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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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And the Big Reveal is

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  • And the Big Reveal is

    This is it, the day that many of you have been waiting a very long time for. Our good friends over at Rock Paper Shotgun are running an exclusive story with the first details on vehicles in Red Orchestra: Heroes of Stalingrad. Head on over there to get all of the dirt on the most amazing tanking system you

  • #2
    Sweet!!!! That looks like some serious amount of detail has gone into it.

    This is really wonderful news.

    Comment


    • #3
      Meh, RO was fine before it had tanks. One per side is a sensible limitation, the interior shot looks like oodles of work, not to mention an intricate damage model.

      Comment


      • #4
        Yayyyyyyyyy!!! Know the world will know the greatest tank of WW2 is without doubt the IS2! :is2::is2::is2:

        Only problem with the article is that it could of included some more screenshots of the tanks, rather than infantry.
        Last edited by Psycho_Sam; 09-02-2010, 07:11 AM.
        We English are good at forgiving our enemies,
        it releases us from the obligation of liking our friends.

        Comment


        • #5
          You guys just outdone yourselves! It sounds so awesome, can't wait to get my hands on a tank and hope for some good crew members - you get a better feeling with real human instead of AI - but nonetheless cool system you guys implemented, sounds promising!


          Hopefully we will see some video footage in the next few days/weeks
          IS-2 greatest Tank of WW2.


          There i said it. I know it's a lie.

          Comment


          • #6
            YAAAY!!!!!!!!!!!!!!!
            Tanks are gonna be amazing, great great work guys. Keep it coming.


            This looks familiar

            Comment


            • #7
              Sounds amazing, quality one can only expect from TWI. Keep it up guys, I look forward to the release of ROHOS. I was sold already, but this article confirms this game will be amazing.
              [IMG]http://img.photobucket.com/albums/v418/Rommel22/panzer7of.jpg[/IMG]
              [COLOR=navy]"I am nothing; We are everything." Kurt 'Panzermeyer' Meyer[/COLOR]

              Comment


              • #8
                Just registered so I could ask this, but won't there be problems created by the amount of players that are willing to cooperate on each team?

                Like team A has 5 tanks and 5 players in them, the team B has 5 tanks and 20 players in them. Doesn't that create issues for team B as they are now 15 infantry players down compared to team A? While team A gets no penalties because bots get added for their tanks anyway?

                Comment


                • #9
                  Originally posted by Nowotny View Post
                  Just registered so I could ask this, but won't there be problems created by the amount of players that are willing to cooperate on each team?

                  Like team A has 5 tanks and 5 players in them, the team B has 5 tanks and 20 players in them. Doesn't that create issues for team B as they are now 15 infantry players down compared to team A? While team A gets no penalties because bots get added for their tanks anyway?

                  Comment


                  • #10
                    Speechless.
                    AMD Phenom II x4 970, 4 gig ddr3, Nvidia 8800 Ultra, win7 sp1 64bit. High settings in-game. Runs very smoothly.

                    Comment


                    • #11
                      Originally posted by Nowotny View Post
                      Just registered so I could ask this, but won't there be problems created by the amount of players that are willing to cooperate on each team?

                      Like team A has 5 tanks and 5 players in them, the team B has 5 tanks and 20 players in them. Doesn't that create issues for team B as they are now 15 infantry players down compared to team A? While team A gets no penalties because bots get added for their tanks anyway?
                      Then the team gets an advantage in quality of tank crews.
                      Spoon?

                      Comment


                      • #12
                        Sounds really amazing!

                        I think I know the answer, but I will ask anyhow.
                        Any chance that you can give us a hint which two additional tanks are in the making?

                        Comment


                        • #13
                          AMAZING INFO GUYS! I loved ALL of it! except...

                          Mouse aiming. It really isn't realistic to have mouse-based aiming for the main guns for tanks -- I really think using the keyboard is a much more authentic and skillful way to implement this.

                          Can you at least make it an option? The problem is using the mouse gives you way too much ease at pulling off pixel-perfect shots quickly. I love in RO:OS how you really feel like you're turning wheels or something to get the shot lined up.

                          A Dedicated RO Veteran since 2003
                          Check out my RO videos! RED ORCHESTRA: Overture to War - YouTube

                          Comment


                          • #14
                            Finally..Tanks make their entrance ..And How!!!
                            sigpic
                            www.twiladder.com
                            I'm on a vodka diet, I've lost 3 days so far.

                            Comment


                            • #15
                              Originally posted by hockeywarrior View Post
                              AMAZING INFO GUYS! I loved ALL of it! except...

                              Mouse aiming. It really isn't realistic to have mouse-based aiming for the main guns for tanks -- I really think using the keyboard is a much more authentic and skillful way to implement this..
                              yay - mouse aiming... the old school

                              sounds like ppl will have less stuff to moan about this time round thankfully.
                              except the inherent absence of late war tanks i guess.
                              sigpic

                              greatergoodgames

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