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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Cwivey's Impacts and Explosions volume modification

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  • #16
    Yeah, I was afraid of that. I've found that the Artillery sounds and the Tank sounds appear to be working but the others...ah, hard to tell some times.

    I'll try to see if I can make the sounds work consistently or more noticeably (Without delving into the realms of deafness).

    Keep posting your experiences.


    • #17
      Amazing! Downloading..
      Last edited by Gervaise Brook-Hampster; 04-30-2012, 02:43 AM.
      "[I]You shouldn't sit on a leather sofa with a bare arse[/I]" - Karl Pilkington


      • #18
        Wait, so did you extract and edit the sounds, or you just made them louder within the SDK Sound Cues?

        I need to know how to make a sound mod, so I can make a realism sound mod. I read a lot of complaints about the Mosin Nagant sound, and I have a great sound for it.


        • #19
          Mod Taken Down?

          Hey, just noticed, maybe its just me, but the mod appears to have been taken down, just wondering as I would have loved to give it a try.



          • #20
            I took it down because at the moment, I've not got the spare time to work on it, and as it was created before the GOTY patch, I need to be sure which sounds were addressed by TWI and if it's at all compatible with the updated version.

            I should be able to begin working on it again in two weeks or so, those A-Level exams sure do eat up free time but I am nearing the end!


            • #21
              Originally posted by Cwivey View Post
              I took it down because at the moment, I've not got the spare time to work on it, and as it was created before the GOTY patch, I need to be sure which sounds were addressed by TWI and if it's at all compatible with the updated version.

              I should be able to begin working on it again in two weeks or so, those A-Level exams sure do eat up free time but I am nearing the end!
              Any headway on this again?


              • #22
                Originally posted by Fishsticks View Post
                Any headway on this again?
                Afraid not, been ruddy busy. Pretty much forgot about it until now.


                • #23
                  Here's to hoping you pick this back up again when you have time ..

                  Really would like to see the 3 bullets below addresses again by some skilled person.. (that means you ) I believe it would add much immersion when your being shot at.

                  Right now it still sounds like BB's whizing by your head and hitting the dirt and objects around you.

                  -Increase in volume of bullet impacts near the player.
                  -Increase in volume of bullet whiz-by's.
                  -Bullet snaps now happen 100% of the time in near-misses compared to the 0.33333 chance found in-game currently.
                  Last edited by Fishsticks; 11-23-2012, 11:39 PM.


                  • #24
                    I think this can have a huge positive effect on the game!


                    • #25
                      When do we got it?

                      We want..we need it!!!!


                      • #26
                        Originally posted by rammstein7033 View Post
                        We want..we need it!!!!

                        Hear Hear!


                        • #27
                          I'm still waiting in hope for this mod to be re-done!
                          Last edited by Fisher; 04-11-2013, 01:00 PM.


                          • #28
                            I agree with Fisher. This game lacks sound mods and modifications of that sort. Be neat to be able to have sounds that people prefer.
                            Formerly Extremity
                            Specs: 8GB RAM, GTX 460, i5-3570k


                            • #29
                              Come on Cwivey you can do this!


                              • #30
                                I'll give you a cookie.....