this is torture :s and the worst part, is that we all enjoy reading this stuff.
I Second that
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this is torture :s and the worst part, is that we all enjoy reading this stuff.
Yes, he is turning me into a hardcore masoThis is torture :s and the worst part, is that we all enjoy reading this stuff.
any chance of info on whats turned up bug wise and if possible what changes you've made and why ?
i think the biggest curiosity i have now that the closed beta has started is system specs. I have to figure part of getting into the beta is providing your system specs, and feedback on how it runs on your rig....FPS, system settings and all that. Is that kind of talk covered under the NDA?
If we know people in the beta and we ask them "Hey is my card OK" or "Hey is my chip OK" .... could they answer?
any chance of info on whats turned up bug wise and if possible what changes you've made and why ?
As Nestor said... I mean, we could say that cooking this beast for the first time for this beta raised all sorts of annoying tech issues for the coders to deal with - nothing significant in the grand scheme of things, all now dealt with, problems solved, Chris got a few headaches - but what would anyone learn from that ?It's safe to say that one of the reasons for the beta testing is that such things never see the light of day.
The sort of things we EXPECT to change as we go through the phases of beta: UI - how information is given to the player, how first-time players react to what they are given, how we should explain things - blind testing. An example from KF (not relevant to RO2, obviously, but it makes the point):
[...]
I love reading stuff like this! I find it very educational (yeah, I'm about to study games dev this year and apparently, it's finer details like these that get missed out on) :IS2: