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Heroes Of The West Update

Yoshiro

Senior Community Manager
Staff member
  • Oct 10, 2005
    14,522
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    East Coast
    http://store.steampowered.com/app/440090/


    General:
    • Reduced Victory Music volume
    • Balanced Maps
    • Redid all Spawn Protection/No Artillery Volumes for all 3 maps
    • Added newer logo to all Overhead Maps
    • Removed Looping Victory Music (only plays once now)

    Bug Fixes
    • American lines in British voices Muted
    • SMi44 mine 3rd person model fixed
    • SMi44 mine now has a counter of mines placed
    • SMi44 mine kill icon resized to fit space
    • SMi44 mine HUD fixes
    • German Uniforms appear correctly when Character Detail is set to low
    • Enfield autobolting fix
    • Removed more Japanese referenced lines from American voices.

    Oosterbeek
    • Increased Allies ticket by 100 to 600
    • Increased Axis Tickets by 50 to 650
    • Shifted E cap slightly South (towards defenders)
    • Fixed interior lighting in D Cap Building
    • Reduced Capture time of B Objective from 22 to 20 secs
    • Added a second Axis spawn closer to B that activates once A is capped (If B is capped first then it never enables)
    • Added more cover to B approach
    • Shifted B Objective zone slightly North(towards attackers)
    • Enhanced Spawn Protection to prevent getting too far past the caps for both teams
    • Staggered the overhead C-47s flight as they were synched together
    • Fixed mantling into windows of F cap
    • Increased F capture time by 2 secs
    • Reduced G capture time by 2 secs
    • Added 3 destructible windows to F building
    • Moved the second floor resupply in Hotel to the outside near basement door
    • Fixed a dead end fenced area that led to no where

    Port Brest
    • Added 200 Tickets to both sides
    • Allies now have 750
    • Axis now have 600
    • Fixed missing collision on sidewalks
    • Added 10 more Rifleman Roles to each team
    • Added Path Blocking volume where bots had been getting "stuck"
    • Completely reworked the Spawn locations for Allies on A and B caps.
    • Addressed the Spawn Protection and No Arty areas on A/B caps for Allies
    • Added several Sheds in A/B as cover for Attackers
    • Increased Lockdown Times
    • Marked several Destroyable Fences that open alternate routes with a red painted X
    • Satchel Objective Objects now glow when player is armed with a Satchel
    • Shifted A Cap zone towards Attackers
    • Reduced A, B, and D Capture times by 2 secs
    • Increased time to 30 minutes
    • Blocked 3 windows in last objective that could see into Axis spawn
    • Added Cover on approach to Objective A, Fences and vehicles along River
    • Dirt Mounds in center of River are now higher and provide more cover
    • Fences surrounding Building near Objective A are no longer destructible
    • Adjusted Window Frames in Objective G (Barracks)

    Omaha Beach
    • Increased Tickets for Both sides
    • Allies have 975
    • Axis have 700
    • Increased time by 4 mins to 41 minutes
    • Replaced "Non-Destroyable" Wire Fences with destroyable versions
    • Removed some collision from several bushes
    • Added 2 additional Ammo Resupplies on Beach for Allies
    • Added more obstacles / cover to the beach
    • Modified Terrain relief on beach to give more cover to Allies
    • Added Foliage in some areas to obscure view of Defenders
    • Fixed bugged far right Spawn on beach
    • Removed Ladder inside Church
    • Adjusted Lock Down Times
    • Reduced Cap time of C
    • Adjusted Spawn Protection to keep players from getting too far beyond the caps

    Carentan
    • Only 2 Objectives enabled at any given time
    • Capping A and B enables C and disables A
    • If Axis Retake B, then C disables and A re-opens
    • Addressed the frequent Overtimes
    • Reduced rifleman roles
    • Increased reinforcements for Allies
    • Added more props and details