Note: The name of the map has changed from "Wake Island" to "OtoriShima"
Name:
Otori Shima
Version:
v4
Comment:
Ok guys, so here is the first alpha release. Now keep in mind it is only an Alpha, so much room for improvement.....That's where you all come in. So all comments/suggestion/ideas are welcomed! The map is not historically accurate, so please don't kill me for that. Its based loosely on location and some things that were on the island. The bottom line is, trying to make fun playable map for everyone to enjoy.
To Do List:
-Obj Zone Textures
-Finishing up Cover areas
-Fix some floating objects
---------------------------------------------------------------------------
So in advance I appreciate all the help i will be getting!
Please, GOOD or BAD let me know what's on your mind, like i said before....The whole goal is to make it fun to play.
Changelog:
v4: Nov 5, 2013
This I call "The Wholesale Changes" Version.
Pretty much everything from, fixing the rain sound...Yes! it's actually fixed to fixing the bright skybox, adding more and more cover. adjusting game time. spawn points time. to redoing most of the caps.
I still have some road decals I have to fix.
Some floating objects. and off course, those damn covernods. oh and add cap zone overlay textures.
And hopefully gameplay is not fubar now.
------------------------------------------------------------------
v3: Sep 28, 2013
- Cooked for new patch.
- Removed 1st cap ( Gimme cap)
Barracks is now 1st cap.
- Added new last Obj. (Intact Hangars)
- Added more debris in some area that looked empty.
- Adjusted some floating meshes.
- Removed some unnecessary foliage.
- Added more detail inside buildings.
- Added Fixed MG's for all caps.
- Most of the cover has been added. can now deploy MG's in most
areas.
- Added all necessary ladder volumes. Can now scale many
objects.
- Fix areas where you saw dark patches under water (ocean).
- Added more environmental sounds.
- Fixed where skybox was flickering after you got killed.
- Changed out Skybox mesh. smoother polys.
- Fixed lighting inside bunkers, building.
- Added blocking volumes where they were needed.
- Fixed Rain sounds ( I think )
-Adjust thunder and lightning activation timers.
------------------------------------------------------------------
Alpha 1: Sep 5, 2013
Alpha 1 Released.
------------------------------------------------------------------
Credit:
TWI & Rising Storm Team(AntiMatter Games)
Twrecks For the Name of the Map.
RGN - Raiders Game Net
Drecks
Moskeeto
=GG= Mr Moe
[40-1]MORD
VietViking
Marta
G_Sajer
kr
Name:
Otori Shima
Version:
v4
Comment:
Ok guys, so here is the first alpha release. Now keep in mind it is only an Alpha, so much room for improvement.....That's where you all come in. So all comments/suggestion/ideas are welcomed! The map is not historically accurate, so please don't kill me for that. Its based loosely on location and some things that were on the island. The bottom line is, trying to make fun playable map for everyone to enjoy.
To Do List:
-Obj Zone Textures
-Finishing up Cover areas
-Fix some floating objects
---------------------------------------------------------------------------
So in advance I appreciate all the help i will be getting!
Please, GOOD or BAD let me know what's on your mind, like i said before....The whole goal is to make it fun to play.
Changelog:
v4: Nov 5, 2013
This I call "The Wholesale Changes" Version.
Pretty much everything from, fixing the rain sound...Yes! it's actually fixed to fixing the bright skybox, adding more and more cover. adjusting game time. spawn points time. to redoing most of the caps.
I still have some road decals I have to fix.
Some floating objects. and off course, those damn covernods. oh and add cap zone overlay textures.
And hopefully gameplay is not fubar now.
------------------------------------------------------------------
v3: Sep 28, 2013
- Cooked for new patch.
- Removed 1st cap ( Gimme cap)
Barracks is now 1st cap.
- Added new last Obj. (Intact Hangars)
- Added more debris in some area that looked empty.
- Adjusted some floating meshes.
- Removed some unnecessary foliage.
- Added more detail inside buildings.
- Added Fixed MG's for all caps.
- Most of the cover has been added. can now deploy MG's in most
areas.
- Added all necessary ladder volumes. Can now scale many
objects.
- Fix areas where you saw dark patches under water (ocean).
- Added more environmental sounds.
- Fixed where skybox was flickering after you got killed.
- Changed out Skybox mesh. smoother polys.
- Fixed lighting inside bunkers, building.
- Added blocking volumes where they were needed.
- Fixed Rain sounds ( I think )
-Adjust thunder and lightning activation timers.
------------------------------------------------------------------
Alpha 1: Sep 5, 2013
Alpha 1 Released.
------------------------------------------------------------------
Credit:
TWI & Rising Storm Team(AntiMatter Games)
Twrecks For the Name of the Map.
RGN - Raiders Game Net
Drecks
Moskeeto
=GG= Mr Moe
[40-1]MORD
VietViking
Marta
G_Sajer
kr
Last edited: