we can't select attachments in Classic- variations of weapons did exist and this might be a reasonable way to show that. Thoughts, anyone?
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