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And 90% of those are combat hardened expert marksmen that can consistently drive tacks at 200 yards while under threat of loss of life.......
I would like to see Tripwire's reasons rather than someone else's speculation.
Okay, that's completely nonsensical. It doesn't even stand up to the most basic of examination: if that were true, that you were seeing everything in real time, you wouldn't need to lead for latency.
As for the idea that you can't die behind cover, time to educate yourself:
RO2: "dying around a corner" - YouTube(Note the particle effects clipping through the wall as the MG lights it up; this was done to demonstrate the inevitable speculation that the shot was made through the wall. It was not, the bullets can not penetrate that wall.)
What you say would have been true in early Quake 1, when you had a delay between your movement input and the server passing back the information that you moved the way you wanted to, while you see yourself standing still until the information gets there and moves you along. In a game that doesn't have server authority over every single action, you can move and act freely on your client, and you simply send that data into the server. This is how RO2 (And really, the vast majority of games) do that portion of the networking. So, say you have a 50ms delay to the server. You move, then 50ms later the server sees you start moving, and (say) 50ms after that the other people see you move. Nobody's computer agrees about where anyone is. What the other people see is your movements 100ms ago, what the server sees is your movements 50ms ago, and what you see is what your movements are right now. It's a basic flaw of physics, actually; it takes time for stuff to get places. The networking model a game uses is that game's decision on how to handle that discrepancy.
Seriously, this is basic internet gaming mechanics. It should be blatantly obvious, yet I'm continually amazed by how many people repeat things that have no basis in fact. Client-side, server-side, it doesn't matter. The only way to get rid of that is a target-side model where the target decides if it's been hit, and the flaws in that are even more extreme than the ones we have now!
Like what? They're shouting "MG"? Even when he fires his pistol?
Characters react to the Class they spot, not the weapon carried.
So when you spawn as MG-Class the enemy will always yell "MG spotted!" even when you're carrying a Pistol/Grenade/Rifle/etc...
It's easy to provide a similiarly funny list about RO:OST. You want me to?
By all means.
I know RO 1 wasn't realistic. You sure like to mention that a lot.
But the things he posted were funny and correct ^^
How about slowing down playermovement alltogether? The current speeds are too high.
I'm not even talking about stairs and slopes.
Might as well remove respawning and go for a more CS type of game. As people dont respawn IRL and u will get better team play as people will start off with their squads.
In addition it might be a good idea to have different faces on the players so you can know who is who.
Hello Wilsonam, thanks for visiting us here.
Could you be more specific or define what realism is for you dear TWI?
I never thought that possibility to use bandages within 1 second is realism - thing.
How realistic it is when soldier hit in center of mass, but bandaged is still fully combat effective w/o any drawbacks?
Why Mkb's (never seen in combat use, produced in 100k units) are more common than standard issue MP-40?
Why you cannot kill a guy when you hit him, even multiple times in a leg/hand?
Why you cannot shot out a gun from a hand? How is it realistic?
Why you can have same sprinting speed upstairs and along the road or flat ground?
Or should I ask how is HoS more realistic than RO:O?
I can save you the time: The "bug" in the current system is that you are using an outdated networking method that is completely ill-suited for the pin-point precision weapons of the game.
Like what? They're shouting "MG"? Even when he fires his pistol?
Guys, if you like HoS like it is now, if you enjoy relaxed/normal mode why are you here and keep whining about something that won't affect you?