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CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
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    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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What we are up to - Feb 10th Edition

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  • What we are up to - Feb 10th Edition

    Now that we've given you a first look at our plans for "RO Classic" we would like to fill the community in on what we have in the works for the coming months for RO2. First we would like to talk about how we'll be handling the PR and the development of the updates that we are working on. Traditionally we've worked like a typical game studio slaving away for months on a cool update which we would reveal to the press and the community close to the release date when it is almost finished. This is a great way to get press attention and spread news about the update to the broader gaming world. Unfortunately, it also has the side effect of the community not knowing what we are working on, and being unable to have their feedback incorporated into the update BEFORE the release. So with that in mind we've decided to do an experiment involving our community of Red Orchestra fans that will be a much more collaborative process of development and PR.

    What this means is that first we are switching up to a very open PR style, pushing lots of information out for you and seeking feedback from you all, much as we did back in the Red Orchestra mod days. This is to make sure players are more aware of upcoming changes and means you get to see stuff while it is still work in progress (WIP). We'll also be running a Beta open to anyone that owns RO2 that we'll be using to push out these new features and improvements early on in the development process. We'll tell you what we have in mind, show it to you as it comes together and let you try it out early in development, so that we can get good feedback, when we still have time to react to it. Of course, showing you things that early means that they are definitely subject to change too - from your feedback and from our own. It also means you will get to see things in the beta that are very early in development and potentially incomplete. So don't be surprised if you jump into a map in the beta that isn't pretty, or try a new feature that isn't balanced or complete. You'll get to see that map or feature come together, and participate in the process.

    So, here is the "big picture". We've got a big update coming for the game, with a lot of content. We'll fill you in on the details over the coming days. That will lead us pretty much straight up to all the pieces of that update being pushed into the open Beta, so that everyone can get a look and try them out, while they are still in development. Bug fixes, optimizations, and refinements will be brought over from the Beta to the live game as soon as they are ready. Major new features will be pulled together into that one big update for you. The key elements of the update include (and we'll push out lots of details on all these over the next few days):
    • Multiplayer Campaign Mode
    • We'll have a complete new map for you
    • "RO Classic", that we've already talked about
    • Major refinements to existing gameplay systems to improve the gameplay balance and fun as well as to incorporate player feedback (systems such as Lockdown, Player Damage, and more are being refined)
    • And, of course, we'll continue fixing bugs that we (or you) find and making optimizations to the game

    So, stay tuned over the next few days as we look to give you more detail on all of this! And watch for announcements as features roll out into the Beta for you to try out and feedback on.
    Pretty, what do we blow up first? - Myn Donos

  • #2
    Alright, so psyched for classic!

    Comment


    • #3
      Nice, bring it on!
      Supporting:
      Disapproving: progression, spawn on SL, spawns close to cap (RSOD)
      Since: beta 1.0 UT2003

      Comment


      • #4
        Great news! Can't wait!
        Any update on new weapons / vehicles?

        Comment


        • #5
          Very excited about Classic still. Any news about that is important to me!

          Comment


          • #6
            Originally posted by Devil_Inside View Post
            Great news! Can't wait!
            Any update on new weapons / vehicles?
            Troop transport ! Could be useful for big maps (like those that moders began to realize)

            Comment


            • #7
              I applaud the change.

              Even though I am excited for the classic mode, I am curious to see these lockdown tweaks.
              "We must stand up men! Stand up and vow to continue to never play RO:HOS like never before! "
              - HockeyWarrior,
              From the original RO:HOS is dying thread circa 2009.

              Comment


              • #8
                awesome! i'm looking forward to being a guinea pig in your beta again!
                makes ya feel like your contributing!
                1 million fps Slow Motion video of bullet impacts made by Werner Mehl from Kurzzeit - YouTube

                Support your custom mappers! Only play servers willing to run custom maps!

                Comment


                • #9
                  Will be interesting to see what you turn out =)
                  Dont know about this classic stuff though.. now that I have just unlocked the 6x scope for 98k almost unlocked the 4x scoped G41 xD
                  Last edited by Joseph-Porta; 02-10-2012, 12:18 PM.
                  sigpic
                  Scoped G41 with Bayonet and the automatic C96 with buttstock.. Nothing beats it.

                  And yes, its me.. and my 'ol man somewhere outside Arnhem in the signature.

                  Comment


                  • #10
                    Love the way your new PR approach sounds, that's basically my favorite way for devs to keep in touch. Not to mention it's more interesting Thanks and looking forward to the tweaks and changes, not to mention a new map.

                    Comment


                    • #11
                      Great news,a bug for you Yoshi is that now from the last patch the squad lider doesn't have always smoke grenade,on both sides!

                      Comment


                      • #12
                        THIS IS LOVE!
                        SMACK!



                        The bug fix, please fix spawn hole in apparments and station.
                        Scusate il mio inglese, preferisco parlare Veneto!
                        Excuse my English, I prefer to speak Venetian!

                        sad sad sad

                        Comment


                        • #13


                          100 Whitelisted Ways To Kill The Patriarch Contest
                          Steam Profile

                          Comment


                          • #14
                            I really appreciate the approach Tripwire makes in keeping customers informed. Not many game developers do this and i applaud you

                            Cant wait for the new map!!!

                            Comment


                            • #15
                              Awesome update, Yosh!!

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