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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Tripwire on PC Gamer Podcast 241

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  • Tripwire on PC Gamer Podcast 241

    We had the opportunity to jump on the PC Gamer podcast this week, firstly to return fire on some of this week's statements about the death of PC gaming and the lack of good first-person shooters - and then to talk a little more about Tripwire, about RO2 and Killing Floor and about publishing other titles, including The Ball and Dwarfs.

    The podcast is online here: - go and have a listen, throw in a bunch of comments. Let PC Gamer see how much you want to hear about us!!

  • #2


    • #3
      Hey !
      I'm listening to it and it's pretty interesting stuff !
      Thx for the share

      LOL @ geeks sharing their gaming experiences and recent lols
      Last edited by Miro!; 09-24-2010, 09:17 AM.


      • #4
        The IS-2 lives!!!

        Edit: Lol at Cello case

        Edit #2: Things I heard (most are repeats, but most have deeper details):

        - Iron sight use with scope (Idea came from Deer hunting :P )
        - First person cover
        === peek, move along cover, blind fire, step around edges of walls.
        === Hundreds of animations had to be created.
        === To peek and aim, click iron sights button. Click again to pop back into cover.
        - Bullet penetration system:
        === Different penetration values for different materials.
        === Some cover can be destroyed from things like explosions.
        - Choose spawns
        === Choose one closer to battle instead of running, but closer to enemies.
        === Choose one near the squad leader (not like BC2), out of sight of enemies
        - Bullet drop over distance.
        === Dial in ranges
        - No manual loading of shells for tanks
        - Light tanks and troop transports
        - Multiplayer Campaign mode
        === Not a game type.
        === It's a single battle that lasts hours.
        Last edited by Alexander Ostmann; 09-24-2010, 12:57 PM.


        • #5
          Thanks, very interesting. Good to hear that you guys aren't forgetting your roots.

          RedOrchestra.NL: Dutch RO Resource


          • #6
            Great interview and info. I need to listen to PC Gamer podcasts more.


            • #7
              If some cover can be destroyed... does that mean tanks will be able to crush wooden fences?


              • #8
                Amazing interview! This is awesome coverage for you guys -- PC gamer is a powerful ally, and they're clearly hyped about this game.

                It's great to know that they came to YOU GUYS when Activision and Microsoft made those retarded and arrogant comments. Isn't that awesome?

                It's also great to hear you both talk about your dedication to making great games and to your community. But, just so you know, if you guys ever go to the dark side we will have this audio as blackmail! jk... but seriously.

                Oh and the IS2 GREATEST TANK OF ALL TIME references were clearly a total loss on the PC gamer guys but I was laughing my *** off!
                Last edited by hockeywarrior; 09-25-2010, 12:52 AM.

                A Dedicated RO Veteran since 2003
                Check out my RO videos! RED ORCHESTRA: Overture to War - YouTube


                • #9
                  - No manual loading of shells for tanks
                  What then the role of reloader should dо?


                  • #10
                    The reloader is AI controlled.


                    • #11
                      Great, informative interview. Did take me the better part of a day on and off to listen to it doing things around the house.


                      • #12
                        I only will buy the boxed version if it says "no deers were harmed in making this game"

                        And you should introduce a bring your gun to work day (BYGW Day)
                        Peace has cost you your strength! Victory has defeated you! - Bane


                        • #13
                          Great podcast, really enjoyed it and nice background informations

                          I've just got one question (beside the ask of the release date ^^) will there be a different version for us germans? or will it be the same version worldwide?

                          since I, with my 23 years of age, dont want again (like RO:Ostfront) a lesser gore version. :/

                          thx! and keep up the PR stuff
                          " If you ain't first you're last"
                          - Ricky Bobby



                          • #14
                            Originally posted by Alexander Ostmann View Post
                            - No manual loading of shells for tanks
                            Any specific reason for this?
                            [QUOTE]we have others who circle-jerk their way to IS2-dom by exchanging reps between them and their friends -[I]Murphy[/I][/QUOTE]


                            • #15
                              Originally posted by Hausfeld View Post
                              Any specific reason for this?
                              Listen to the podcast.