Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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edit sound volumes....

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  • edit sound volumes....

    How can we change the volumes of sounds in game? for example make the grenade blasts higher....

  • #2
    Originally posted by Filo90 View Post
    How can we change the volumes of sounds in game? for example make the grenade blasts higher....
    Try ticking the ''loudness equalization'' in your sound options.
    It makes everything louder (including far away sounds, which is the downfall).


    • #3
      need big patch for adjusted volume in this game, is not good for immersion.


      • #4
        Only way to do it properly is to extract the sounds from RO2 and improve them in some sound program then repack them in a new package.
        I don't really think there are any other way besides maybe a mutator who changes the sound volume in some way.


        • #5
          I find it rather odd that tripwire is not noticed this problem and it is not resolved since, and personally I find the sounds of weapons and explosion is much better on Red Orchestra Ostfront, Ostfront on immersion is much better, like what tripwire did then good games and with limited financial resources.

          I return on darkest hour mod.
          Last edited by Salaheddine; 03-21-2012, 11:03 PM.


          • #6
            I wouldn't agree that the sounds in RO2 are less realistic, TWI went to great effort with recording every weapon used in the game, except the PTRS, which malfunctioned during recording, and so they used a similar large caliber weapon.

            I DO agree that the volumes of RO2 are not realistic, explosions are not very loud, (and therefor less scary) and seem to become very quiet with distance or occlusion (such as a wall in between you and the blast).

            I also think that maybe gunfire too could be louder, relative to sounds like footsteps, voices and stabbing noises.

            Although I should say, turning up the volume on RO2 is still a real treat. It's just that I reckon it'd be ear-gasmic with changes to the things I listed.


            • #7
              Originally posted by Filo90 View Post
              How can we change the volumes of sounds in game? for example make the grenade blasts higher....
              Also, depending on how TWI have done their sounds, you might be able to simply change the volume setting of the SoundCue they've used, or some other (probably more advanced) changes in the SoundCue editor.


              • #8
                I set myself the task of doing a little mod for sound increases today. Got some mixed results; some of the sounds I changed are definatly louder, but on some others I can't tell if there's any difference or even if I was changing the correct SoundCue (might just be my ears ). I even fiddled a little with the reverbs, so when you're near buildings or in a concreted courtyard, you'll get a more echo-ey / reverb filled sound, not sure how correct it is but I kinda like it.

                Only issue so far is that after I play single-player, I can't join a multiplayer game as it recognises that the files are different...still, doesn't stop me joining a multiplayer game straight off.