Played it on the Crucible, then on the [40-1] server, really nice map, lots of details, many bushes to cut the line of sight and artillery holes/trees/rocks to get physical cover. I'm happy to see it played on several servers
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Feels a bit thin for high population games though, haven't been able to play with more than 35 players so I can't really tell, but at 30-something it's already well occupied.
The last part (with the buildings) is pretty difficult for the Allies (even if they can manage it), while it's very easy to flank the trenches (perhaps help the Axis get back into the capzone, with more routes for them, a slightly larger capzone on their side ; I don't know what would work).
The holes in the corrugated iron sheets are an excellent idea: it offers shooting capacities for both side (interior and exterior) while not providing a "perfect" shooting spot at the same time, it breaks the rigid mold of "the standard building with A, B and C entries". Very good point there.
The small wooden bunkers are a nice little touch, and could really shine, however the front is often too close to bushes and it's too easy to flank them. They end acting as small cabins, and rapidly as coffins once a flamethrower gets there or someone throw a grenade through the rear access from the flank.
Maybe clear the vegetation in front of them a little, maybe make a little stair/slop so the occupants can leave the bunker more easily.
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Found a little glitch (B5 version) on one of the "standard" bunker (capzone E - Plant approach).
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Location
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Glitch a (can see through the front of the bunker while prone)
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Glitch b (can see through the side of the bunker while prone)