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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
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    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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What we are up to - Feb 10th Edition

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  • #46
    Originally posted by swatx View Post

    As far as the upcoming updates go, I am a bit skeptical about multiplayer campaign mode. Is that supposed to be like a CO-OP? Will we be forced to fight bots in the campaign? No offense, but I'm sure you know that the AI is not very intelligent in this game. Not sure how much fun it would be to play against the bots. Unless I'm completely missing the concept here.

    That's not what the multi-player campaign is like. The way it was explained to the community months ago (check the RO Facts thread), unless something has changed, it's like a short version of Iron Crescendo / Battle for Europe. Essentially, you have two teams fighting over territories in Stalingrad, like the board-game Risk. When you win a battle over a map, you gain or hold that territory. If you loose, you loose that territory (or don't advance if you attacked).

    How you did in the battle will also affect how much "war power" you have for either defense or offense. You may play all day to ultimately win or loose the city.

    It sounds like a lot of fun. My only concern is we'll probably get sick of the maps in the middle of the city, as they'll be played the most. Maybe having a mode where you have to battle back from the brink (with fresh reinforcements) could alleviate this.
    Last edited by Mormegil; 02-10-2012, 07:11 PM.

    IS-2: Greatest Tank of Clone War II
    "Soda Popinski" in game

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    • #47
      This sounds great!
      INTENSIFY FORWARD FIREPOWER!!!!!!!!

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      • #48
        Hm, as happy as I am about all the changes and TWI's approach I have one concern:
        A big portion of the community will join the RO2 beta again in order to see the upcoming changes and to support the process of improvement. That will actually lead to RO2's player stats going down and could make newcomers, or potential buyers feel that the game is really completely dead, or scare them as they see that the beta is more popular than the finished product.
        I think you get my meaning?

        I don't want to badmouth the approach of TWI here, quite the opposite, but maybe my German character is coming through and I am worrying too much?

        Comment


        • #49
          We are only getting a new map, as in just 1 map?

          Comment


          • #50
            Originally posted by Mormegil View Post
            That's not what the multi-player campaign is like. The way it was explained to the community months ago (check the RO Facts thread),
            Side note, but I just noticed facts thread said 3 death message settings: On, delayed and off. Any server admins/anyone else know if they can be changed to off and no servers run that way? I thought the off feature was dropped, but I'd love to see it.
            15,000 of you [Finns] will never again see your homes. You have also dealt hard blows, 200,000 Russians lie on the snowdrifts, gazing with broken eyes at our starry sky. The Winter War

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            • #51
              It's been so ridiculously long without this one thing that I feel that any other changes are just superfluous and stupid at this point, and it's minor:

              NATIVE VOICES PLEASE. You have them, just make the option.

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              • #52
                Tripwire= best developers out there.

                Comment


                • #53
                  Originally posted by Spacehogking View Post
                  It's been so ridiculously long without this one thing that I feel that any other changes are just superfluous and stupid at this point, and it's minor:

                  NATIVE VOICES PLEASE. You have them, just make the option.
                  How lazy can you be? Changes the files and be done with it. You really think a native voices checkbox has any priority over real issues we cannot fix ourselves?
                  Supporting:
                  Disapproving: progression, spawn on SL, spawns close to cap (RSOD)
                  Since: beta 1.0 UT2003

                  Comment


                  • #54
                    My hopes are raised. This game is/was on the brink of death. I really don't want to have to find another multiplayer game out there (aside from ArmA) to regular. Nothing compares - even in it's current state. Keep up the good work TWI. You are one of the good guys in the gaming industry and I hope it stays that way.

                    Originally posted by Yurizle View Post
                    We are only getting a new map, as in just 1 map?
                    Would you rather pay for your maps? Relax, I'd rather get these fixes on a higher priority over new content at the moment. We were promised free content updates from TWI and I am sure they will deliver.
                    Last edited by NuclearDruid; 02-11-2012, 07:06 AM.
                    [CENTER][U][IMG]http://img12.imageshack.us/img12/6138/zolkowskii.png[/IMG][/U]
                    [/CENTER]

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                    • #55
                      To tell you the truth, I'm not sure if that's a good idea. I loved RO1 and miss some of its aspects in RO2 (like I do not like the zoom key) but other things I do like (like the peripheral action indicators for its function to decrease camp sniping around) or spawn on squad leader (in fact I'd like to see an even better squad system like in BF3); plus I share some of the concerns that the community could be divided.

                      I'm sure to test it and hopefully it will bring us back more RO1 vets.
                      in-game name: Siegbert

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                      • #56
                        Thanks for the updates.

                        It will be kind of a bold move putting so much beta info/material out there. Good for feedback, sure, but you just know there are going to be those players who will either: a) really pick apart some beta things as if they are final and b) flip out if something you do for a beta doesn't make it into the final version for some reason or another.

                        Still it will be interesting to see what is in store for us.

                        Comment


                        • #57
                          Originally posted by Euphoria View Post
                          Tripwire= best developers out there.
                          This. I still play all the time, I'm still terrible at it, but I can't put it down. Every time I think about the game I have to play it again.
                          [RIGHT][IMG]http://img88.imageshack.us/img88/5021/bolkonsky.png[/IMG][/RIGHT]

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                          • #58
                            Originally posted by Bolkonskij View Post
                            This. I still play all the time, I'm still terrible at it, but I can't put it down. Every time I think about the game I have to play it again.
                            Exactly!!

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                            • #59
                              thanks for the update !

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                              • #60
                                Originally posted by Spacehogking View Post

                                NATIVE VOICES PLEASE. You have them, just make the option.
                                with this talk of 'RO Classic' I have high hopes

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